(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
10-22-21 01:07 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - ExAnimated Overworld! New poll | |
Pages: 1 2Add to favorites | Next newer thread | Next older thread
User Post
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 5359 days
Last view: 5359 days
Posted on 06-04-06 08:28 PM Link | Quote


Thanks to Bio for coding a huge ASM hack for me, I was able to animate up to 128 8x8 tiles on the overworld! So here's what World 1 of SMW: Return to the Mushroom Kingdom now looks like.

4 things:
1. The orange border came out all scratchy in the animation for some reason.
2. I realised after I made the GIF, that I left out the water path between 3 and 4.
3. Most other animations you see here are from SMA4.
4. Massive thanks to Bio for coding this!

Anyway, comments? Questions? Suggestions?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5359 days
Last view: 5359 days
Posted on 06-04-06 08:30 PM Link | Quote
Originally posted by peter_ac
1. The orange border came out all scratchy in the animation for some reason.

these dot are corruption that've been caused when you converted the image to gif


(edited by Bio on 06-04-06 07:31 PM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 5360 days
Last view: 5359 days
Posted on 06-04-06 09:08 PM Link | Quote
Rad.

Bio, that is awesome. Will you maybe release your work sometime? I don't think anyone here would not appreciate it.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5364 days
Last view: 5359 days
Posted on 06-04-06 09:22 PM Link | Quote
Zo
My
God.

The trees are smiling at me

Amazing work, Bio and pete! That OW looks super. The grass looked like it was the hardest one to animate, since it moves a whole bunch of different directions.


(edited by S.N.N. on 06-04-06 08:22 PM)
(edited by S.N.N. on 06-04-06 08:23 PM)
HabsoluteFate

Red Goomba


 





Since: 11-19-05

Last post: 5597 days
Last view: 5597 days
Posted on 06-04-06 09:41 PM Link | Quote
Originally posted by S.N.N.
Zo
My
God.

The trees are smiling at me

Amazing work, Bio and pete! That OW looks super. The grass looked like it was the hardest one to animate, since it moves a whole bunch of different directions.


I don't know the trees look like they have aprox 5 frames of animations (2 that are re-used)...look at the other animations and i'm sure at least a couple of the other animations also have that many frames of animation

Looks cool!
Cirvania

Cyball
I guess this is as close as Xkeeper will get to spell it right. :<


 





Since: 11-17-05
From: The Island of Puerto Rico.

Last post: 5361 days
Last view: 5359 days
Posted on 06-04-06 10:01 PM Link | Quote
This is pure awesome.

Now it is no longer necessary to manually replace the original animations.

Please release this, Bio. I'm begging you here!
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5359 days
Last view: 5359 days
Posted on 06-04-06 10:10 PM Link | Quote
I will try to put it in a releasable state tommorow
R0xm2n

Goomba


 





Since: 06-04-06
From: Begind you

Last post: 5375 days
Last view: 5365 days
Posted on 06-04-06 10:10 PM Link | Quote
That looks very nice .... then again, all of your work is of a high standard.
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 5359 days
Last view: 5359 days
Posted on 06-04-06 10:25 PM Link | Quote
If you made everything dance, I'd try smoking pot while playing your hack! Haha!
I've never played the GBA version of Allstars thus never seen those trees dance before. I would like to see if I could make a faster animation than that because my overworld looks a bit like a roulette table.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 5365 days
Last view: 5359 days
Posted on 06-04-06 10:36 PM Link | Quote
That's pretty cool. Of course, I think the graphics are a tad bit scary. I can see how it would be traumatizing...

Still pretty cool to have done.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 5360 days
Last view: 5359 days
Posted on 06-04-06 10:38 PM Link | Quote
I wish I was Bio's friend

No seriously, that is one of the greatest things I've seen come out of a SMB3 SMW hack. Bio, your work is excellent.

As for the way the overworld itself looks. It's suprisingly not excessively busy-looking, despite the large amount of animation. ++ points there. The small grass animation looks a little off; it flutters, stops in place, then flutters again. It looks quite odd.

The Yellow Switch Palace looks like it's about to teeter over the edge into the water. All you'd need to do there is extend the land out a bit more and it would be fine.

The bulb-tree's shadow looks... wrong. Either remove it (the shadow) entirely or extend it a bit.

There's a gold coin tile sitting near the upper right that seems to serve no purpose. Dunno if Mario goes there after clearing the castle, but there's no path, and it looks out of place.

Your OW is fantastic overall. It's mainly nit-picky things that are wrong with it.
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 5359 days
Last view: 5359 days
Posted on 06-04-06 10:40 PM Link | Quote
I have to say, that's pretty impressive... though shouldn't Yoshi's House (or the sprite that looks like it, anyway) have some smoke? (And that's pretty much the only complaint I have)
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 5458 days
Last view: 5395 days
Posted on 06-04-06 11:25 PM Link | Quote
Awesome work there Bio and peter_ac. I think, I would start hacking SMW again, if someone could implement those animations into my hack.
Yaradovich

Red Goomba


 





Since: 11-25-05

Last post: 5618 days
Last view: 5618 days
Posted on 06-05-06 12:29 AM Link | Quote
I like it a lot, all of the doodads smiling and dancing at me! The only thing that I'd like to suggest is to put the smoke puffs on top of Yoshi's house, or something like that.

Incredible work! Keep it up
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 5359 days
Last view: 5359 days
Posted on 06-05-06 03:04 AM Link | Quote
That's quite awesome, but I thought someone did this before? Meh.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5359 days
Last view: 5359 days
Posted on 06-05-06 12:51 PM Link | Quote
Originally posted by HyperMackerel
That's quite awesome, but I thought someone did this before? Meh.

I don't renember anything like this that have happened before maybe it've hapenned before I registered
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 5359 days
Last view: 5359 days
Posted on 06-05-06 01:52 PM Link | Quote
Mih. The implementation isn't so great, I think.. It feels too much the same. But I can definitely appreciate it. I could definitely have used something like this working with my lava animation...
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 5359 days
Last view: 5359 days
Posted on 06-05-06 07:07 PM Link | Quote
Jesus Christ, this is awesome!
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 5359 days
Last view: 5359 days
Posted on 06-05-06 09:32 PM Link | Quote
here the release, the code work by swapping the first OW GFX file, the list of pointer for the GFX file to load(in SNES adress) is located at 0xE0241(each GFX file are 1000 bytes in size, here the format used:
adress for frame 1, 00,adress for frame 2, 00 etc.
the default value use the whole ROM bank 1D

the file also contain a file that contain the original game animation to restore it after you applied the patch

I hope I make it clear because that system is hard to explain

Attachments

OWExAnim.zip (2933b) - views: 168
Cirvania

Cyball
I guess this is as close as Xkeeper will get to spell it right. :<


 





Since: 11-17-05
From: The Island of Puerto Rico.

Last post: 5361 days
Last view: 5359 days
Posted on 06-05-06 11:16 PM Link | Quote
You released it! Thank you! And it works like a charm!

You are my god.
Pages: 1 2Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - ExAnimated Overworld! |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.037 seconds; used 447.34 kB (max 574.68 kB)