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Acmlm's Board - I3 Archive - SMW Hacking - para beetle source asm |
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mikeyk![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 02-22-06 Last post: 6231 days Last view: 6076 days |
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I've been working more with sprites and getting to know them even better. In the process I've improved the para beetle that i created in the past. I'm sharing the source here for others to use or learn from. It can be compiled and inserted into smw quite easily.
para beetle source ![]() (edited by DMiner on 06-04-06 12:39 AM) |
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ghettoyouth![]() Panser ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-19-05 From: Germany Last post: 6181 days Last view: 6181 days |
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I love you ![]() (edited by ghettoyouth on 06-04-06 03:49 AM) |
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Smallhacker![]() Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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I really have to get into sprite hacking too soon.
*Opens up your sprite disassembly page and studies subroutines* (edited by Smallhacker on 06-04-06 04:40 AM) |
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Cruel Justice I have better things to do. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: At my house! Last post: 6068 days Last view: 6068 days |
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Wow, all that for a parabeetle!?
I'll be looking into this when I have the time. This is tremendous! ![]() |
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Sukasa![]() Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Somewhere over there Last post: 6068 days Last view: 6067 days |
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Originally posted by ghettoyouth Seconded. I'll have to lok at your code. I did a bit of digging aorund the bullet Bill generator's code myself, although I don't know if anyone noticed when I gave a link for it in an older thread.. anyways, I might just have to look for any correlations, and a way to perfect a new generator, perhaps! |
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Pac![]() Bandit Free Ice Man! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Ireland Rate me Last post: 6068 days Last view: 6067 days |
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Originally posted by Sukasa +Originally posted by ghettoyouth Thirded. ![]() It's great of you, DMiner, to share your work with us like this. I'll look into this in a few days when I have the time. ![]() |
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mikeyk![]() Shyguy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 02-22-06 Last post: 6231 days Last view: 6076 days |
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i come with another release. this time its source code for a hammer brother. this is similar to the one that you've seen in my demo and a few others people's hacks. working with asm code rather than hex editing everything has allowed me to pay better attention to detail. this sprite should better interact with walls than the one that i've previously put out there, and should be infinitely easier to get into a hack.
hammer bro asm |
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Billiards Koopa![]() Red Paratroopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 04-21-06 From: Far away from a carnival, one ride tried to kill me (no lie) Last post: 6275 days Last view: 6275 days |
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Originally posted by Sukasa +Originally posted by ghettoyouth Out of curiosity, can you make a Missle Bill? (homing Bullet Bills from SMB3 [2nd greatest game]) (edited by Billiards Koopa on 06-09-06 11:59 AM) |
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blackhole89 Moronic Thread Bodycount: 17 (since 2006-08-21 09:50 EST) F5 F5 F5 F5 F5 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-31-69 From: Dresden/SN/DE Last post: 6069 days Last view: 6067 days |
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Holy... this makes me want pick up SMW hacking again. ![]() |
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Mozeki![]() ![]() ![]() ![]() 160 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-17-06 From: NY Last post: 6250 days Last view: 6250 days |
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Even though I probably never will get the hang of HEX and ASM this is still great to see these sprites in action.![]() (edited by Soulblader88 on 06-10-06 12:36 PM) |
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Acmlm's Board - I3 Archive - SMW Hacking - para beetle source asm |
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