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Acmlm's Board - I3 Archive - SMW Hacking - "Mario's Return" progress thread - NEW 5 World Demo | New poll | | Thread closed |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6432 days |
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Originally posted by craig3410 you simply activated emulator frame skip(badly called 'fastward') during an event, I think that still happen in the original game, just DON'T do that (edited by Bio on 06-03-06 04:09 AM) |
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craig3410 Koopa Since: 12-20-05 Last post: 6524 days Last view: 6524 days |
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Originally posted by BioOriginally posted by craig3410 Huh; didn't realize that could cause problems; I do it out of habit, so I just disabled the keys. Thanks!. |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6432 days Last view: 6432 days |
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Uh... Bio, it does that to me and I don't even have keys like that mapped. | |||
craig3410 Koopa Since: 12-20-05 Last post: 6524 days Last view: 6524 days |
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Originally posted by Bloodstar Yeah, still doing it to me, too. It's not much of a problem; the levels still play fine and all, though. And one last question: the color of the level (the yellow has one exit, red two exits) is always correct, right? I've seen hacks where they "lie"; I'd like to not have to go crazy looking in every level. (edited by craig3410 on 06-03-06 11:11 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Yeah, my hack went crazy on the overworld...
I'm fairly certain it's fixed now. As in, that glitch won't be there in the final version. And yes. All yellow levels have only one exit, and all red levels have two exits. Fortresses have two exits. Ghost houses may or may not have two exits. Castles have one exit (edited by Alastor the Stylish on 06-03-06 11:41 PM) (edited by Alastor the Stylish on 06-03-06 11:42 PM) |
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Omega Mole Since: 04-27-06 From: Los Angeles,CA Last post: 6435 days Last view: 6432 days |
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Originally posted by Alastor the Stylish Castles have one exit That's not entirely true on SDW:TLC(Super Demo World:The Legend Continues)all the castles have secret exits to go to the starworld. All yellow levels have only one exit That's not true either(I think....)I heard that in one of BMF's Odyssey Demo a yellow level had a secret level(and that the keyhole was supposdly hidden in one of monty mole's hole after it jumps it out) .............yeah it's a small world |
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Pas'ra'chilli Red Paragoomba Since: 01-23-06 From: Albuquerque Last post: 6505 days Last view: 6464 days |
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That's a convention carried over from the original game. Of course it doesn't have to be the case in all hacks, but for sake of ease having color coded levels indicating the number of exits is nice. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Yeah... I mean... Yeah. I clearly was referring to my own hack. | |||
R0xm2n Goomba Since: 06-04-06 From: Begind you Last post: 6448 days Last view: 6438 days |
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Overall, I liked the hack. Level design at times was pretty creative, and I liked how you used layer 2 scrolling in the castles. The castles had good ExGFX in them, but a different (subtle) custom palette for each would look even better.
Good work thus far. |
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Serpent Red Paragoomba Since: 05-14-06 Last post: 6639 days Last view: 6639 days |
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Wow when i first clicked here i said to my self "Oh boy,another smw hack trying to be creative..Horray"
but then i played it...beter then what i expected.the only problem is that the Game is Hard at the Begining of the first level.I found the boo boss battles to be very fun..Keep up the good work... i also found one little glitch in the level "Luccara cementary" But it could just be my emulater. (edited by Serpent on 06-04-06 01:05 PM) |
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Omega Mole Since: 04-27-06 From: Los Angeles,CA Last post: 6435 days Last view: 6432 days |
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Originally posted by Alastor the Stylish .........Oh my bad I thought you were talkin about ALL the hacks.Sorry |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Originally posted by Bio I still don't get why people think this causes problems. All it does is emulate faster. It doesn't affect how the game processes things at all. |
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Glyphodon Since: 11-18-05 Last post: 6473 days Last view: 6453 days |
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Originally posted by HyperMackerel It obviously does when it comes to Kyouji's hack, because events only glitch when the speedup key is used. It's not like that makes much sense, it's just what happens. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Not anymore | |||
Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6432 days Last view: 6432 days |
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Since Lemmy/Wendy and the Big Boo Boss hitpoints has been found, are you going to double their HP or are they going to remain the same? | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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That would make a lot of the boss battles much harder than they should be. | |||
FPI Coney Since: 11-18-05 From: Germany Last post: 6434 days Last view: 6446 days |
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Originally posted by Glyph Phoenix Hm, I was wondering, would it be possible to make Mario warp after hitting the Big Boo Boss three times? Great work, btw. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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That's basically what it does, he just didn't phrase it very well
But no matter. Even if you know the gimmick, you don't know the implementation. |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6434 days Last view: 6446 days |
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Really? That's weird. I tested it and Mario warps actually directly after the first hit. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Yeah... I was mostly referring to how Glyph made it sound like it was Big Boo that warped around... Also hence "basically." |
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Acmlm's Board - I3 Archive - SMW Hacking - "Mario's Return" progress thread - NEW 5 World Demo | | Thread closed |