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Acmlm's Board - I3 Archive - SMW Hacking - Slow down in my hack | New poll | | |
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6665 days Last view: 6665 days |
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Hello,
How can i fix the problem: My game always slown down, when sprites are appearing. Only 1 or 2 bouncing koopas are enough to slow the game extremely. I also tried the patch on smwcental.net. It's the same problem with ZSNES and also SNES9x |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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The slowdown appears by inserting many custom blocks and is especially noticable in Levels with layer 2 and/or sprite buoyancy enabled. There is actually nothing you can do to fix that. (...but a new BlockTool version is in the works, which will fix that problem.) | |||
joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6665 days Last view: 6665 days |
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When does a better version of blocktool come out? I have the newest (2.0)
In other hacks this slowdown does not appear so extremely. Layer2 & Buoyancy is not enabled in mostly of my levels. |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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Originally posted by johProbably because the other hacks have far fewer custom blocks than yours. How many do you have, anyway? I suspect "a metric f*ckton" because the original game could show eight or more Koopas without slowdown... |
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Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6438 days Last view: 6432 days |
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Originally posted by BMF54123Originally posted by johProbably because the other hacks have far fewer custom blocks than yours. I'm betting he (joh) must have at least two of any of the custom blocks in his hack (I know I did at one time, I had at least four of each movement block I wanted to use in my hack, including the on/off movement blocks davros made for my use (and the use of others as well)). The real solution for this problem is simple, if you have more than one of any custom block (which I'm sure you do, joh), just get rid of all the excessive blocks of one kind except for the very first one (I did this with movement blocks for starters), and have the rest of the blocks act like the first one (just take the map16 tile for your lone block of any kind, and make the other similar custom blocks act like that map16 tile). That's what eliminated most of the slowness in certain levels in my hack. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6431 days Last view: 6430 days |
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The new blocktool? It'll be done in a while. a fairly long while. | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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Meh, I just stopped using Blocktool altogether in favor of my own table-based system. I have to use a hex editor to insert the blocks, but it's a small price to pay for virtually no CPU usage (aside from the blocks themselves, of course). |
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