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Acmlm's Board - I3 Archive - SMW Hacking - Boss editing ideas/help | New poll | | Thread closed |
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Tanooki Hero Goomba Since: 05-17-06 From: NY Last post: 6697 days Last view: 6697 days |
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Since boss editing tools seem sparse, I'm using a different approach in my hack: trying to edit common enemies greatly to become bosses. My problem is I need a way to make the level cleared once the boss is defeated. I have a few ideas in mind, but am still too new at this to go about developing them by myself.
First idea: if someone knew what part of the Big Boo Boss's sprite code made the level clear when he died, then maybe it could be applied to other sprites. Second idea: For enemies that spawn other sprites when stomped they could simply spawn the goal point sphere, but how do I make other sprites(chuck for example) spawn something when they die? Third idea: Instead of making the boss's death directly trigger clearing the level, maybe a custom block could be made that is only passable when one enemy has been killed. (There's a simliar block included in block tool, but it requires you don't land after stomping the enemy.) If someone could provide a solution similiar to these, or an original one it would be greatly appreciated. Would this be more appropriate in the asm request thread? I was hoping someone might provide a quick fix that I didn't know of... (edited by Tanooki Hero on 05-20-06 11:38 PM) |
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Tanooki Hero Goomba Since: 05-17-06 From: NY Last post: 6697 days Last view: 6697 days |
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Haven't recieved any help on this yet... or figured it out on my own... I did play BMF's oddyssey demo, best hack I've played, and noticed it uses charging chuck as a boss(guess my idea wasn't that original ) When chuck dies in that level a door opens in the background. Is this done with custom blocks that BMF made? If so could I please use them? I had planned on including several custom bosses in a similar style to BMF's.
Hope I don't get yelled at for bumping, this is kinda old. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6433 days |
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Sorry! I don't have any help for you.
But I do hope that you will soon! |
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mikeyk Shyguy Since: 02-22-06 Last post: 6595 days Last view: 6440 days |
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ttyyuu, heck of a bump for no reason, but since it's up now...
Sprite tool has a couple custom sprites that react when all enemies are killed. one triggers the level ending (normal or secret). Another generates a key or keyhole. This makes is simple to make any room a boss room. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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ttyyuu:
First of all: DO NOT POST IN OLD THREADSSecond of all: IF YOU DON'T KNOW, SHUT THE HELL UP!Third of all: Locked. (edited by Smallhacker on 07-02-06 06:12 PM) |
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