Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in ROM Hacking. |
Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Dude Man Shyguy Since: 11-18-05 From: Wareham MA Last post: 6476 days Last view: 6476 days |
| ||
A pic of some new graphics for Metroid Genocide that I whipped up.
|
|||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6430 days Last view: 6424 days |
| ||
That looks pretty nice... while the green/brown combination is weird to think about, it still looks rather nice. Looks rather rusty to me, whether that was the intent or not. One small question, though... what's the green thing by the right hand door? | |||
Dude Man Shyguy Since: 11-18-05 From: Wareham MA Last post: 6476 days Last view: 6476 days |
| ||
It's supposed to look rustic. I'm still workin on the pallete though. The green thing is an enemy. This is a shot from MET EDIT. | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6430 days Last view: 6424 days |
| ||
Somewhat figured it was an enemy. I'm guessing it's a Zoomer/Geemer? Definitely an odd graphic, but it seems like it'd look alright in motion. | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6429 days Last view: 6424 days |
| ||
I fished out some screenies of my next level in YIKR to show you are....this level was inspired by roller coasters and theme parks everywhere. Let's hear it for 4-2: The Monkeys' Fairground fun
It's a very fast-paced level with lots of chaotic death and such. Enjoy |
|||
Jonathan Jones Micro-Goomba Since: 05-27-06 Last post: 6676 days Last view: 6676 days |
| ||
Looking good. Yoshi's Island rules.
Here's a couple of basic pictures of my SMW hack "Super Mario World Xtreme"- Not much, but it's a start. |
|||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6430 days Last view: 6424 days |
| ||
...Unfortunately enough, that's not that impressive. Rather bland level design. You also didn't include an edge for the second screenshot (left side of the nippers), and you STACKED NIPPER PLANTS. I don't think I need to explain how bad an idea that is. Oh, the right side of the nipper plants lacks an edge, too. | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6429 days Last view: 6424 days |
| ||
Originally posted by Skreename Actually, he put the second row of nipper plants on the very bottom row of the screen. They won't show up in the hack - I think he just did that as a space filler or something |
|||
Jonathan Jones Micro-Goomba Since: 05-27-06 Last post: 6676 days Last view: 6676 days |
| ||
This is still the first level- I'm just tinkering. I just wanted to get some screenshots out- It'll probably end up being much different. | |||
Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6427 days Last view: 6427 days |
| ||
Here's a screen of one of my hack projects that I've been working on...
This hack should be released very soon, it just depends on how lazy I am to finish the last level. |
|||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6426 days Last view: 6424 days |
| ||
Didn't you say you quit SMB1 hacking, Googie ? | |||
VinceIP Blue Octorok Since: 05-29-06 From: Ohio, USA Last post: 6592 days Last view: 6592 days |
| ||
Sheesh... Am I missing something, or does it look nearly impossible to jump over to that pipe with the pirahna plant? | |||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6428 days Last view: 6424 days |
| ||
Run under the thingy, jump out into the gap and back onto the thingy, then run and jump :/ | |||
VinceIP Blue Octorok Since: 05-29-06 From: Ohio, USA Last post: 6592 days Last view: 6592 days |
| ||
...Oh. (edited by setz on 05-30-06 10:05 AM) |
|||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6430 days Last view: 6424 days |
| ||
VinceIP: Sorry to act like a mod, but you've not only got too many userbars in your sig, but they also break the tables. Try to fix that.
Googie: Does that firebar go clockwise or counterclockwise? It could be INCREDIBLY evil if it goes clockwise. The cloud graphics are awesome, though. |
|||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6426 days Last view: 6424 days |
| ||
Googie's SMB1 hacks are usually hard as hell, and that's my main problem with them. | |||
Kejardon Shyguy Since: 05-21-06 Last post: 6425 days Last view: 6424 days |
| ||
Work in Progress. |
|||
VinceIP Blue Octorok Since: 05-29-06 From: Ohio, USA Last post: 6592 days Last view: 6592 days |
| ||
Originally posted by Skreename Yep, I know. I was trying to compact them all but messed it all up. So I made a GIF instead. |
|||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6430 days Last view: 6424 days |
| ||
Originally posted by Kejardon Is that an unknown item system like in Zero Mission? Or are you just adding new items that are the kind that they don't tell you what you do and you have to figure it out? If it's the first, cool, especially if you can get it to work like ZM. If the second, it's still cool because they're new items. The time feature looks useful; and I have to wonder what new weapons you'd be adding, but the more the better. Would a few preclude the use of others, like the Spazer/Plasma set? |
|||
Kejardon Shyguy Since: 05-21-06 Last post: 6425 days Last view: 6424 days |
| ||
Not copying ZM, no.
The 'UNKNOWN' item is simply an extremely secret item that has an effect when equipped, but it might take a while to notice it. It's the only new item I decided to show, because the rest all have names that are likely to give their function away. The rest... you'll have to wait till the hack is done. One of the main things about this hack is that I want the player to have little idea what to expect when going in. The pic you see is a semi-mockup pic... it's an in-game pic, but the pause screen doesn't function correctly yet, but I'm getting close to finishing it. I'll hopefully be done tonight. and it just occured to me that I overlooked the perfect place to put in the TIME display code. You won't see many pics from this hack before I release it though. I only decided to show this one because it shows new stuff without revealing anything. XD |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |