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Acmlm's Board - I3 Archive - SMW Hacking - Layer 2 translucent level problem | New poll | | |
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Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6438 days Last view: 6431 days |
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Hi.
I'm not sure how many of you guys (still) here have any level in your hack with a translucent layer 2, but I'm having a problem with getting it fully working on a new castle level I'm working on. In LM, I have set up the first part of the castle to have translucent water on layer 2 (that way, part of the FG is obviously submerged), and it appears normal in the program, but in the rom itself, when I go to test it out, the water isn't translucent, and it covers everything (including the player, objects in the FG and sprites) until it lowers (I have one of the layer 2 scroll commands for a horizontal level here, namely the one with a range of 6). Point is, how do I undo this annoying effect in my level so that the water will be translucent in the rom? Thanks in advance. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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I bet your mistake is that you put the water ON LAYER1 and the rest on layer 2 so you cab still see the ground in LM but not in the emu, just delete the water, cut everything on layer 2 and paste it on layer 1 then just add the water on layer 2 | |||
Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6438 days Last view: 6431 days |
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Originally posted by Bio No, I have the water on layer 2 and the FG on layer 1 (either way, part of the FG is submerged). Also, my castle level has a bit of a slowdown problem (basically slower movement and jumps), which thankfully isn't in most of my hack's levels. Could this slowdown possibly have anything to do with why the water in my current castle is translucent in LM, but not in the rom? Edit: I managed to find out what was causing the water to be translucent in the level, it was caused by my placing of a Magikoopa (either I placed it in a bad spot, or they aren't meant to be used in layer 2 levels like this). (edited by Knight of Time on 05-26-06 01:52 PM) |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6432 days Last view: 6444 days |
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edit: Ok, problem solved, post useless. (edited by FPI on 05-26-06 02:01 PM) |
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