(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
09-28-24 12:19 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - SMB3 Airship-Flames & Piranha-Plants New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
joh

Micro-Goomba


 





Since: 05-22-06
From: Stuttgart, Germany

Last post: 6665 days
Last view: 6665 days
Posted on 05-22-06 05:56 PM Link | Quote
Does anybody know how to implement horizontal and vertical flames like in the SMB3 airships?
I'm also interested in these up & down-going small piranha plants, like in world 7 of SMB3.
Cirvania

Cyball
I guess this is as close as Xkeeper will get to spell it right. :<


 





Since: 11-17-05
From: The Island of Puerto Rico.

Last post: 6433 days
Last view: 6431 days
Posted on 05-22-06 06:03 PM Link | Quote
You need to use the ExAnimation feature found in LM to make the flame animations and a custom block found in Blocktool that hurts Mario on certain frames of said animation.

If you don't know how to use either of these, I don't think I could help you. Or anyone else, for that matter.
joh

Micro-Goomba


 





Since: 05-22-06
From: Stuttgart, Germany

Last post: 6665 days
Last view: 6665 days
Posted on 05-22-06 06:10 PM Link | Quote
Good idea. I didn't realize that blocktool has a animated hurt block.

thanks a lot
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - SMB3 Airship-Flames & Piranha-Plants |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.014 seconds; used 358.05 kB (max 423.23 kB)