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Acmlm's Board - I3 Archive - ROM Hacking - Metroid: Wart's Invasion Released | New poll | | |
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AlexAR Ninji Since: 02-27-06 From: TX Last post: 6434 days Last view: 6432 days |
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Metroid: Wart's Invasion is now complete.
Wart is Back! The evil king has escaped from Super Mario's unconscious and invaded the Mushroom Kingdom. Wart has also kidnapped Mario and rendered the kingdom defenseless. Princess Peach has sent for Samus in a last-chance hope that she may be able to defeat Wart and save the land. As Samus, you must traverse the many obstacles and dangers that Wart has set up through out the 5 areas as well as collect Mario's super powers to help you on your journey. Metroid: Wart's Invasion is a Metroid(NES) hack. All graphics and palettes have been changed into SMB(1,2,3) style. The entire map layout was created from scratch, every room is original and rarely repeat within the game. Discuss.. Download here Or here (edited by AlexAR on 05-27-06 11:33 AM) |
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Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6479 days Last view: 6468 days |
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I was enjoying this for a while until I got trapped, apparently on some levels you can fall through the floor, and get transported to the top of the screen. Well in the "Super Mario 2" type level, I jumped up to high (over the ceiling) and got trapped in the floor below, with no escape, I couldn't even see Samus to know where I was. Did you add some sort of code that allows you to walk off the edge onto the other side of the screen? cause I dont remember that in Metroid.
The game is beautiful. But be warned. Use save states repeatedly. |
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AlexAR Ninji Since: 02-27-06 From: TX Last post: 6434 days Last view: 6432 days |
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Originally posted by ImInvisible Umm, can you post a pic of where exactly that happened..because I'm not able to reproduce that. Samus does wrap from the ceiling to the floor..but you should never really be in a situation where that would get you stuck. You should be able to "fall" back through the floor and re-appear in the ceiling and then fall back down and be OK. |
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Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6479 days Last view: 6468 days |
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Okay, if you Jump up ontop of this column....You fall down here....And if you move.......you keep falling
(edited by ImInvisible on 05-21-06 09:43 PM) (edited by ImInvisible on 05-21-06 09:44 PM) |
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The 13th Prodigy Red Koopa Your Local Li'l Demon Since: 02-11-06 From: uh...outer space? Last post: 6433 days Last view: 6432 days |
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Haha, that's great! I'll have to try this out, will edit the post when I'm done... | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6438 days Last view: 6432 days |
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Haven't gotten the chance to try it yet, but that looks pretty cool. Definitely unique. | |||
AlexAR Ninji Since: 02-27-06 From: TX Last post: 6434 days Last view: 6432 days |
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Originally posted by ImInvisible Well, yeah unfortunately it is possible to get stuck there. For future reference: the proper way to get passed this room is to morph and then bomb your way into the tunnel with the vegetables then bomb through the red blocks and pow blocks, a straight shot from door to door really. No need to jump up onto the top of the structure... As stated in the readme, attempting to go under or over doors through glitching is not advisable, unless you like restarting the game.. |
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AlexAR Ninji Since: 02-27-06 From: TX Last post: 6434 days Last view: 6432 days |
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I'm thinking of making a kind of sequel to this hack. I want to make it much more open this time around though, not so linear. Much bigger map and maybe even more boss fights. I wanted ask those of you who have played my hack what features did you like/dislike.
Were the bomb puzzles too hard/easy. Were there too many of em. Any problems with room layout? The new game will be much bigger, so I want to make sure everyone likes the style of play. |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6434 days Last view: 6434 days |
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This is pretty cool, I enjoyed the little bit I played. When I get more time I'll get back to it, other than that you did a nice job on the hack. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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Last time I saw this at romhacking.net it was going by a different name. But I still like the look. And big congrats on the outline on Samus. It made alot of difference in making Samus blend in with her surroundings. Those pics at romhacking.net submission page need to be updated tho. Cause those didn't seem to include the outlines. | |||
AlexAR Ninji Since: 02-27-06 From: TX Last post: 6434 days Last view: 6432 days |
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Samus in the Mushroom Kingdom was just a stand in title. And there are no pics at romhacking.net other than those I have posted here. (I've deleted any old shots)
As for that sequel I was thinking of making..I'm putting that on hold for awhile. I've decided to use the Castlevania editor, Stake, to make another crossover hack. I'll post a pic soon to show off my theme. |
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AlexAR Ninji Since: 02-27-06 From: TX Last post: 6434 days Last view: 6432 days |
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This is what I will be working on next. This is Metroid tilesets and characters in the Castlevania engine. Everything seems to be going smoothly. The only problem I see is that I'm gonna have to make several custom Samus gfx. For her grapple beam swing and climbing stairs. Maybe an artist from here can help me out.
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6432 days Last view: 6432 days |
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Originally posted by AlexAR mememe |
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6432 days Last view: 6432 days |
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I recently tried it, and it's good so far. Very creative idea, I also like the "Metroidvania"... (And recent Castlevania games have become somewhat Metroidish, so why not go the other way...) | |||
AlexAR Ninji Since: 02-27-06 From: TX Last post: 6434 days Last view: 6432 days |
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Originally posted by Imajin Thanks for the comments Imajin. As for this new hack I'm making, I actually got the idea from Interdpth's MZM editor. I jokingly mentioned to him that maybe his editor could be retrofitted to make Castlevania: Aria of Sorrow hacks since the map layout/style is somewhat similar to Metroid. Then I thought, "Hell, I put Samus in the Mushroom Kingdom, why not put her in Dracula's Castle." That kinda looked a little ridiculous to me, so I just through her back to Zebes, but using the Castlevania engine. ..then I though, " How bout Simon Belmont IN ZEBES!!....fighting Mother Brain..omg!!..." then I got a hold of myself. (edited by AlexAR on 05-26-06 11:05 AM) |
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Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6479 days Last view: 6468 days |
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you might as well make "Cap'n N the Game Master" an actual nes game featuring all the characters. I wonder what engine would support something like that..... | |||
AlexAR Ninji Since: 02-27-06 From: TX Last post: 6434 days Last view: 6432 days |
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Originally posted by ImInvisible Maybe some sort of RPG where there are multiple heroes...now theres an idea. Raccoon Sam, you wanna draw me some sprites? Do you have a copy of Castlevania and Metroid? Id post a mock up I made of Samus swinging her whip/grapple beam...but I freaking deleted it by accident..arghhh Yet another reason why I never draw anything original... |
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