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0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - Super Mario World RETRO MIX | New poll | | Thread closed |
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JJokerDude Kabu Since: 11-21-05 Last post: 6491 days Last view: 6491 days |
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Heh... I'm workin' a graphics hack. While a lot of you are using SMAS graphics for their hacks, I'll be faaaaaar more classic...
I'm talking old-school SMB graphics! Sure, it's not very original; but holy crap it's comin' along great! So far, I've only edited some of Mario/Luigi's graphics and palettes. The rest of the graphics should be pretty easy, though! So... Tell me what you think! Am I wasting time or should I finish this like others before me haven't? |
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mynameisbob Keese Since: 11-19-05 From: Look behind you, now look again. Last post: 6493 days Last view: 6493 days |
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Uhh... more? How long do you think it will take? | |||
NightKev Red Cheep-cheep "We have to enforce this, though. He needs no warning. The FAQ says spamming for syndrome = warning or ban, but man, he spammed BADLY... There's no way this shouldn't be ban-worthy." - someone less than smart, but more smart than you. Since: 05-13-06 From: Southern California Last post: 6542 days Last view: 6286 days |
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Personally, I don't really like the NES graphics (though I will endure them if I must), so you probably won't be getting a dl from me. But hey, thats just me, some people may love the NES graphics. Get some more done, post more screenshots, then see what happens. | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6282 days Last view: 6276 days |
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While it looks pretty good, it definitely doesn't have enough progress on it yet to be able to really say. Typically, it would be a good idea to make a BIT more progress before showing screens. | |||
Skie the Kitsune Gator Since: 12-22-05 Last post: 6533 days Last view: 6304 days |
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Wow. That's actually not that bad. I'd enjoy it. | |||
fabio Ameboid Since: 11-17-05 From: Texas Last post: 6276 days Last view: 6276 days |
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Ddin't someone already made a SMW hack with NES SMB graphics in it? I heard about this a while back.
Anyway, I like to see how this one turns out. |
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JJokerDude Kabu Since: 11-21-05 Last post: 6491 days Last view: 6491 days |
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Yes... I'm pretty sure there were a few, but the last one I remember playing only had a few levels changed and only a few sprites and objects changed. And yes, there's practically been no progress whatsoever lol... It shouldn't take TOO long... Then again I'm not necessarily the most reliable when it comes to working on anything for more than a week. Heh, don't worry, though...
However, I might need a little help if I want to get his ASM code at least close to the original Mario's... Hahhah that's if anybody's bored enough. And as for not liking NES graphics... Heheh who wants to look at 8-bit graphics when they can see higher detailed, sexier 16-bit ones? This is just a tribute to the classic game lol... That's all. Well... I'm gonna go work on some more now. |
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6276 days Last view: 6276 days |
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It'd be neat if you kept the shape and style of the SMB1 GFX, but with some 16-bit improvements... kind of an "in-between".
It looks alright, but Mario looks so out of place... I suppose I'll have to wait until you've done more graphics (unless this is only a Mario/Luigi hack?) |
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JJokerDude Kabu Since: 11-21-05 Last post: 6491 days Last view: 6491 days |
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So far, I've only edited some of Mario/Luigi's graphics and palettes.
Meaning I will eventually get to the rest of the graphics after I'm done with Mario and Luigi. Believe me, they won't look out of place when I'm finished lol. And thanks for the suggestion, Imajin, but I want to keep it strictly 8-bit. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6278 days Last view: 6276 days |
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Heh... Maybe if Mario only looked like that in one or a few oldschool levels, that'd be nice... But all the time, not really... Not the bestest hack idea, I think. What matters is whether you're having fun doing it though. | |||
Pas'ra'chilli Red Paragoomba Since: 01-23-06 From: Albuquerque Last post: 6349 days Last view: 6308 days |
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I've always had a soft spot in my heart for the old 8-bit graphics. I will certainly give it a whirl. | |||
Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6331 days Last view: 6313 days |
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Yes, completely NES graphics, and an NES style yoshi and enemies, it would be like the original Super Mario only with the Super Mario World engine.
I've seen other attempts like this in the past, but the hackers got lazy and never finished. |
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Shane Red Cheep-cheep Since: 11-18-05 From: IRELAND!!! Last post: 6287 days Last view: 6276 days |
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Originally posted by fabio That would be me |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6276 days Last view: 6276 days |
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All graphics man.
All graphics. |
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GeckoYamori Koopa Since: 11-25-05 Last post: 6291 days Last view: 6276 days |
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I always wanted to see something like this for SMB3, but this is close enough. | |||
JJokerDude Kabu Since: 11-21-05 Last post: 6491 days Last view: 6491 days |
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Stifu - No it isn't the "bestest" hack idea, but yes... I'm havin' tons of fun with this.
Pas'ra'chilli - You just can't beat the classics! Chickenlump - Don't worry... I won't get TOO lazy. Shane - I don't think you were the only one who's thought of this in the past; I could have sworn I've seen at least a couple others. Raccoon Sam - Yeah, all graphics... But I might want to change the ASM a bit... Possibly the music too when that one SPC program is finished. GeckoYamori - I'm sure a SMB3 hack would be possible too; just look at all the hacks that use SMAS: SMB3's Mario... The SMAS version was just a little bit different from its NES counterpart; it could be done!!! But, I'm stickin to SMB1. Oh, and not much is finished, but I've created an ips patch of the current rom; just so you can get a basic idea. (Seriously; not a lot was changed; just a few sprites, some objects, and most of Mario/Luigi's sprites... There are a few bugs with small Mario/Luigi, but their Super forms look pretty much old school!) Erm.... Anyway; here you go! |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6276 days |
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I tried doing this before! I GOT to know if all the animations are intact!
Welly welly well... It's not what I tried to do, but it's okay. You might want to make up some "new" poses from Mario so as it looks more crispy and funky fresh. The looking up while holding a shell sprite also needs to be changed. EDIT: AWWwwwWWwww!!!! Now I want to build upon it! (edited by Shyguy on 05-22-06 12:40 AM) (edited by Shyguy on 05-22-06 12:48 AM) |
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JJokerDude Kabu Since: 11-21-05 Last post: 6491 days Last view: 6491 days |
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Heh heh... Yeah I toldja... There are still a few bugs with Mario/Luigi. Plus there were some I didn't fix. (I forgot about looking up w/ shell! My bad...)
And I'll make new poses eventually. (Mario kicking, Mario's victory pose, climbing, spin-jumping, ugh...) Yeah, not much was finished... But still a good idea so far? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6276 days Last view: 6276 days |
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This might be of some use to you. | |||
JJokerDude Kabu Since: 11-21-05 Last post: 6491 days Last view: 6491 days |
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Thanks, hacker formerly known as Pete!
*Edit: Wait... I just use the SMWPTE for all my Mario/Luigi sprite editing. **Edit: 0_o Guys.... One small problem... Actually... A very big one... It goes from barely a MB to 8MB? I only changed the graphics, some palettes, the Mario/Luigi tiles (via SMWPTE), and some of the blocks (to make the ground tiles look more SMB-like)... I didn't change too many of each, and it was just working before I modified a few more graphics and palettes. (tiles 1C3, 1C4, 1D3, and 1D4 and palette 6F) I know this sounds like something a newbie would ask, but I'm gonna ask anyway... How can I make this LOTS smaller? (edited by JJokerDude on 05-22-06 03:33 PM) (edited by JJokerDude on 05-22-06 03:39 PM) (edited by JJokerDude on 05-22-06 06:51 PM) |
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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario World RETRO MIX | | Thread closed |