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Acmlm's Board - I3 Archive - ROM Hacking - I want to create some RPG games (16 bits) | New poll | | |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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What should I do?
I need to know which is the best game base and the best tools. I am a Final Fantasy Fanboy, so my games will be like Final Fantasy. I will must to change many things in the original game. I'll add in my games some of the things below: *Limit breaks (It isn't present in SNES games) *Tech Points *Ability Points *Job System *Materia System *Esper System *And other things of same kind Can you help me? |
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NightKev Red Cheep-cheep "We have to enforce this, though. He needs no warning. The FAQ says spamming for syndrome = warning or ban, but man, he spammed BADLY... There's no way this shouldn't be ban-worthy." - someone less than smart, but more smart than you. Since: 05-13-06 From: Southern California Last post: 6696 days Last view: 6441 days |
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FF5 Base. It already has a job system you can mod. | |||
Metal Knuckles Tendoru Since: 12-21-05 From: New Hampshire Last post: 6430 days Last view: 6430 days |
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I can help by suggesting that you don't go for this task unless:
A) You know ASM like Pamela knows STDs. or B) You got a mob of ASM hackers backing you up on this. Other than that... umm... cooler summons? |
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The Onyx Dragoon 150 Since: 11-17-05 From: Somewhere between Mars and Jupiter, Sitting on an Asteroid Last post: 6435 days Last view: 6432 days |
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Assuming you're not familiar with advanced ROM hacking, I'd say to start small and not have so many goals. FF1 is the most documented NES Final Fantasy there is, and there is a bunch of stuff on FF3 for the SNES by Master Zed.
I agree with NightKev in that FF5 would support most of your wants easily, but It's hard to hack it since there are few, if any, documents and tools, to my knowledge. Sorry, Goku, but I don't think it will work out like you planned . |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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if you are going to make an rpg why you dont use RPGmaker that a good game making tool but is not free. | |||
cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6432 days Last view: 6430 days |
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Originally posted by Mario_man He wants a job system. Only 2003 would have something like that, but it doesn't support systems that he wants unless he does a whole lot of common events. Either doing it that way or in rom hacking, its a hell of a lot of work. And if there are no limits in SNES games, don't count on seeing them anytime soon unless you add in a lot of ASM coding... and for RPGs, there is very little free space depending on the game. |
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d4s Shyguy Since: 12-01-05 Last post: 6553 days Last view: 6451 days |
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you know about the two rpg tsukuru games from ascii, right?
basically rpg maker on snes, even if they are rather limited. if you dont have any programming experience, i strongly suggest to check these out first. (edited by d4s on 05-24-06 03:01 AM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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That is a good point. Theres a translated RPGmaker for SNES. If you wanna build a game that is your best bet. Plus it will probably feel more original than if you modded FF games. No matter how much you change the storyline or maps you will still be able to tell it's a FF game previously. | |||
Jigglysaint Octoballoon Since: 11-19-05 Last post: 6450 days Last view: 6435 days |
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Hmm, what are limit breaks exactly? Are they attacks that occure after a certain point in battle? FF3 has desperations attacks, so it might be possible. | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6430 days Last view: 6430 days |
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I'm guessing he meant limit breaks like from final fantasy 7; basically everytime you get hit, a bar goes up, when it's maxed out, you can do a SUPERCOOL move, which does a good chunk of damage. |
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