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Acmlm's Board - I3 Archive - SMW Hacking - Custom 16x16 in OW | New poll | | |
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magic_vinegar Micro-Goomba Since: 05-01-06 From: Swtizerland Last post: 6690 days Last view: 6690 days |
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Hi everybody... I customized some 8x8 tile for the OW graphics... I would like to put onto it also some 16x16 tiles (e.g. to create pyramid levels and stuff like that).. How do I do that?
See ya |
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cory21391 Red Cheep-cheep Since: 04-21-06 From: North Carolina Last post: 6489 days Last view: 6489 days |
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I think this would work, so try it and see. Draw it in 4 8x8 tiles, then put the tiles in like you would normal 8x8 OW tiles, to make land and stuff. Then just put an invisible yellow level tile (NOT the one in water) on or right near it. You WILL have the yellow level circle there, though. The other thing might be to find what GFX file loads the 16x16 tiles for levels and use one you don't plan to use, maybe a ghost house or.... I don't know, try and see
I'll try to do it myself tonight. (edited by cory21391 on 05-19-06 05:22 PM) |
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magic_vinegar Micro-Goomba Since: 05-01-06 From: Swtizerland Last post: 6690 days Last view: 6690 days |
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I tried to replace a level I didn't use (the "3" sign, which is also a level tile: I replaced it with the pyramid I drawn and switched the "3" tile in another place) but the colors weren't exactly what I expected so I changed the palette with LM... Everything seemed to be alright but when I tried to play I noticed that ALL the 16x16 tiles have changed the colors... To give an exemple: ghost houses turned to blue and green... maybe I'm not allowed to change the colors of the 16x16 level tiles I dunno...
............ What about you? Did you get it? See ya |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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As cory21391 already said, the easiest way would be to use 8x8 tiles for the pyramid with an invisible level dot in it. If you don't reveal it, it will stay invisible all the time and it looks like the pyramid is the level and not a yellow dot. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Originally posted by magic_vinegar I had problems with tiles changing colour when I edited the overworld too, never did figure it out. Two different tiles used the same palette but had totally different colours. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6430 days |
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Layer 1 tiles can use any colours, 0 to F.
Layer 2 tiles can only use colours 8 to F. Animations can only use colours 0 to 7. If you draw a tile made up of only the colour 3, and insert it as a Layer 2 tile, that tile, in game, will use colour B (3+8). Likewise, if the colour B is in an animated overworld tile, it will show up in game as colour 3. It's confusing, I know, and it took me a while to understand it. But hey, not many people have spent as much time as I have with overworld GFX. |
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