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09-21-24 07:55 AM
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Acmlm's Board - I3 Archive - ROM Hacking - ASM hacking help New poll | |
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Giga_Bowser_009

Red Paragoomba


 





Since: 04-16-06

Last post: 6643 days
Last view: 6643 days
Posted on 05-11-06 03:14 PM Link | Quote
Ok so you guys couldn't help me with making a level like what I explained on the last topic. So I'll need some ASM hacking tips and help if you don't mind. So can you guys help me out on this?
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6424 days
Last view: 6424 days
Posted on 05-11-06 03:45 PM Link | Quote
Since I'm an ever-helpful bastard...

http://board.acmlm.org/forum.php?id=21

You might find some more help here.
Ice Ranger

Grizzo








Since: 11-24-05

Last post: 6434 days
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Posted on 05-11-06 09:15 PM Link | Quote
Good luck getting any attention there, it's mostly just SMW related.

This thread was made, has a few things wrong with it, but most of it should be cleared up.

Also, rockman's tutorials should help as well.

http://www.geocities.com/bjb138/rockmanXasm/asm1.html
http://www.geocities.com/bjb138/rockmanXasm/asm2.html
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6611 days
Last view: 6611 days
Posted on 05-11-06 09:56 PM Link | Quote
Rockman's tutorials really helped me out when I was starting, so use them.

My palette hacking tutorial should help you learn the basics of breakpoints and "advanced" palette editing:

Open FCEUXD and load your ROM, start a new game and wait for Samus to load. Open the built-in hex editor and set it to PPU Memory. Search for $00161927, you should get a result at $3F10.

Right-click on 19 and add a write breakpoint. Play like normal until you pick up the Morphing Ball, the debugger should "snap", the top instruction will be STA $2007 = #$00, scroll up twice and you'll see LDA ($00), Y @ A298 =#19.

Confusing? Not really, all it says is load the accumulator with the value at $A298 in the NES Memory, which happens to be $19, the green that's pissing us off right now. Go back to the hex editor and switch to NES Memory, go to offset $A298, you should see $1927... I hope you recognize them, that's Samus' green and yellow, they didn't change her helmet color this way for some reason. Right-click on $19 and choose "Go here in ROM file".

Okay, change those two values to whatever you want, go back into the debugger and click Run. Now play until you go through a door, it should snap again, but this time it'll load the correct colors. Next thing to do is get some missiles and do the same thing for their palette, then get the Varia and do both again. Good luck.
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