Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - How do I get ASM to work for Lunar Magics palette hardcoding? | New poll | | |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6429 days |
| ||
I cant find the download and I want to hardcode green to the red koopa palette. Someone show me a sign!!!!! | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6429 days Last view: 6428 days |
| ||
...
1.use a custom pallete in that level 2.scout the SMW ROM adress thread for info on these pallete ... |
|||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6429 days |
| ||
Scout? Kinda hard. All I got is this. I dont want to ruin red yoshis sprite cuz then, even if I use the 8x8 easter egg in LM, I cant edit it. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6429 days Last view: 6428 days |
| ||
READ BEFORE ASKING QUESTION |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - How do I get ASM to work for Lunar Magics palette hardcoding? | | |