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Acmlm's Board - I3 Archive - General Gaming - Idea: Metroid Online | New poll | | |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6441 days |
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I like backgrounds though! It seems like your just avoiding 16-bit because of the work it might involve. | |||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6432 days Last view: 6431 days |
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Plus, we'd have to make 16-bit versions of all of the sprites and all of the tiles. I just want this to be simple.
We can make a 16-bit version later. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6441 days |
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Oh, alright then. But I warn you, I'm no good at 8-bit sprites. | |||
Shiryu Gungun Since: 02-24-06 Last post: 6432 days Last view: 6430 days |
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I can help with 8 bits sprites (the only sprites I'm good with XD)
One friend of mine had an idea: on the missions (I was thinking in something like FFTA for this) there will be one that is to find a misterious characer, is Luigi. He will walk around all the game, randomly, and if he sees a player then he will chase him. If he touches you you are killed and go back to the metroid hospital. He is the strongest character in the game. But better not to put that, or atleast for now... Also, I was thinking that the original metroid map is too smal for an online game... so we could do new areas and more items ^^ |
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Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6432 days Last view: 6431 days |
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Sounds like an interesting idea... Of course, missions will have to come later.
Also, since Planet Zebeth went down, I need someone to find or preferably rip all of the character and enemy sprites from Metroid, starting with Samus. It shouldn't be that hard if you're good at the game. A tileset is also needed, but that can come later. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6441 days |
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Well, I can rip sprites. Just gimme a list of what you need. | |||
1337_Ac3 Shyguy Since: 04-22-06 From: sweden Last post: 6439 days Last view: 6432 days |
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Now i'm back.. was a litle high n drunk... i'm fucken dopehead.. but i might help with or do the whole levels / areas design and the map.. i'm good at those kinda things.
btw, i'm to dope to read again if anyone said this earlier but, what programing language will be used?? |
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Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6432 days Last view: 6431 days |
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I made this button! Copy the code and put it in your signature. Help spread the word!
(edited by Peardian on 05-03-06 10:11 PM) (edited by Peardian on 05-03-06 10:12 PM) |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6441 days |
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All right, here are the Samus sprites. I ripped all the animations once, coloured them in all the correct suit variations and ripped Samus with no armour. (edited by Danielle on 05-10-06 09:14 PM) |
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Thexare Metal battleaxe Off to better places Since: 11-18-05 Last post: 6431 days Last view: 6430 days |
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Originally posted by Peardian Even though I'm not helping with the real work, I've got the link in my sig. Actually, though, I might be able to help with custom areas, possibly. Depends on what you're making it with, really. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6441 days |
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Here are the bad guys. I think that's all of them. (edited by Danielle on 05-10-06 09:16 PM) |
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Kattwah Acro RIP Acmlm's Board: Feb. 18 2007 Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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You know what, I think Ill make a button for this as well...
Only because, you know, metroids are awesome... Ill have it here soon |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6441 days |
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Bosses, just in case we need them. (edited by Danielle on 05-10-06 09:07 PM) |
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Kattwah Acro RIP Acmlm's Board: Feb. 18 2007 Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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Smaller... but does the job I guess Just... use the code Peardian has and replace his image with mine... (edited by KATW on 05-05-06 06:53 AM) |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6441 days |
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Uh... KATW, your image is not showing up... Can you fix it? (edited by Clockwork JB on 05-04-06 10:49 PM) (edited by Danielle on 05-10-06 09:03 PM) |
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Nebetsu Mole Since: 11-17-05 From: WarKoL Last post: 6444 days Last view: 6444 days |
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I read somewhere that if you did a 16 metroid that you wouldn't be able to use kraig and ridley as playable. Why not make a 16 bit metroid and have the 8-bit kraig and ridley touched up to look 16 bit? There are some pretty good spirte artists around who think that a 8 to 16 conversion is easy. | |||
Peardian N-Z KvSG #193 is up! Since: 11-17-05 From: Pearl Island Last post: 6432 days Last view: 6431 days |
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Originally posted by Clockwork JB Great! Only problem is it's missing one. Viola, the creepy fireball thing. I forget where it is, though. |
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Lunar MM Simirror Since: 11-23-05 From: I dunno. Someplace. Last post: 6433 days Last view: 6433 days |
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Originally posted by PeardianOriginally posted by Clockwork JB Norfair. Duh. Anyway, if you need my help, you can tell me what you need. I can do level design if you want. Just give me the tileset and I could make some levels. |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6442 days Last view: 6441 days |
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Ok guys, after mucking around with metroid sprites and terrain elements, I've noticed a couple of major problems with using the 8-bit graphics. Firstly, Samus does not have any diagonal shooting sprites or jumping and shooting down sprites. Unless we make new anims (Which will be alot of hard work) then gameplay would be severely hampered. Another problem is the locales. Aside from pallete changes, there is no feasible way of creating more than 8 different themed rooms. This could lead to some confusion as to the player's location and the recognisability (is that a word?) of certain areas. Plus, nobody wants to play a game where every area looks the same. It would soon get boring.
The only way around this is to create a ton more graphics for sprites and terrain, or save ourselves a lot of trouble and use the 16-bit graphics. EDIT: On another note, we need a good programmer. I can code some basic stuff, but we need someone who really knows what they're doing. So spread the word! (edited by Clockwork JB on 05-05-06 11:45 PM) (edited by Danielle on 05-10-06 09:02 PM) |
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1337_Ac3 Shyguy Since: 04-22-06 From: sweden Last post: 6439 days Last view: 6432 days |
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Originally posted by Clockwork JB lol i cant c any problems with samus got no diagonal shooting stance, even i can make that moddification, plus, it doesn't mater if they only have a few palettes, just change the fucken color of them lol, that takes like 5 sec to do on a tile.. 16 bit sprites take alot of time to modify compared to 8 bit ones. ppl would get tired on modifying tons of 16 bit sprites if they don't get paid, mostly.. but i dont really care what sprites you use. i could do some programing if someone could just tell me what friggin programming language this is goin to be done in..(3rd time i ask...) |
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Acmlm's Board - I3 Archive - General Gaming - Idea: Metroid Online | | |