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Acmlm's Board - I3 Archive - SMW Hacking - Coming This Summer! Mario Z | New poll | | |
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User | Post | ||
The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6446 days Last view: 6432 days |
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Originally posted by Glyph PhoenixI'm actually working on something like this. And I "working on", I mean "dropped to do something else, but will pick up again soon" |
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Thexare Metal battleaxe Off to better places Since: 11-18-05 Last post: 6432 days Last view: 6432 days |
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Originally posted by Ghost It could be said that what he does encourages people to stop sucking. However, to be entirely fair, this hack doesn't look nearly as bad as SOME I've seen. The theme doesn't work, and some of the palette choices are bad, though not so much in the "horrible clashing" way as the "wrong shades" way. Shot 2, for example, has a castle too dark for a sky as bright as that one. The fog/clouds in shot 4, as Glyph pointed out, simply don't work together. Back to Shot 2, the castle tiles don't work together, period. The background and font on the title screen are far too dark and blend in to the background too well. The Banzai Bill sucks. Too much contrast in shot 4 between the bright orange and the dark brown. And while there's no other complaints I have about it, what the hell is Shot 5 supposed to be? I'd put it in the Meh zone, roughly 4-6 out of 10. Banal, perhaps, but doesn't seem to be an unplayable wreck. Touch up the palettes, change some of your tile choices, and consider a switch to a more fitting theme. And of course, the level design can't be neglected. Still, at least it looks like it could be improved. (edited by Cheveyo Chowilawu on 05-03-06 03:24 AM) |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6432 days Last view: 6431 days |
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How about you all stop complaining about Alastor and actually get some taste? The only even decent looking pic in the bunch is the lower right one, and it's mostly negated by all the poorly done blood. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6432 days Last view: 6432 days |
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Awesome. I love screens 4 and 5 | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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looks promising, i can't wait to play it | |||
FPI Coney Since: 11-18-05 From: Germany Last post: 6434 days Last view: 6446 days |
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Originally posted by Stifu I agree with that absolutely, but from what I can see on the screens, I don't think it must be only a bad thing. Everything on the screens looks a bit exaggerated to me, so the comic/blood-style works, imho. But maybe it's just my weird sense of humour... I agree that some stuff needs work, and i haven't played the hack yet, so maybe it IS bad, but overall, I like to see this much more than the typical "OMG I have to design a hack which could be easily an original Nintendo-game". |
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BlindTheThief Red Paragoomba Since: 11-18-05 Last post: 6683 days Last view: 6683 days |
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Alright alright!! The blood level has been scraped completely! No more edited sprites with blood done in paint. Shheesshhh.... | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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Originally posted by BlindTheThief Seriously dude, it's a good thing... |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6434 days Last view: 6431 days |
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Originally posted by BlindTheThief No need to get emotional over that. That was constructive criticism. If you can't take it, you should state so in advance. |
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BlindTheThief Red Paragoomba Since: 11-18-05 Last post: 6683 days Last view: 6683 days |
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Nah nah, constructive criticism is cool man. That blood level isn't going to be released in the demo. Actually, it's a part of my "Haunted World" that is in the works. Oh yeah, those graphics are not all rips..........well, a lot are, but whatever. | |||
Captain Boh Goomba Since: 04-05-06 From: Vancouver, BC Last post: 6639 days Last view: 6639 days |
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Originally posted by Cheveyo ChowilawuOriginally posted by Ghost It seems to me however, that its far more likely that it will just 'encourage' people to give up. Its quite possible to convay the message that something needs improvement without crushing negativity. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6431 days |
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Not without giving it the proper emphasis, though... If there were just a few things wrong, then the people talking negatively about it wouldn't have said it so, uh, crushingly negatively, to use your own words. | |||
Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6460 days Last view: 6432 days |
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Speaking from the position of someone whose position actually matters on the issue (exempting any other staff who posted before me) I really don't see an issue with what Alastor/Blisseh has posted in this thread. I mean, sure, he is notorious for his lack of tact but it's not like he's completely lambasting the poor guy. Now can we please drop the subject? I'll gladly discuss the finer points through AIM, MSN, or PM if anyone wants, but let's get this thread back on track. | |||
Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6432 days Last view: 6432 days |
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It looks a bit like you're trying to put forth some effort. Is it worth a try? Sure.
The only problem I can honestly point out is the rips don't seem to collaborate well. Blood and pixelated foregrounds don't exactly fit the semi-realistic backgrounds. Maybe if it had more of a mario-esque quality to it, people would find it more appealing. Other than that, I don't see any HUGE problem with it. Just keep at it! |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Originally posted by GhostOriginally posted by Alastor the Stylish Yes. I've also noticed that at least 95% of the time it's all true. 1) Interesting choice of colours for the logo. However, the background looks like the CPU barfed, and the text is totally unreadable. 2) The windows are WAY too bright, the ground is ugly, the rest is alright. Though I do wonder why Toad is just kinda there (and what's that jutting out from the castle?) and why he hasn't slid down the spike. 3) Foreground ugly, background pretty good. 4) WTF? The grass just juts out, not connecting to the other pieces. It looks like Mario jumped up and peeled off parts of your background or something. 5) Those look nothing like clouds, both in shape and colour. Rain isn't black either. The background is nice though. Also there are quite a few missing tiles. (Look at the squarish blocky thing on the left.) 6) IT BUUUURRRNNNSSS... Way too bright background with contrasting colours. WHY IS THERE BLOOD ON EVERYTHING? Seriously, you people like this? And you aren't all colourblind? |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6432 days Last view: 6432 days |
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No, just the advertisements slowed my computer down as I attempted to glance at a larger screenshot. Maybe that discouragement was for my own good? No? | |||
BlindTheThief Red Paragoomba Since: 11-18-05 Last post: 6683 days Last view: 6683 days |
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Whoa whoa whoa guys, I made sure that everything flows together smoothly. The grass in the green level or whatever you call it DOES connect smoothly (I made sure of that), and you walk BEHIND it, so it's pretty cool. And with the mist and animated rain in the background, the level looks even cooler. I'm actually trying to get animations in every level to spice it up a bit. Plus every level has a different BG, so it's hard to rip and make up new stuff that works together with new FG graphics. And the level design takes forever(2 days per level), and the graphic making (1 day per level), so you can expect to see some sweet graphics with awesome level design. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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Originally posted by BlindTheThief I would take the criticism just because it happens when you show up new to the board, but if you keep whacking at it you can eventually become really awesome, so hang in there.... take our crap.... and apply it to your project.... |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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That title screen is absolutely HORRID... I almost threw up upon seeing it, literally. (Though being sick anyway doesn't help.)
Your graphics look alright, however. Your palettes leave something to be desired, though. I didn't look at all of them... since, well, I don't feel like being bombarded with popups. |
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Acmlm's Board - I3 Archive - SMW Hacking - Coming This Summer! Mario Z | | |