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06-01-24 05:09 PM
Acmlm's Board - I3 Archive - - Posts by Shiryu
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User Post
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-13-06 04:55 PM, in Go on, ask me. Again. Link
Why I have a felling that tells me I shouldn't post here?
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-13-06 07:35 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I think is an object that whem mario touches it dies. It would be the simpliest thing.

I tried to go up from the lake, but not from the center and I ended up in the botomless pit zone, but not in the hole, in a side of the room. So Mario doesn't die becouse of his height.
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-13-06 07:52 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
moving the triangles is editing the poligons (triangles are poligons XD), this won't be until 2.0.


(edited by Shiryu on 07-13-06 06:53 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-15-06 08:47 PM, in Salt and Vinegar Link
Vinegar... ewwwwwww...
I won't eat anything that has it ever. Even being close makes me fell dizzy and gives me headache... Vinegar is bad...

Some people clean their house with vinegar... my mom did it once...


(edited by Shiryu on 07-15-06 07:49 PM)
(edited by Shiryu on 07-15-06 07:50 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-15-06 11:01 PM, in Go on, ask me. Again. Link
Were you being serious about banning me?
....
I think that I don't want to know...
Originally posted by Cirvante
Originally posted by jeff
¿¿XKEEPER, PUEDO TENER SU MSN??
Este mensaje ha sido arreglado para su conveniencia.

En realidad lo más correcto sería asi XD

EDIT: ag, I don't know if it's my computer screen, but some things appear as "?"


why there's trouble everywhere I go, when I don't do anything? evil is following me or something?

edit: too many edits...


(edited by Shiryu on 07-15-06 10:06 PM)
(edited by Shiryu on 07-15-06 10:11 PM)
(edited by Shiryu on 07-15-06 10:12 PM)
(edited by Shiryu on 07-15-06 10:18 PM)
(edited by Shiryu on 07-15-06 10:20 PM)
(edited by Shiryu on 07-15-06 10:21 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-16-06 10:44 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
you have to use them to scroll one bite to see the textures correctly.
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-16-06 10:48 AM, in Go on, ask me. Again. Link
null or not found?
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-16-06 01:11 PM, in Go on, ask me. Again. Link
Originally posted by Prince Kassad
Originally posted by Shiryu
null or not found?

That's 'no' in Xkeeper language.

I wasn't asking what that means, I was asking "null or not found"


(edited by Shiryu on 07-16-06 12:12 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-16-06 06:38 PM, in Go on, ask me. Again. Link
Originally posted by Prince Kassad
Originally posted by Shiryu
1/0

You fail at math.


umm... 1/0 is infinite. Actually, any number divided by 0 is infinite. I don't thing there's nothing wrong in writing 1/0=∞


(edited by Shiryu on 07-16-06 05:38 PM)
(edited by Shiryu on 07-16-06 05:41 PM)
(edited by Shiryu on 07-16-06 05:42 PM)
(edited by Shiryu on 07-16-06 05:42 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-17-06 04:49 PM, in Flash Thread - Post links to flash movies here. Link
Sonic movie madness!
part 0 was only a sonic heroes parody, but they continued it. Graphics aren't good, but the humor is the most important.

Part 0 - sonic and other madness 3
Part 1 - Sonic movie madness
Part 2 - Sonic movie madness 2
Part 3 - Sonic movie madness 3.1
Part 4 - Sonic movie madness 3.1.2
Part 5 - Sonic movie madness 3.2
Part 6 - Sonic movie madness 3.3 (Final)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-25-06 05:20 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I left this thread until the editor comes out, but i'm here to post the 64th page!! =D yay!!

I have to ask... Is the wing cap switch level the same as the wing cap level where you see mario falling? or are 2 different ones? if so, then is there an object or level propertipes that makes what's mario current state when the level starts? I want to know so I can investigate in this and look what makes mario be metal mario at the start of metal cap level, or other things. I think the start is defined my the mario object anyways... but if the editor shows the mario object itself or can edit level propertipes, then don't tell me becouse I want to see the features of the editor when i get it ok? ^^


(edited by Shiryu on 07-25-06 04:21 PM)
(edited by Shiryu on 07-25-06 04:36 PM)
(edited by Shiryu on 07-25-06 04:36 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-29-06 07:09 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
I'm searching for ram values actually... I've found how the colors work, which might be useful for VL when he puts the poligon editor ^^

i'm trying to make a Mario's status modifier, so I can see how mario starts in the levels. (I would post screenshots... but the only thing I've done so far is frezze mario and the game XD)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-29-06 09:36 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
what the...? It's only one page behind!!


(edited by Shiryu on 07-29-06 08:37 AM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-29-06 07:55 PM, in General Super Mario 64 hacking / TT64 Progress thread Link

Look at the L to Levitate code, and the debug code. To put it simply, the levitation code already includes a status modifier to make Mario jump. The debug code shows half of the value in-game.

I'm doing that, but with the shell code (I made it so it's activated with L) I'll look the diferences between these.
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-29-06 11:22 PM, in Bowser Entrance Suggestions Link
Is interesting how a thread about bowser workd entrance turns into representating dimensions...

Anyways, the FX thing allowed snes to use 3D polygons, but... smw showing a 3D representation of a 4D thing on a 2D representation coded by 1D data? (data bytes and that stuff is 1D I think...) It's smw... XD

And mode 7 is distorsion of the plane, but It's used to simulate 3D (see Mario Kart)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-30-06 08:40 PM, in Bowser Entrance Suggestions Link
Originally posted by Alastor the Stylish
Originally posted by Shiryu
And mode 7 is distorsion of the plane, but It's used to simulate 3D (see Mario Kart)
No no no. Your brain is just not. Four dimensional enough. To see it without a the special bit on to reintepret the. Picture.

um... I don't say anything about 4D there.
And mode 7 is was used to simulate 3D, If a picture is distorsioned like this:

Our brain, even if we know it's a picture with a shape, automatically thinks is 3D. (but we can intepret it no matter what the brain thinks first, so we can see is a 2D image or even asociate it with other dimensions, which is what we have todo to actually see the tesseract)

Anyways as I said this is smw, taking about 4D in smw is just crazy XD


Back on topic... The hand idea is cool, but could it be possible make it as a level? I mean The hands comes out, you go there but it doesn't make you go to bowsers world, instead is a level of hands. When this level is completed, the hand automatically sends you to bowser's world, and you can't go back to the level, becouse exit bowser's world makes mario go away from the hand, and going to the hand makes him go back to bowser's level.


(edited by Shiryu on 07-30-06 07:40 PM)
(edited by Shiryu on 07-30-06 10:38 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-30-06 11:58 PM, in Bowser Entrance Suggestions Link
I'm sorry then... I often take things more seriously that what they really are... I fail at understanding sarcasm and anything >_<

And I think the hand level thing could be done by messing a bit with mario's paths and events...
(I wan't to play a hand level now XD the entire level is a hand, and there are different kind of hands as enemies, hand plants, hand blocks, clouds have hand shape, Spikes are hands that want to poke Mario and everything else are hands too. XDD Final boss is of course a hand.)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-31-06 08:48 AM, in Banvil, Banhammer or grey spraypaint Link
ultimate crappy final badass beam of BAN! (If I ever get banned, I want this one XDD)

Anyways, sldhgalieghesgih is even more powerful XD
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 07-31-06 11:58 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
quick unfriendly FAQ about the editor:

Q- can i hax mario 64 and paste smb1 in it to hav a super super mario bros 1 3d!!111???
A- Please, die. I beg you.

Q- Can I Maek Poligons?
A- NO

Q- Can I paste music from [insert game here]?
A- See SMW

Q- Can I Make mario Ride On yoshi And Throw Fireballs?
A- No

Q- Can I Make mario change into Luigi and wario and yoshi?
A- No

Q- Can I...
A- No

Q- I want to turn the castle int a piramid with a lot of lava and bowsers that spit ice. but I can't find a button for this.
A- I'm not even answering this...

Q- When is the editor coming!!!1111!!!1
A- when you stfu. =)

Q- i hax mario 3d is best hax evah! sum1 nows asm 2 maroi is super yosi luiyi that fires bosser of doooooom in teh castle has coke!!!111!!!
A- *Explodes*

EDIT: Q- i am going to edit the game and make [insert something without any explanations or anything here] then [insert something without sense here] while [insert really stupid thing here]
A- se above, and 1 too.

Fell free to use this in the final release, but call it "Clix here 2 maek teh hax"


(edited by Shiryu on 08-06-06 08:22 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6314 days
Last view: 6312 days
Posted on 08-01-06 09:01 AM, in we don't agitate the dots. Link
Originally posted by Generic Schoolgirl
Originally posted by
Originally posted by
Originally posted by





, > .


(edited by Shiryu on 08-01-06 03:32 PM)
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Acmlm's Board - I3 Archive - - Posts by Shiryu


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