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06-16-24 12:14 AM
Acmlm's Board - I3 Archive - - Posts by spel werdz rite
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spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 08-30-06 10:37 PM, in I am the best. Ever. Link
The trick is to waste someone else's 20 minutes.
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 08-30-06 10:43 PM, in ¡spjem×ceq s.+I ¡aycepeaH Link
¡K>ñ7 COOÐ
(; 'al&oa& ajow JJo ss!& ll!m hem s!y+ pajnb!J I +n¶
.'sjaseaî u!ej¶ jo ssau!zej> u! sbuolaq s!y+ J! mou× +.uop I
.'s! s!y+ +eym smou× ua^a oym auohue a+eln+ejbuoc ll.I ¡oo+ mou umop ap!s&n +! bu!op
.w.I ´peajy+ 3^ajh+y!ub !s qec×mjeps¡ hw y+!m ybnoua peq ajam sbu!y+ +ybnoy+ noh uaym +snf ´saÁ
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 08-30-06 11:00 PM, in ¡spjem×ceq s.+I ¡aycepeaH Link

'umop ap!s&n +! peaj pue +! +u!j& s! s!y+ +ab o+ hem +saq ayî
.¡alq!sso& se al&oa& huew se JJo ss!& o+ bu!hj+ shemle w.I ¡op o+ unJ hja^ s! s!yî
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 08-30-06 11:03 PM, in !sdarwkcab si gnihtyrevE Link
!esiwrehtoyas setaD
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 08-30-06 11:52 PM, in Dancing Games Thread (VEE TOO...) Link
Originally posted by cpubasic13
SWR! Welcome back! You should have come back sooner. On OSC 5 you were eligable to do the Challenge Round and make solo steps. Too bad the deadline passed.
...
I really didn't need to know I just lost a chance!
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 08-31-06 02:06 AM, in !sdarwkcab si gnihtyrevE Link
.enoyna rehtob t'nseod ti dna kcab shtnom ruof morf depmub eb nac daerht a taht desirprus m'I

LOL: !sdeow wef a naht regnol ti ekam tsael ta otuoygnitcepxe saw I ?ti taht sI
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-03-06 02:39 PM, in Need Approval Link
I've been here for about 2-3 years, I have over 1200 posts (so it's obvious I can maintain a member status). And I've contributed plenty. Looking here will show that I know enough about SMW hacking to deserve to post in it. I have a strong (enough) background in hacking in general, and I'm good at contributing. I'm a regular member and I just love this board. Plus I speak good English (regardless of my title and awards).

For further proof that I have a general idea that I know my way around ASM is this thread here.
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-03-06 04:28 PM, in Need Approval Link
Well I haven't posted in the SMW forum in a while...
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-03-06 05:56 PM, in Need Approval Link
1)That's waaaaay off topic.
2)Pink is tizzight!
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-03-06 07:53 PM, in Tweezers Link
I'm a male, but I like pink, so there.
You can also look here for what some colors mean.
It hasn't been updated three weeks past eternity, so a few colors have been left out.
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-04-06 01:23 PM, in BlockTool Omega UI overview + demo Link
Originally posted by Sukasa +
And yeah, where can I get the patch for the two other block offsets? I'll distribute that as well with BTO, so people can patch their ROMS for the two new effects (until I find out what to write in so I don't need the patch anymore)
Here is the IPS for custom blocks to interact with sprites in vertical levels


(edited by spel werdz rite on 09-23-06 01:28 PM)
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-04-06 03:57 PM, in Rain/Snow Link
Originally posted by Smallhacker at the archive
Note: This assumes that you know how to use ExGFX and Extended Animation

Okay. I was bored and wanted to find a use for the undocumented feature FuSoYa revealed that allows modifying the VRAM through extended animations. I decided to try to make Layer 3 rain. Before I tell you how to do it, there's a few limitations that you should know about.

1) Since the status bar uses Layer 3 as well, the rain starts below it. Therefore, you have to put a cloud or something on Layer 1 or 2.
2) Stuff that uses Layer 3 is not recommended. That includes:
Layer 3 things, like tides, fog and stuff
Item boxes
Goals
Yoshi blocks (if the level is on Yoshi's Island)
3) This will make a few tiles in the first foreground file screw up. This will only happen in Lunar Magic, not in the emulator.
4) The rain will use the following tiles in GFX2B.bin: $30, $40, $50 and $60

Okay. First, you need the ExGFX file that can be found here. (Yes, it is supposed to look like crap in a tile editor.) Import it to the ROM. Set the extended animated tile area to use this file. Now, open the extended animation window.

Note that by default, The first row of rain have got layer priority disabled so that it can go behind a cloud on Layer 1. If you wouldn't like it that way, give entry 00 the same frames as the others and delete the 3rd and 4th row in the ExGFX file.

Entry 00 should be "Normal, Seven 8x8s: line". The destination should be 15800. Enter 5A0, 5A7, 5AE and 5B5 as the four first frames and click on "4 Frame Copy".

Entry 01-06 should also be "Normal, Seven 8x8s: line" and have the following frames: 580, 587, 58E and 595 (then press "4 Frame Copy"). Here's the entries' destinations:
01: 15870
02: 158E0
03: 15950
04: 159C0
05: 15A30
06: 15A50

Save the level and draw the rain animations in GFX2B.bin. (Tiles $30, $40, $50 and $60)
Insert the graphics and test the level.

In order to make the rain be above everything else, go to the level header and check the box at the bottom of the window.
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-04-06 05:42 PM, in POW, On/Off animation routine Link
Yay! Now I'll try to work on animations that work only when the Blue and Silver POWs are Activated.
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-04-06 10:53 PM, in Dancing Games Thread (VEE TOO...) Link
I roll a lot on Tsugaru: Shuffle
Try walking a straight line afterwards!
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-05-06 02:40 AM, in Super Mario World Hacking Beginner's Kit Link
I think this works better!
*Whosoever holds
this hammer ... if
he is worthy!
Shall posses, the
power of ...
BAN
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-06-06 02:05 AM, in This makes me kind of sad. Link
I'll be 34 that year. I'll still come here (if it exists).
Otherwise I will make my own hacking board, complete with an *Old Farts* forum the truly dedicated Veterans of ROM Hacking ... the OldSkool.

*spel werdz rite:XBox 36000000000000 Hacker
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-06-06 02:10 AM, in FOILed again! Link
I wonder why?

4x
x²+4x+4
x²+6x+9
16x

Math is the only uae I serve in life
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-07-06 02:14 AM, in FOILed again! Link
Okay, now solve for x mister "I beg to differ!"
0=ax³+bx²+cx+d

(I'm afraid to know what this thread will turn into)
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-08-06 12:41 AM, in Dancing Games Thread (VEE TOO...) Link
Here is another kind of pad that seems pretty good.
I think I'll be getting it just because I like teh silver!
spel werdz rite









Since: 11-19-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-09-06 01:56 PM, in Dancing Games Thread (VEE TOO...) Link
No one's mentioned DDR in a while, so I will.
I was playing MAXX UNLIMITED last night and got just 1 Good!
I got trigger happy at the freeze area and started too early. Hopefully I can manage this song on Legend Road to get pretty far again (maybe one day beat it). ^^
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Acmlm's Board - I3 Archive - - Posts by spel werdz rite


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