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Acmlm's Board - I3 Archive - - Posts by PrincessPeach |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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My family owned a flower shop. We would sell roses, carnations, baby's breath, you name it. One day, I'm making about three dozen corsages for this prom, you know, the one they put on the wrist, and everybody, they come. "Where is it?", "When is it?", "Does it match my dress?" It's a nightmare. Anyway, I guess there was this leak next door of gas or what. BOOM! No more Chinese laundry. Blew me right through the front window. It was like a sign from God. I found myself that boom. | |||
PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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Tetris? Never heard of that? Care to explain? | |||
PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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Originally posted by jerry2600 Yeah, Pac-Man on Atari 2600 sucked major ass, it's not really Pac-Man when you look at it. It's just... ouchie.. |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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And we would never ever have that graphic power of a Nintendo in portable | |||
PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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Both Games have memoriable tunes, and the SMB3-Tunes are rather short, but the levels are also.
The NES-Version of Super Mario Bros. 3 has a better sound to it, as the SNES-Version, as it's composed for the limited capabilities the NES has, overall the SMW-Soundtrack sounds better on the SNES. I won't vote for SMW nor SMAS-SMB3, as both have great music. |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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I myself played the game and it's fun (but the K.I. is a stupid camper ^^.
But the sound was.. meh... I just made my own Sound Bank. I'm not sure if I should release it, but here a list of wich songs I used to be used when in the SMW game. i01_classic.ogg Super Mario Bros. (Arrange Version) from Famicom Music (Soundtrack CD) i02_prison.ogg Super Mario Bros. 3 Battle Rocks from AmIEvil (OCRemix) i03_pyramids.ogg Mario Advnetures II from the Mario Freaks Orchestra (Super Mario Land Arranged) i04_ghosthouse.ogg Super Mario World Ghost of the Marble Hall from Psychophyte (OCRemix) i05_cave.ogg Super Mario Bros. 3 Medley Arrange Version from Yoshihiro Kunimoto (Nintendo GSM 1 Super Mario Bros. 3) i06_clouds.ogg Super Mario Bros. 3 Athletics Arranged Version from Yoshihiro Kunimoto (Nintendo GSM 1 - Super Mario Bros. 3) i07_castle.ogg Fortress Boss from Kazumi Totaka (Koopa Loud Music) i08_sky.ogg Ettentta from Panel de Pon i09_snow.ogg Harvest of the Moon from Iggy Koopa (Disney's Duck Tales) i10_desert.ogg Mario Kart Advance Cheese by DJBouche i11_rockwall.ogg M&M's Mini Madness virt's Madness from Musin (OCRemix) i12_castlewall.ogg Inside the Castle Walls from Super Mario 64 (N64) i13_inclouds.ogg Rainbow Cruise from the New Japan Philharmonic Concert (Smash Bros. DX Orchestra Concert) i14_mountain.ogg Spiral Mountain from Banjo Kazooie (N64) i15_intrees.ogg Super Mario Land 2 (20/40) (GB) i16_mansion.ogg Skull Castle from Wario Land II (GB) i17_greenrocks.ogg Super Mario World 2: Yoshi's Island - Donut Lifts from OneUp Mushrooms (Rare and Unreleased) i18_rockwall.ogg Title Theme from Chris Sawier's Locomotion (PC) i19_darkpipes.ogg The Chase from Steve Jablonsky (Steamboy) i20_stageclear.ogg Multiplayer End from Dr. Mario (NES) i21_menu.ogg It's the Menu! from Jikkyou Oshaberi Parodius (Soundtrack CD) i22_tournamentmenu.ogg High Scores Theme from Tetris (GB) i23_tournamentover.ogg Run! Run! Run! Fanfare from Game Boy Camera (GB) |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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The Adaptoid is like the perfect console pad to USB adapter ever released.
more flawless is not really possible, as it not only supports the hole N64 Pad, but also it's extensions like Rumble-, Controller- and even Transferpak. But for Handling I prefer my Cube-Pad, and my Skillz Cube Adapter works fine with a original Pad (Just no Rumble). |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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Originally posted by FreeDOS + Not only that, but what about those Zelda, Kid Icarus and Metroid Games? All of them where Disks with savegames. I beat 'Super Mario Bros. for Super Players' on the Super Mario Bros. DX Cart for GBC. But I do not know the differences between those three games. (As I have all three of them, Legally, but one is emulated). |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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The got the Transferpack Working with the Pokémon Stadium Titles with some plugin on the N64 emulators.
HarroSIN: try that Patch, it works. But you should only use Original Game Cube Pads, as Wavebirds do not work (A Pity). |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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Originally posted by asdfOriginally posted by richyawyingtmv Try for 8x8 Pixel for each Square (better get 5mm instead of 4mm paper). I mostly did it that way back when designing the overworld. |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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@HH, I would like one of those, what's the porto for such a package from your place to middle europe? | |||
PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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Originally posted by HyperMackerelOriginally posted by PrincessPeach He didn't post anymore (So did I ^^)... so, what's the status? |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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Cow Launcher anyone? | |||
PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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Old School Yoshi, ever watched the old Super Console Wars Trailer?
I just like it more than the new Yoshi-Speak. |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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Anyone seen the Diddy Kong Racing Logo for upcoming DS title (Together with Yoshi's Island 2) | |||
PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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a Bit is the smallest information thing a computer can adress. a Byte consists of 8 Bit, not less, not more.
Diddy Kong Racing: I saw the screenshot on the Press-Sites of Nintendo.com, and it looks like a remake of some sort of Diddy Kong Racing, just without the Rare-Charakters. No 'I am Conker' or 'Tipsy' and 'Tiptup'. |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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ATTENTION!
As I tested it myself with a PAL Copy of Pokémon Colloseum, a US-Copy of Pokémon Sapphire and a PAL and NTSC-Cube (Modded JAP-Cube for playing US-Games too). Pokémon Problem: Pokémon Colloseum (and Pokémon Box thereof) do not accept Pokémon Games from other Region (it didn't recognice my US-Copy of Pokémon Sapphire. So, if you wan't to link to US-Pokémon, you need US-Pokémon Games. (Linking between the GB Advance Titles in all regions no problems (some incompatibilities between Jap and Western games for Information). (Pre Advance Pokémon Titles are a different thing, no Linking between Western and Japanese Titles). General PAL-Problem: Most PAL-Games won't work with a Freeloader on a US or JAP-Cube. Or at least all PAL-Games released after Metroid Prime or Zelda; Wind Waker. Not Connecting Problem: For your Japanese Copy not accepting your flashed version, is it a hacked version or a [!] one in GoodROM-Terms? Wich games did you test with the Cube-GBA Connectivity? You have a copy of the instruction manual of Pokémon Box? What does it say how the connectivity should be handled? Has the GBA to be booted in Network-Mode? (Pressing Start + Select while turning on) or the Game Running? If it's the first one, you're out of luck, you would have to use a Flash-Cart wich does not need a Boot-Load and has working FLASH-Memory (I don't think SRAM would work.) |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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Before you go and import a Japanese Pokémon game, you may scan the manual, as I'm perfecly able to read German.
You could Linkt to Advance Tour, because the GBA-Game had to be running, as I stated above, I think that Pokémon-Games download a App to the GBA. I myself have a Pokémon Sapphire and Leaf Green in Japanese (Both in OVP and everything) maybe I would sell. PM me for more. |
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PrincessPeach Buzzy Beetle Since: 11-18-05 From: Rüti ZH Last post: 6330 days Last view: 6330 days |
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Not even DJBouche didn't get hold of the comrpession on e-Cards, but he figured out how the e-Levels are stored. And was one of the first to convert between Japanese and English saves.
And a GBA can do a lot more than a SMW for SNES can do. (A GBA is mostly a SNES with a FXII with lower Resolution and lesser Sound Hardware.) |
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Acmlm's Board - I3 Archive - - Posts by PrincessPeach |