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06-16-24 09:47 PM
Acmlm's Board - I3 Archive - - Posts by BMF54123
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BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 12-31-05 04:49 AM, in New Hack Release: *name has been censored* (Adults only) Link
closed due to lack of intellect

have a nice day
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BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-03-06 07:01 PM, in Damn Cable Company Link
I've never understood why download caps are necessary, or why Canada and the UK seem to be the worst offenders. I frequent another forum with a LOT of UK'ers, and they're constantly complaining about their crappy cable/DSL service, as well as deceptive/unfair/illegal business practices that put even the shadiest US businesses to shame.

What's the point of having broadband if you can't even take reasonably full advantage of it?
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BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-05-06 04:56 AM, in So uhh.. Is Lunar Magic Discontinued..? Link
Originally posted by spel werdz rite
What if he finds something really useful for SMW? (i.e. Save overworld palette to file, or overworld to file. I know you guys are tired of "OMG! This Should Be In Lunar Magic!!1" requests, but I always have to restart my overworld when I screw up my rom past repair)
What's stopping someone from making a separate tool that can do this?

I don't see why LM has to do EVERYTHING under the sun...
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-09-06 04:27 AM, in Winter Mosts: RESULTS!!! Link


Quite a mixed bag this year. Thanks, all.

I just wish I had remembered to vote...


(edited by BMF54123 on 01-09-06 03:28 AM)
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-09-06 06:01 AM, in Mess up Morton and Roy's walls (SMW) Link
I usually specify which addresses my hacks use in their READMEs, just in case a conflict arises. I should've known $7E010B was already claimed.

Technically, $7E0100-$7E01FF is the stack, but SMW doesn't even use 1/4 of the space. Just to be on the safe side, I wouldn't go past $7E0180, but that still leaves you with over 100 bytes of free, uninitialized (i.e. never cleared) LowRAM. Hello, absolute addressing!

I've also found a few more spots of free RAM in the first 8K. There are a few unused addresses somewhere between $7E00F0-$7E00FF (direct page!), and $7E0660-$7E06FF appears to be unused during the majority of the game ($7E04A0-$7E065F is the HDMA table used to draw the "zoom," keyhole, and message box effects).
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-09-06 07:07 AM, in Your Mario Kart DS Emblem. Link


Of course.

(the green's not so horridly neon on the DS, though...ick.)
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-09-06 05:51 PM, in Your Mario Kart DS Emblem. Link
Originally posted by Ran-chan
BMF: Uh, that one´s 96x96. I assume that you made the pic bigger.
Well, yeah...32x32 is a bit small on my screen.




(edited by BMF54123 on 01-09-06 04:52 PM)
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BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-10-06 04:51 AM, in Possibly Getting a New Computer Link
Why not just keep the old PC, and network it with the new one (Windows 98 and XP can share files, with a little work)? You can even buy a KVM switch to share the monitor, mouse, and keyboard between the two. I have three computers of varying age hooked up to one KVM switch: one for DOS games, one for Internet and ROM hacking tasks, and one for newer games, emulators, and assorted multimedia stuff. It's really a great, convenient setup.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-10-06 07:21 AM, in Ouch, damn Piranha Plant! Link
Originally posted by Kailieann
The only things I can think of are hacking the pipe routine or Piranha Plant code so that Mario's invincible when he's coming out of the pipe
Excellent idea.

piranhafix2.ips

Normally, the Piranha Plant temporarily "deletes" itself as soon as Mario is within a certain range. The problem is, it occasionally lags one frame behind, which is just long enough to hurt Mario as he's coming out of the pipe. This little patch modifies the pipe routine to add a single frame of invincibility after it clears $13F9 ("Mario goes behind stuff" flag), giving the Piranha Plant just enough time to delete itself.

Before applying this patch, please check $7C00 in your ROM and make sure there are 12 free bytes (FF). I'm not entirely sure if anyone else has used this space for their ASM hacks...
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-10-06 07:39 AM, in New blocktool ASM idea Link
Hmm. I wonder, even though Blocktool has no support for the extra offsets, could you manually repoint them to act like existing offsets (for example, set the top left and right edges to act like "above") without any trouble? This would fix a few noticeable block problems, like hurt blocks that let you stand on the edges.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-13-06 05:40 AM, in Problem with YY-Chr Link
The vast majority of SNES games have compressed graphics, meaning you're not going to get anything out of them by simply running them through a tile editor. Your best bet is to make a savestate in the area that contains the graphics you want to use, and open that instead.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-14-06 05:28 AM, in SMW Returns 2 Finished? Link


The hell? Is that my poison ASM hack?!


(edited by BMF54123 on 01-14-06 04:31 AM)
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-14-06 06:48 AM, in SMW Returns 2 Finished? Link
Originally posted by asdf
By the way, while we're on the subject of the poison ASM hack, have you ever publicly released this?
No, and that's why this bothers me. He used both my graphics and my ASM code, without so much as asking me, or giving credit anywhere (unless it's in the end credits).
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-15-06 07:15 PM, in Computers = Bad for my Head? Link
I just got a new LCD monitor, in hopes that it'll stop the nasty headaches and eye strain I got with my CRT. I'm really sensitive to flickering lights (fluorescent tubes are a BIG no-no), and considering I've nearly blacked out around strobe lights before, I should probably get tested for epilepsy.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6328 days
Last view: 6327 days
Posted on 01-15-06 07:25 PM, in Birdo color pallets in SMB 2 Link
Birdo's color is controlled by its X location. xA = pink, xB = red, xC (and everything else) = grey. Note that the editor will say "Birdo (grey)" regardless of where you place it.
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Acmlm's Board - I3 Archive - - Posts by BMF54123


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