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Acmlm's Board - I3 Archive - - Posts by BMF54123 |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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closed due to lack of intellect
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have a nice day (restricted) |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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I've never understood why download caps are necessary, or why Canada and the UK seem to be the worst offenders. I frequent another forum with a LOT of UK'ers, and they're constantly complaining about their crappy cable/DSL service, as well as deceptive/unfair/illegal business practices that put even the shadiest US businesses to shame.
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What's the point of having broadband if you can't even take reasonably full advantage of it? (restricted) | (restricted) |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Originally posted by spel werdz riteWhat's stopping someone from making a separate tool that can do this? I don't see why LM has to do EVERYTHING under the sun...
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Quite a mixed bag this year. Thanks, all. I just wish I had remembered to vote... (edited by BMF54123 on 01-09-06 03:28 AM)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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I usually specify which addresses my hacks use in their READMEs, just in case a conflict arises. I should've known $7E010B was already claimed.
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Technically, $7E0100-$7E01FF is the stack, but SMW doesn't even use 1/4 of the space. Just to be on the safe side, I wouldn't go past $7E0180, but that still leaves you with over 100 bytes of free, uninitialized (i.e. never cleared) LowRAM. Hello, absolute addressing! I've also found a few more spots of free RAM in the first 8K. There are a few unused addresses somewhere between $7E00F0-$7E00FF (direct page!), and $7E0660-$7E06FF appears to be unused during the majority of the game ($7E04A0-$7E065F is the HDMA table used to draw the "zoom," keyhole, and message box effects).
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Of course. (the green's not so horridly neon on the DS, though...ick.)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Originally posted by Ran-chanWell, yeah...32x32 is a bit small on my screen. (edited by BMF54123 on 01-09-06 04:52 PM) (restricted) |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Why not just keep the old PC, and network it with the new one (Windows 98 and XP can share files, with a little work)? You can even buy a KVM switch to share the monitor, mouse, and keyboard between the two. I have three computers of varying age hooked up to one KVM switch: one for DOS games, one for Internet and ROM hacking tasks, and one for newer games, emulators, and assorted multimedia stuff. It's really a great, convenient setup. |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Originally posted by KailieannExcellent idea. piranhafix2.ips Normally, the Piranha Plant temporarily "deletes" itself as soon as Mario is within a certain range. The problem is, it occasionally lags one frame behind, which is just long enough to hurt Mario as he's coming out of the pipe. This little patch modifies the pipe routine to add a single frame of invincibility after it clears $13F9 ("Mario goes behind stuff" flag), giving the Piranha Plant just enough time to delete itself. Before applying this patch, please check $7C00 in your ROM and make sure there are 12 free bytes (FF). I'm not entirely sure if anyone else has used this space for their ASM hacks...
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Hmm. I wonder, even though Blocktool has no support for the extra offsets, could you manually repoint them to act like existing offsets (for example, set the top left and right edges to act like "above") without any trouble? This would fix a few noticeable block problems, like hurt blocks that let you stand on the edges. |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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The vast majority of SNES games have compressed graphics, meaning you're not going to get anything out of them by simply running them through a tile editor. Your best bet is to make a savestate in the area that contains the graphics you want to use, and open that instead. |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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The hell? Is that my poison ASM hack?! (edited by BMF54123 on 01-14-06 04:31 AM)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Originally posted by asdfNo, and that's why this bothers me. He used both my graphics and my ASM code, without so much as asking me, or giving credit anywhere (unless it's in the end credits).
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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I just got a new LCD monitor, in hopes that it'll stop the nasty headaches and eye strain I got with my CRT. I'm really sensitive to flickering lights (fluorescent tubes are a BIG no-no), and considering I've nearly blacked out around strobe lights before, I should probably get tested for epilepsy. |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Birdo's color is controlled by its X location. xA = pink, xB = red, xC (and everything else) = grey. Note that the editor will say "Birdo (grey)" regardless of where you place it. |
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Acmlm's Board - I3 Archive - - Posts by BMF54123 |