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06-14-24 11:26 PM
Acmlm's Board - I3 Archive - - Posts by Kailieann
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User Post
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-02-07 04:11 AM, in Tile Molester Error Link
You can start by getting some common sense

After that, read the rules on making a proper approval request
Then follow them, and make a proper approval request

Once you manage to get approval, post your questions in the right forum.

That's how you get help.
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-02-07 05:31 AM, in Zelda: Parallel Worlds *Released!* Link
I for one have decided to approach this hack from a different angle.

Originally posted by Euclid
Yes the hack can be improved by a lot, personally I would just want to get this hack finished, I set my own deadline to end of 2006, and I stick to it.

From this statement, it is clear that this hack is not finished, and the author is aware of that fact. This is, therefor, not an actual release, but a public beta.

Playing it from this angle, it is a lot easier to put up with the multitude of oversights and other detractors in the game. (It also gives a perfectly valid excuse for cheating your way through, seeing as anyone who plays it is just testing it for bugs, anyways).

My first suggestion for when you put together the actual release: Don't rely on your testers to tell you where your grammar needs improvement. You have the entire script at your disposal -- give it to someone who's willing to proofread it for you. Heck, I'd probably be willing to give it a shot, after you've fixed some of the more important issues.

Another thing you should do is add actual dungeon maps. I know, that would take a whole lot of work, but seeing as you've got a lot of work to do before this hack is finished anyways, you may as well go for it. The hiding layer 2 thing is an interesting touch, but it's nowhere near as useful as a frigging MAP would be, and if you can code the game to hide an entire layer like that, there's no excuse for not being able to code it to do both that and show a map too.

As for the actual game, itself, you need to do is redesign the guardhouse. The number of complaints you're getting about it make this clear enough without the fact that you felt the need -- first -- to make a walkthrough for the introduction (which is not something ANY game should need) -- and then -- to get through the introduction yourself and make and distribute a save so that people wouldn't have to play through it themselves..

Yeah. Clearly you need to fix something there. Make the layout a little less random and a LOT less sadistic. Make the location of important items a little more obvious. And make sure it's impossible to miss the damn sword, like I did, or get to that heart piece without the hookshot like so many others.
Also, in this room, the south door looks like crap in with the wall, and the tops of the barrels could use some fixing, too. With all the new graphics you added, I'm quite sure you can spare two 8x8 tiles to fix those up.

Once I got past the guardhouse, the level design went from insane and frustrating to generic and boring. The sewers are as straightforward as could possibly be -- except for the part where you have to backtrack to the very beginning (AGAIN) to get the Boomerang - and I see there's already been a handful of people who completely forgot to go back for it.
If nothing else, you should add a way back into the sewers for people who missed it -- even the original LTTP had a means of doing that.

Continuing back to the village, I found this little design oversight (and the lol infinite conversation bug that's already been reported).

As for Nayru's Bay, well. I got the palette errors, just like everyone else. But there are a few more things I feel inclined to point out.
For starters, unless you can get the Magic Cape before the Bay, and I just missed it (like the sword.. and the boomerang..) you need to do something about these bumpers. Not everyone is going to know that you can squeeze diagonally along the edge past it, there. Even just a sign saying "You can get past one of these bumpers, if you're careful enough" would be a huge improvement. Also, when going down the stairs in that room, when Link goes behind the stair tiles, part of his hat can still be seen above the wall.

Now, for the flooded basement.. I'll admit, that was a really good design. I liked that a lot. And having the flying floor tiles in there was an interesting challenge, as well. The problem is that there's more than just floor tiles under the water, and when parts of the wall and the corners of treasure chest start randomly vanishing, it makes your really good design end up looking like crap. You should redesign the stuff underwater a bit so that it doesn't end up looking quite so bad.

The third thing is the invisible bridge before the Armos Knights. This is another issue with your clues (the few that actually exist) being too subtle. The fact is, even in the original, the "invisible" bridges were still visible if you looked hard enough. Now, I can understand why you might prefer to leave yours invisible as an added challenge, but at least make the sign say something more obvious than "you need something solid".

That's more or less as far as I've gotten, so far. I'm sure I'll have a lot more suggestions to add later.

Oh, also, I'm assuming the torches in Waterfall Cave are just for decoration, but even if they are, you should still be able to light them with your torch.
And while I was in Waterfall Cave, the entire Layer 1 palette went wacky for no apparent reason, but that only happened once.
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-02-07 05:51 AM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by eternaldragonx
^ man u do a heck of a lotta bitchn dont ya, how bout not playing the hack then you frigin winebag.?

First of all, Fuck you. Second of all, it's called "constructive criticism". I'm telling them what's wrong with their hack so that they can improve it.

Originally posted by eternaldragonx
anywho i got stuck prb because im a retard but in the village all teh way to teh up left theirs a house witha sweet ol lady on teh side well u see the cliff to the left i was up their and jumped down behing the lady and i could get by her because the monolague kept popping up so i had to restart

This has already been mentioned in this thread. Twice.
And yes, you are a retard.

Oh, one more thing. Or rather, three more things. Things that you should learn.
"Grammar", "Punctuation", "Spelling".

I even provided links for them, since you're probably too stupid to figure out how to look them up yourself.


(edited by Kailieann on 01-01-07 11:52 PM)
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-02-07 01:25 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Pretty damn easy. Load the controller data address ($15), check to see if the X/Y bit is set, if not branch to end, otherwise jump to block break routine.
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-03-07 01:16 PM, in Various non-related hardware/software issues Link
7. right-click the drive in My Computer, select properties, click the autoplay tab, set everything to "take no action".
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-03-07 01:28 PM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by Euclid
Also why is everyone so fussy about missing the boomerang? It's the only way to get the red boomerang.

Wait, you mean if you get the blue boomerang -- as in, the FIRST ITEM IN THE GAME -- it's impossible to get the red boomerang?

That's just plain stupid.
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-05-07 06:51 AM, in I propose a new "o_O". Link
spelled correctly
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-06-07 01:21 AM, in request for approval Link
Read the fucking stickies
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-06-07 06:47 AM, in Another thread 10000! Link
Because shit gets deleted
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-06-07 04:30 PM, in I just saw some art I wish I hadn't Link
Definitely looks like one of Junji Itou's works.

They certainly do call him the Horror Master for a reason.
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-07-07 12:23 AM, in PCI card in PCI-e slot Link
It looks like there's only two PCI slots to begin with. Admittedly, I don't have two PCI cards, but it's entirely conceivable that the original poster might.

Of course, an interesting question would be, why does he have a PCI-e slot free?
Traditionally, one would not have a PCI-e motherboard unless one has a PCI-e card to fill the slot.
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-07-07 02:18 AM, in I just saw some art I wish I hadn't Link
Definately horror. Possibly both.
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-07-07 05:11 PM, in I have been spectacularly owned. Link
your resolution is lower than 495x271?
Is that even possible?
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-07-07 05:15 PM, in dr.mario 64 graphic problems Link
Learn how to use links.
Sadly, that is all the help I can offer.
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-07-07 09:39 PM, in Winter Mosts 06-07 RESULTS YEY Link
Originally posted by Danielle
50. Most Likely to Demand a Recount

1 - Alastor – 5

Originally posted by Yoshi Dude
HTIS IS AN OUTTRAGE COUNT THEM AGAIN

Originally posted by setz
you're not alastor
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-08-07 01:33 AM, in I need approval Link
Your request seems fairly reasonable.

Your layout does not.
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-09-07 01:11 PM, in sav file question Link
Last I checked, VBA/VBALink doesn't support gameboy linking. Or if it does, it doesn't seem to work for Pokemon games.
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-10-07 01:09 PM, in Heroes Link
Because it's not like there's already a thread about it on the first page, or anything.
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-11-07 05:48 AM, in Can I have approval? Link
Read The Fucking Stickies
Kailieann



 





Since: 11-18-05

Last post: 6325 days
Last view: 6325 days
Posted on 01-11-07 01:20 PM, in Massive Cancellations from Konami Link
Originally posted by Racer Xeo
I wouldn't doupt it. Not to mention those various rumors out there about MGS4 possibly being developed for the 360 also, and this ... could mean something.

'Rumors' of MGS4 for the 360 vs. the fact that Kojima hates Microsoft with a firey passion.. hmm..

I could see MGS4 for the Wii, but the 360? I'll believe it when I see it.
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Acmlm's Board - I3 Archive - - Posts by Kailieann


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