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Acmlm's Board - I3 Archive - - Posts by Smallhacker |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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I love Sheep in Big City, due to it's incredibly random sence of humor. | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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I belive that the main question is:
"Why does it correct itself when reset?" Let's see. The problem doesn't correct itself between levels, giving two possibilities: 1) There's a bug in the code copying the map data to the VRAM. 2) There's a bug in the code modifying the map data. However, #1 is impossible, as the same data gets drawn correctly when reset. However, if there's a bug in the code modifying the map data, the data that gets saved must be corrupted as well. Therefore, there must be two separate tables of data. One that gets copied to the VRAM and one that gets saved (and later loaded). Since one table gets corrupted, and not the other, there must be separate routines modifying them. ...Doesn't really seem plausible, but I can't think of any other way it would work. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by Madman200 *Sigh* I'm SO sick of this. WHY can't people learn to READ THE FUCKING README FILE before asking dumb questions? They're called "readme" for a reason, you know! |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Simple explaination: People are stupid. | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by HyperMackerel Not a cube... a tesseract. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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The only thing I'm allergic to is pollen. Nothing edible, though. However, for some reason, water sometimes makes be throw up... O_o | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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That's only neccesary if you base your hack on Demo World. In order to do it, you'll need knowledge about 65c816 ASM programming and how Blocktool and it's blocks works on a technical level. | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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I've got a program that I'll need at school when the summer break is over. However, I'm pretty sure that my school have got rules against installing programs, so I was thinking about copying the program onto my USB memory stick. Of course, this won't work if the program requires data placed in the registry during the installation. Therefore, I wonder if there's a program that blocks a program's access to the registry, so that I can see if it works without it's registry data.
Does such a program exist? |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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*sigh* | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by Glyph Phoenix Dude. We're talking about making a 4D object, project it into 3D space, making it look like crap, then project the crappy 3D projection down to a 2D plane, making it crappy^2... I really doubt that HDMA can help us here, unless you recently found an undocumented 4D simulation feature (creating a 4D hologram in front of the computer screen) hidden in the emulator's HDMA code. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Hm... It seems like the program uses the registry quite a lot. Oh, well... Thanks, by the way. | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by JaSp Very nice, except for the HDMA effects on the ground. One can see where the different sections of it starts and ends too clearly, ruining the effect. Either add a few more sections or remove the "sand texture" (make the ground use a single color, except for the cactuses and the mountains). The second choice would look less detailed, but give a better 3D feel. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Uh... Lunar Magic expands the ROM automatically. Open Lunar Magic, load a ROM in it, save a level and the ROM is ready to be used with Sprite Tool (and Block Tool). | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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One does never have to use Lunar Expand on a SMW ROM (unless you're going to patch DW:TLC to it). Lunar Magic expands the ROM automatically when needed. (edited by Smallhacker on 07-31-06 09:55 AM) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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mikeyk for president! uh... Internet President! | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by OmegaOriginally posted by Cereal sucks. Long live the candy . |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by Glyph Phoenix I suggest making them blocks that sets Mario's (Grumf's... whatever) horizontal speed to a high negative value (shooting him to the left) and making the locomotive's front kill him on contact. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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*Sigh*
No. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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GAME OVER
Insert coin to continue to annoy Smallhacker. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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My g... ashgdjkgsagjkls JFSAKSJGSHJKH! GAAAH!
WHY, oh WHY was I stupid enough to download that? |
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Acmlm's Board - I3 Archive - - Posts by Smallhacker |