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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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293 000 000 for bio
no one gonna beat me on that one here the best one link (edited by Bio on 04-18-06 01:02 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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personnaly, I believe that religion won't be able to make abortion(or stem cell BTW) illegal, why? simple, they didn't manage to stop medecine(when they it was immoral 'cause it was opposing to God will) and the dish washer(when they said it was immoral 'cause it keep women from doing the labor God ask them to do) | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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damn, that the reason why I didn't make a 'I left SMW hacking' thread
I though you guy will notice it with the screenshot I posted in the 'general project screenshot' thread (edited by Bio on 04-18-06 12:27 PM) (edited by Bio on 04-18-06 04:22 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by Skyon actualy, even today, religion influence a lot of political decisions, but even during the dark age, they didn't manage to stop scientifist to innovate stuff(even if they were killing every of them) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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many person spend their life only to make sex more risk-free, Its true morality to do our best to keep other human to suffer | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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bump, but here some more data:
0x10975: power-up ASM pointer table (2 byte long) 0x10023: power-up tilemap(largely undocumented) 0x10029: super Mario and fire Mario tilemap 0x10035: frog suit and tanooki tilemap 0x34525: pallete for item on map screen 0x34575: table of power-up given by item on map screen 0x3457F: Mario pallete used on map screen 0x3AEA8: GFX to load for power-up 0x3673f: tilemap2 0x3783C: Mario pallete to use in castle cinematic and map-screen ~0x1CF60: table of 16x16 tile used to build object $7FE7: sprite pallete table ~ mean that I'm not sure if this is the begin of the table (edited by Bio on 04-18-06 09:34 PM) (edited by Bio on 04-18-06 09:35 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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most of people are scared from what they don't know wich really suck | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by Chaos Force you're so lucky, I wish I was a game too, I got most of the site because people do a misuse of the word 'Bio' to mean healtly or Biography (edited by Bio on 04-18-06 09:54 PM) (edited by Bio on 04-18-06 09:54 PM) (edited by Bio on 04-18-06 09:55 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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I have that adress in my SMW hacking note, but I can't post it now because I'm on my school CPU (edited by Bio on 04-19-06 10:10 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Hex editor: XVI32
Assambler: SPASM(am I the only one who use assambler?) Emulator: ZSnes / FCEUXD Debugger: Geiger's Snes9x Debugger / FCEUXD GFX editor: YY-CHR IPS patcher: Lunar IPS SNES->PC->SNES: Lunar Address |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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change 0x0189E8 to 80
also, mega-mole code disassambly(currently incomplete): Mega-mole specific code start at Snes $038770 JSR $883F |settting the graphic LDA $14C8,x|load sprite status CMP #$08 |check If sprite is active BNE $8733 |If not, exit here JSR $B84F |used to keep the code from getting activated when sprite is offscreen LDY $157C,x|load direction in Y LDA $876E,y|load accumulator from 0x1896F+Y STA $B6,x |store accumulator to X speed LDA $9D |when removed, the sprite stop moving and interacting with Mario BNE $8733 |used to keep the sprite from moving during Mario death animation LDA $1588,x|load sprite position status AND #$04 |check bit 3 PHA |push the result JSR $01802A|used to make the sprite move JSR $018032|used to detect colision with other sprite LDA $1588,x|load sprite position status(again) AND #$04 |check bit 3(again) BEQ $87A3 |If the sprite is in the air, branch to 87A3 STZ $AA,x |store Zero at Y speed PLA |pull accumulator BRA $87B2 |branch to 87B2 PLA |pull accumulator BEQ $87AB |If in the air, go to 87AB LDA #$0A |load 0A to accumulator STA $1540,x|store 0A to 7E1540 maked as 'Spin Jump Death Frame' in the memory map LDA $1540,x| BEQ $87B2 |another branch for if the sprite is in the air STZ $AA,x |make sprite fall, If he is in the air (edited by Bio on 04-19-06 12:22 PM) (edited by Bio on 04-19-06 12:46 PM) (edited by Bio on 04-19-06 01:44 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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d'oh, try changing 0x0189E8 to 80 | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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I'm not sure if my avatar or my layout mean something else than 'Metroid fan' | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by Skyon Originally posted by Magic_Vampire_Joe |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by Alastor the Stylish meh, guess why this forum is called Craziness Domain (edited by Bio on 04-19-06 11:08 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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are you changed the good adress, its 0x0189E8 not 0x0189EB, I tested and it worked fine (edited by Bio on 04-20-06 11:16 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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I don't know what wrong I tested it and it worked fine, changing this adress should skip the rideability code | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by Stifu this isn't the problem, I tested with a hacked ROM |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by Silvershield then, according to what you said, we will just have to change the DNA before doing the abortion, so I won't going to kill any human. or I could change your DNA and then kill you, and I won't have killed any human to be a human, you need a human brain, a human heart... a feotus don't have that, a feotus is made from stem cell, wich I consider the 'material' to build life, because technicaly, we could build rabbit from stem cell that come from a human feotus |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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another update, guess what I changed
Goal card give item Also, I have expended the status bar and I'm working on the air meter(It will take a while because the PPU hate me) |
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |