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06-01-24 09:22 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-18-06 02:01 AM, in Why google is the greatest thing ever. Link
293 000 000 for bio

no one gonna beat me on that one

here the best one link


(edited by Bio on 04-18-06 01:02 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-18-06 01:21 PM, in Christianity, abortion, and the idea of punishment for sex Link
personnaly, I believe that religion won't be able to make abortion(or stem cell BTW) illegal, why? simple, they didn't manage to stop medecine(when they it was immoral 'cause it was opposing to God will) and the dish washer(when they said it was immoral 'cause it keep women from doing the labor God ask them to do)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-18-06 01:24 PM, in I want a fire breathing Dino Rhino Link
damn, that the reason why I didn't make a 'I left SMW hacking' thread
I though you guy will notice it with the screenshot I posted in the 'general project screenshot' thread


(edited by Bio on 04-18-06 12:27 PM)
(edited by Bio on 04-18-06 04:22 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-18-06 05:13 PM, in Christianity, abortion, and the idea of punishment for sex Link
Originally posted by Skyon
and it won't influence decisions

actualy, even today, religion influence a lot of political decisions, but even during the dark age, they didn't manage to stop scientifist to innovate stuff(even if they were killing every of them)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-18-06 08:09 PM, in Christianity, abortion, and the idea of punishment for sex Link
many person spend their life only to make sex more risk-free, Its true morality to do our best to keep other human to suffer
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-18-06 10:33 PM, in Super Mario Bros 3 data Link
bump, but here some more data:

0x10975: power-up ASM pointer table (2 byte long)
0x10023: power-up tilemap(largely undocumented)
0x10029: super Mario and fire Mario tilemap
0x10035: frog suit and tanooki tilemap
0x34525: pallete for item on map screen
0x34575: table of power-up given by item on map screen
0x3457F: Mario pallete used on map screen
0x3AEA8: GFX to load for power-up
0x3673f: tilemap2
0x3783C: Mario pallete to use in castle cinematic and map-screen
~0x1CF60: table of 16x16 tile used to build object
$7FE7: sprite pallete table

~ mean that I'm not sure if this is the begin of the table


(edited by Bio on 04-18-06 09:34 PM)
(edited by Bio on 04-18-06 09:35 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-18-06 10:40 PM, in We all hate this man, but I wonder why he must make us hate him... Link
most of people are scared from what they don't know wich really suck
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-18-06 10:53 PM, in Why google is the greatest thing ever. Link
Originally posted by Chaos Force
Results 1 - 10 of about 39,700,000 for Chaos Force. (0.39 seconds)

Appreantly, I'm a game. I never knew that.

you're so lucky, I wish I was a game too, I got most of the site because people do a misuse of the word 'Bio' to mean healtly or Biography


(edited by Bio on 04-18-06 09:54 PM)
(edited by Bio on 04-18-06 09:54 PM)
(edited by Bio on 04-18-06 09:55 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-19-06 10:41 AM, in That one Mega Mole Pointer.. Link
I have that adress in my SMW hacking note, but I can't post it now because I'm on my school CPU


(edited by Bio on 04-19-06 10:10 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-19-06 11:03 AM, in What's your weapon? Link
Hex editor: XVI32
Assambler: SPASM(am I the only one who use assambler?)
Emulator: ZSnes / FCEUXD
Debugger: Geiger's Snes9x Debugger / FCEUXD
GFX editor: YY-CHR
IPS patcher: Lunar IPS
SNES->PC->SNES: Lunar Address
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-19-06 01:19 PM, in That one Mega Mole Pointer.. Link
change 0x0189E8 to 80

also, mega-mole code disassambly(currently incomplete):

Mega-mole specific code start at Snes $038770
JSR $883F |settting the graphic
LDA $14C8,x|load sprite status
CMP #$08 |check If sprite is active
BNE $8733 |If not, exit here
JSR $B84F |used to keep the code from getting activated when sprite is offscreen
LDY $157C,x|load direction in Y
LDA $876E,y|load accumulator from 0x1896F+Y
STA $B6,x |store accumulator to X speed
LDA $9D |when removed, the sprite stop moving and interacting with Mario
BNE $8733 |used to keep the sprite from moving during Mario death animation
LDA $1588,x|load sprite position status
AND #$04 |check bit 3
PHA |push the result
JSR $01802A|used to make the sprite move
JSR $018032|used to detect colision with other sprite
LDA $1588,x|load sprite position status(again)
AND #$04 |check bit 3(again)
BEQ $87A3 |If the sprite is in the air, branch to 87A3
STZ $AA,x |store Zero at Y speed
PLA |pull accumulator
BRA $87B2 |branch to 87B2
PLA |pull accumulator
BEQ $87AB |If in the air, go to 87AB
LDA #$0A |load 0A to accumulator
STA $1540,x|store 0A to 7E1540 maked as 'Spin Jump Death Frame' in the memory map
LDA $1540,x|
BEQ $87B2 |another branch for if the sprite is in the air
STZ $AA,x |make sprite fall, If he is in the air


(edited by Bio on 04-19-06 12:22 PM)
(edited by Bio on 04-19-06 12:46 PM)
(edited by Bio on 04-19-06 01:44 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-19-06 02:44 PM, in That one Mega Mole Pointer.. Link
d'oh, try changing 0x0189E8 to 80
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-19-06 04:53 PM, in Acmlm user's avatar, and their effects... Link
I'm not sure if my avatar or my layout mean something else than 'Metroid fan'
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-19-06 07:38 PM, in Super Mario: The Crystal Gateway - So Far Link
Originally posted by Skyon
Please post screens of your hack before posting the title, it makes it better for the rest of us!

Originally posted by Magic_Vampire_Joe
For now here are some screenshots -

http://www.freewebs.com/supermariocg

C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-20-06 12:08 AM, in Acmlm user's avatar, and their effects... Link
Originally posted by Alastor the Stylish
Holy wow. Did someone here actually say something not nonsensical?

meh, guess why this forum is called Craziness Domain


(edited by Bio on 04-19-06 11:08 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-20-06 12:15 PM, in That one Mega Mole Pointer.. Link
are you changed the good adress, its 0x0189E8 not 0x0189EB, I tested and it worked fine


(edited by Bio on 04-20-06 11:16 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-20-06 01:40 PM, in That one Mega Mole Pointer.. Link
I don't know what wrong I tested it and it worked fine, changing this adress should skip the rideability code
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-20-06 02:20 PM, in That one Mega Mole Pointer.. Link
Originally posted by Stifu
Maybe both of you guys should try doing it on a clean ROM rather than on your hacks, just in case.

this isn't the problem, I tested with a hacked ROM
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-20-06 07:30 PM, in Christianity, abortion, and the idea of punishment for sex Link
Originally posted by Silvershield
Human is any being with the genetic code unique to the species Homo sapiens, strictly speaking. A two-second-old zygote has that DNA, just as an 87-year-old man does. Both are to be protected as human beings.

Edit because, apparently, all humans can be classified as "Home sapiens." Silly me.

then, according to what you said, we will just have to change the DNA before doing the abortion, so I won't going to kill any human. or I could change your DNA and then kill you, and I won't have killed any human

to be a human, you need a human brain, a human heart... a feotus don't have that, a feotus is made from stem cell, wich I consider the 'material' to build life, because technicaly, we could build rabbit from stem cell that come from a human feotus
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-20-06 07:54 PM, in General Project Screenshot Thread Link
another update, guess what I changed

Goal card give item

Also, I have expended the status bar and I'm working on the air meter(It will take a while because the PPU hate me)
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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