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Acmlm's Board - I3 Archive - - Posts by Tatrion |
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Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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People always call me by my first name. Last name if they don't like me... I've never gotten a nickname of any sort... | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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What were advertising companies thinking when they made spyware? If anything, it causes people to resent your product since the company associated with it screwed your computer. | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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Well, as a famous quote from Homer Simpson, "Trying is the first step towards failure."
Oh wait, that's just my philosophy on life In your situation, I suppose you could probably just forget she exists. |
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Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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You can't just drop a bullet bill generator in a Red-gradient memory map level? I remember reading that you can't add OBJECTS to a red-gradient, but I think you can add sprites. | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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Erg O.o Those are messed up... were you just typing in random code or was there a method? | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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Well I know this is going to sound like I'm flaming you but... since you're going to be replacing the overworld anyway (right?), does it really matter that much? | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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I don't have a job... mostly because I can't drive either... | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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Delete the old overworld and start building a new one. The graphics are messed up because the tiles are all different now. | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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Ok I booted SMAS on my emulator... I ducked on a slope as hammer Mario and I did not slide. As soon as I got hit while ducking on said slope, I started sliding. Hammer Mario CANNOT slide. | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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I'm a good person generally; but I can be randomly evil. | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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gameplay/ level design/ etc.
If it's not fun, it's a waste of time. |
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Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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So, I went through and read the entire archive. 5+ hours of reading time
Good thing randomly violent webcomics don't make randomly violent people. I wonder what Chappy thought was gonna happen when he grabbed Beireia's... yeah. |
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Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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It would probably be easier to move them to a different level. Yohsi's house displays message 1 if Yoshi has not been recovered, and message 2 if he has. | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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You can always redirect Yoshi's house to a different level. Not sure if that changes the ending or not, but I assume it would. | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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Obviously old school Robotnik, who I also voted for. | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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Well, there's a small list in the Lunar Magic helpfile, but mostly you just have to put your object onscreen, then change random colors into something noticable, then when you change the color you want, close the editor without saving, reopen it and just edit that color. | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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No.
Have you ever attempted homicide? |
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Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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Hmm, you are posting comics totally randomly. Whats your method? Random integer( 1-whatever?) | |||
Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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Ok I finished the Map16 FAQ... tell me if I left out anythign important....
~~~~~~~~~~~~~~~~~~ How to get started with, use, and master the Map16 editor First off, the most important thing you should know about the Map16 editor in Lunar Magic is the F9 key. This key will save your changes you make to the Map16. This is THE mistake the 99% of newbies make when using the editor. I'll repeat for emphasis - PRESS F9 TO SAVE PRESS F9 TO SAVE PRESS F9 TO SAVE Now that that's clarified, onto the actual use of the editor! ~~~ Section 1- getting started ~~~ Subsection 1- what is the Map16 editor? The Map16 editor is one of the most powerful tools in Lunar Magic (Which I will refer to as LM from now on). It is used to decide what graphics, properties, layer priority, and more a block will use. There are $0F, or 16 in decimal, pages for you to use for foreground blocks (layer 1), and a further 16 pages for background (layer 2) objects. In case you don't know hexademic counting, or base 16, it works like this in Map16 editor - Decimal (base 10) on the left Hexadecimal (Base 16) on the right 1 = 0 2 = 1 3 = 2 4 = 3 5 = 4 6 = 5 7 = 6 8 = 7 9 = 8 10 = 9 11 = A 12 = B 13 = C 14 = D 15 = E 16 = F This is not essential knowledge. It is only to show that the first page is represented as page $0 ( the dollar sign means the number after it is in Hexadecimal (Base 16)), and that numbers above 10 are represented as letters. Other things inside the editor will also use the Hexademic system. I'll talk about these later though. subsection 2 - What exactly does the Map16 editor do? Like I explained above, it determines what Graphics, properties, etc etc blocks in Super Mario World have. Graphics are determined by what 8x8 tiles make up a 16x16 pattern (explained later) and properties are determined by what block you set your block to act like (also explained later). ~~~ Section 2: Using the Map16 editor ~~~ Subsection 1: The basics So obviously, the first thing you will want to do is open the Map16 editor. Do this by going to the LM menu command "editors" and clicking "16x16 tile map editor window". Try doing this in a blank ROM first so you can practice, before using it inside of your hack. Make sure you make a backup... Next, you should probably see a bunch of random stuff on a screen with a few buttons and some information on the bottom. This is the main page of the Map16. Some of the navigation commands for this are the up and down arrow keys, to move up and down, the page up and down keys, to change the pipe palettes (I'll explain), and the function keys (F 1-12). A right click will paste the currently selected tile to the mouse position. A left click will select a tile. This tile will appear on the lower right. A ctrl + left click will copy a tile to the clipboard, and a ctrl + right click will paste it. Holding down alt+ right clicking will paste a tile without its gameplay setting (I will explain). F9 will save the Map16 data. But you should know that. All unsaved changes will be lost if you switch levels before hitting F9!! F5 will export the current Map16 FG data (pages 0-F) to a file (useful for making backups) and F6 will load it. F7 will export all the BG Map16 (pages 10-1F) data to a file, and F8 will load it . F2 will export the only the current page of Map16 data from the ROM, and F3 will load it back in. Unlike the other export and import keys, these two will also save/load the Map16 Gameplay settings for the tiles in the page, if applicable). Vertical pipes use 4 sets of Map16 data, and the set it uses depends on the screen number in the level. Page up or down will change the displayed set. Subsection 2: The specifics When you select a tile, it will appear in the lower left corner. Click 16x16 attributes to modify this tile. The first four values are what 8x8 tiles make the 16x16. There are always four. To see what GFX the tiles are, open the 8x8 editor and rollover a tile. You can only choose tiles between values $0 and $1FF. Next are attributes. The first scrolldown will change what palette the tiles are rendered in. You can modify the palettes in the Palette editor. Next is layer priority. You can choose if this tile will appear over or under Mario or other sprites. Lastly is gameplay settings. This will select what original tile you want this tile to mimic. Some common ones are - 130 - mimic cement block 25 - mimic "passable through any side" block 12F - Mimic black piranha 106 - Mimic clouds (passable through bottom, but can walk on) Once you make your tile, paste it by right clicking on a blank tile. Do not put it on the first two pages. Only put it on the third page if you only want it to appear on just the tileset you're on. Before you paste it, you can press the "Flip X" or "Flip Y" button to flip it in that direction. You can also edit one 8x8 tile by clicking it on the big 16x16 tile, then clicking 8x8 attributes. Most attributes are the same as 16x16. The first two pages are the original Map16 pages used by the original game. Modifying these is not recommended, though you can copy these tiles to other pages. These pages will change depending on what tileset you have loaded. So loading a rope tileset will have rope tileset tiles on it. Also, some tiles do not change, no matter what the tileset is. An example of these are cement blocks, or turn blocks. The next page ($02) is a custom page you can put anything you want onto, but it is tileset specific. The last 13 are more custom pages, but they are static. The next pages ($10-$1F) are background tiles. $10 and $11 are the original sets made by Nintendo, and the rest are an extension. These are basically the same, but do not have a gameplay setting. ~~~ Section 3: FAQ (Frequently asked questions) ~~~ Q : Help! I saved the level, but my map16 data didn't save! I lost it all! A : When you finish using the map16 and are happy with the results, you MUST use F9 to save. Q: I put my tiles down, and pressed F9 to save, but they only have graphics in one level! In all the others, it's a blank tile! A: You put that tile on the third page. That one is tileset specific, so any tiles you set will only appear on that tileset. Try moving that tile to the fourth through sixteenth pages. ...have more questions? PM Tatrion on the board. ~~~~~~~~~~~~~~~~~~~~~~ And that's it. |
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Tatrion <_<; Since: 11-17-05 Last post: 6314 days Last view: 6313 days |
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To answer your question, the board was reset so XKeeper could revert it to a previous version. Anyway, welcome. |
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Acmlm's Board - I3 Archive - - Posts by Tatrion |