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05-29-24 07:44 AM
Acmlm's Board - I3 Archive - - Posts by Someguy
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Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 03-08-06 11:45 PM, in The Interactive Showdown Of Ultimate Destiny. Link
I'm not an artist even for simple things or anything so I can't help, but I can say that it sounds like it'd be real simple fun... One thing though... would you ever think about allowing something that changes the downloading of games for me from a maybe to a YES: Customizable characters(either graphics/name on VS screens/whatever and movesets from existing characters or just graphic sets ontop of existing ones?) While the selection of characters is, well, the ultimate supposedly, it'd probably be good to have a flexable character format anyway(IE characters using the same basic melee style attack code), and a net capable game with customizable characters(either sent to all users or just giving others your files) turns a game like this from awesome to super ultra awesome.

Basically, it sounds awesome, sorry I can't help with graphics any, and if character graphics(and maybe moveset)creation is allowed I would consider the game at godly status.
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 03-08-06 11:49 PM, in Idea: Metroid Online Link
Originally posted by Peardian
There's a Metroid 3?


Super Metroid. Like Metroid 1 and 2 are for NES/FDS and GB respectively.

Originally posted by Peardian
Originally posted by Cheveyo Chowilawu
I can't imagine a Geemer using any sort of weapon... or being dangerous at all, for that matter.


True, but they have the ability to scale walls and have spikes for protection. Sure, they can't use missiles... or Ice Beam. But, they could maybe... shoot exploding spikes?


I may be strange, but I'd not mind playing as the weaker enemies if they can do more then just stick to a platform, or if it can be switched at will(perhaps letting one hide amongst natural CPU enemies using the original colors, then switching to a more dangerous enemy?)
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 03-10-06 01:13 AM, in What Old One Will Be Next? Link
Originally posted by The Red Snifit
Why did Nentendo put people like, Ice Climbers, Mr. Game and Watch, and Rob in newer games any way? And if this keeps going on, who will be next? FANICOM? or what?

(Sigh, to many choices for a poll srry )

The Ice Climbers were in a game that was MEANT as both fan service, and to help bring back some old games and characters people may not know. Mr. Game and Watch is basically their way of honoring what eventually became both the NES and the Gameboy. ROB was a gimmick but a working one back in the NES days, without it there may not of been a Nintendo. It's been appearing in several games as a cameo before it became a secret playable character anyway. I also believe you mean FAMICOM, AKA the japanese NES...
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 03-10-06 01:15 AM, in something odd Link
I believe that the SFX also allowed the game to rotate sprites at will, do the fancy 3D blocks, and possibly just plain allow better processing...
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 03-10-06 12:33 PM, in Does anyone still have Bouche's custom SPCs? Link
Originally posted by blackhole89 +
If you also want my Cave Story soundtrack conversions, say so.


Uhh, sorry to barge in the topic, but.... I myself wouldn't mind those Is it the whole soundtrack, what works, or just the few demo spcs you made?

More on topic... uhh, I'll just snag that rar too, thankyouverymuch.


(edited by Someguy on 03-10-06 11:34 AM)
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 03-10-06 03:13 PM, in Upcoming Kirby Game Link
From what I remember from the apparent single video, it plays like Kirby Super Star with 3D graphics, you have the ability to ride on helpers, creating a possible four person stackup, and Kirby riding on certain ones seems to activate a Wheelie Rider style ability, as seen in one screen where he's on the new bird enemy yet has the same cap as the Wheelie Rider screenshot(and original.)
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 03-13-06 10:34 PM, in Come on, guys... Link
I used to be in the Story Forum quite some time ago, but I never could catch up with everyone, and I was also... well, quite stupider back then. Now that it's.... now, all the stories with people like Kirbynite are already started and I doubt I could catch up all the same. Same for the sim battle forum, except that I just forget about anything I start in.

On the topic of Habbo Hotel, I used to try and listen in on conversations, till someone noticed me and I paniced. Yeah, I'm a smoothy spy type guy...
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 03-24-06 05:39 PM, in Zelda DS: Phantom Hourglass Link
If I remember right the game is made by the Wind Waker team, not the Capcom/Flagship team who were behind the LttP port and Minish Cap.

List of games that use the Wind Waker style.

The Legend of Zelda: The Wind Waker (3D)
The Legend of Zelda: A Link to the Past and Four Swords (2D)
The Legend of Zelda: Four Swords Adventures (2D)
Navi/Tetra's Trackers (3D/2D)
The Legend of Zelda: The Minish Cap (2D)
The Legend of Zelda: Phantom Hourglass (3D)

Well... that is kind of alot, though only two(now three) of them were 3D, and apparently in the Wind Waker timeline. Here it is grouped into groups.

The Legend of Zelda: The Wind Waker (3D)
Navi/Tetra's Trackers (3D/2D)
The Legend of Zelda: Phantom Hourglass (3D)

The Legend of Zelda: A Link to the Past and Four Swords (2D)
The Legend of Zelda: Four Swords Adventures (2D)
The Legend of Zelda: The Minish Cap (2D)
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 03-25-06 10:21 PM, in Mega Man goes "Hot Coffee"! Link
I hoped the costumes were stored online and actually downloaded, thus meaning endless amounts of visual content such as costumes... oh well.
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 03-28-06 11:47 PM, in Mario graphics in "Ninja Warriors Again, The (J)" Link
Would the game happen to be a port/remake of a NES game? Perhaps they based it off of how Super Mario All Stars did it, and left some graphics in by mistake?
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 03-31-06 01:24 AM, in Super Mario 64 ROM Extender 1.1b Official Release! Link
Image hosting by Photobucket
Image hosting by Photobucket

It was the first thing I could think of that was of fitting size.
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 04-02-06 10:55 PM, in SMW Mario's Spin Jump Link
Pardon the invasion, but would there happen to be an offset that instaid, simply disables the spinjump's ability to jump on any enemy?
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 04-02-06 11:04 PM, in Silpheed + PS2 + Tray stuck closed = ? Link
I am far from an expert, but are you sure there's no noise? Put your ear to the tray area and listen to see if anything is moving at all. Not that useful advice, but it could atleast help others on here help you.
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 04-07-06 02:24 AM, in Wi-Fi Connection and Linux Link
Wow, this is amazing, and all this without any mods to your DS or computer? I could do homebrew things with my DS without a wireless card? I already wondred if that would be possible sooner or later, using the wifi adaptor to send things like ds download plays to your DS... but using it to tunnel offline DS games? Imagine.... Meteos online. You are amazing.
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 04-14-06 04:31 PM, in Kirby vs. Shy-Guy Link
Originally posted by Peardian
Rollin' rollin' rollin'...


Comment: Personally, I'd take the logbook.

You won't believe what Kirby does in the next Kirby vs. Shy-Guy!


I can't help it, that was one of the funniest things I've read all day, the world's largest foam peanut. "I'll take the peanut!" XDDD Poor Yoshi though, he's all sad. =(
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 04-18-06 01:15 PM, in Make your own layout! Link
Because of some fancy video hardware thingy, videos in some programs are all unable to be print screened, I am guessing he tried to take a pic of a video that appeared overtop of the layout when the program was paused and minimized, resulting in a screencapture of simply the page.
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 04-30-06 03:55 AM, in Remember the Sega Fantasy 6 flash movie? Link
Me and someone else have started a thing to get the one who translated it to translate the other two of the series. I'm trying to post this to as many boards as I can, so we can atleast get 50 signatures. This is the someone else's own words.

I know the person that translated Japanese Flash movie Sega Fantasy VI.

His real name is Gabe Glick, and his AIM is ANT Link15.

He says if he gets enough signatures of people that wants both Sega Fantasy IV and V to be translated, that he will do them.

He says that he would like to get donations, if anyone would like to donate. A sum of 500 dollars would motivate him to work

on them even faster. Donations are of course, optional.

The more signatures, and the more donations he gets, would get the two Japanese flashes done even faster.

This is the site of the Japanese Sega Fantasy flashes:

http://www.hcn.zaq.ne.jp/cabic508/rsf/

This is a link to the English one that he translated:

http://www.dontpressstart.com/pro/SF6/SF6-2i.swf

So what are you waiting for?

Sign!
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 05-06-06 04:24 AM, in Kirby vs. Shy-Guy Link
I love how you left the original BG that was "drawn" on the plank when they went into battle... You're so imaginitive, I doubt I could think of what attack he'll use.
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 05-08-06 11:07 PM, in Kirby vs. Shy-Guy Link
Spoiler:
BG held out his right arm, our left, before he dissapeared, so perhaps that means he attacks Kirby?



(edited by Someguy on 05-09-06 11:07 AM)
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6315 days
Last view: 6309 days
Posted on 05-12-06 08:57 PM, in Kirby vs. Shy-Guy Link
Holy crap, I knew you could sprite some with those small SMWar sprites, but those are awesome, and quite like how M&L might do it too... you wouldn't happen to have a sheet of them would you?
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Acmlm's Board - I3 Archive - - Posts by Someguy


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