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06-15-24 05:46 PM
Acmlm's Board - I3 Archive - - Posts by Thexare
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Thexare

Metal battleaxe
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Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-11-06 03:22 AM, in Little inscriptions under your name Link
Originally posted by Silvershield

In any case, I wonder why I'm not allowed a custom title. I've had one in previous incarnations of the board by slowly but surely achieving the requisite post count; but, in my personal crusade to avoid any post that even resembles spam, I'll never reach that point again .

If you've been eligible before, you still have to ask for them. Even then you might not get it.
Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-11-06 03:49 AM, in Idea: Metroid Online Link
Hey, I can help with the moderation spot. I'll probably "partol" a lot.

by which I of course mean wander aimlessly.

Gimme a tileset (that is, the images. ) and I can put together a few area ideas. Not sure that they'll always fit what you need, but I tend to get a lot of game-related ideas at work. It distracts me from the stupidity. It may be better to, instead of giving me a specific task to work on, tell me some of the areas you have in mind; if I get specific inspiration on one, I might wind up getting a nice chunk of it made, given a few days that I'm off to work on it.

What's the plan for things only being broken with certain beams?

Speaking of, what weapons will the humanoid characters (as in, not monster-like =/) have access to? I had some ideas, not all from Metroid... I don't know how feasible any of these are, but they're just ideas.

Mirror Shot - Bounces off one object or enemy in the opposite direction, doing damage. Can potentially (but very unlikely) hit two enemies.
Ice Beam - As Metroid's. Greatly lessened Freeze effect on players (maybe slowdown instead of freeze?)
Wave Beam - As Metroid/Super Metroid's.
Electroshot - Metroid Prime's Wave Beam. Used to activate electrical things?
Plasma Beam - Y'know, short-range flamethrower.
Bomb/Power Bomb - As the normal.
Static Pulse - Bomb. Disables mechanical enemies, weakens players in Power Suits (Samus, for example). Can also temporarily shut down mechanical objects as needed.
Blast Missile - Missile with a very large area of effect. However, it's somewhat weak.


Also, perhaps you could have a non-armored human player? That'd require custom sprite work, of course, but given that we have Suitless Samus in Metroid as a base, it shouldn't be too hard. The Suitless character would have less attack power and defense, but it would be immune to the Static Pulse and could jump higher (not weighed down by the heavy suit).



Alright, it's 2:47 AM now, so I should stop thinking and start sleeping.

Oh, and I can't program. At all. =/


(edited by Cheveyo Chowilawu on 05-11-06 02:49 AM)
Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-11-06 03:50 AM, in Sold my DS and GC games Link
Originally posted by Skreename
Because every single girl in the world does that? News to me. Moreover, I don't remember a single one of your posts NOT suggesting something directly dealing with having sex with them; why does this seem like the appropriate suggestion for this particular topic to you?


I've been trying to avoid this because it seems too spammy, but...

This guy wins. Nothing else I can say about it; he's saying everything I want to, and in a far less assholeish tone than the one I want to use.
Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-11-06 11:28 PM, in Best game find. Link
Nothing special on my end...

Xenogears used for $34, Final Fantasy Origins and Chronicles used for about $25 total... that's the best I can think of. =/
Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-12-06 02:15 AM, in Idea: Metroid Online Link
I'm not so sure about the tileset actually working out well, but meh, it was a first attempt.

The basic idea is that after you complete your training, you're sent into a cave that's a common nest of petty bandits, as a test to see if you're ready to go on your own (the final part of Training, before the game itself, in other words). The cave would look rather different from Zebes, since it's on a different planet altogether, but it would contain some simple puzzles that the thieves rigged up.



This is the entry to the cave. On the far right side, you can see the seven tiles I made for it - every other tile in the cave is simply a flipped tile from the set. The metal piece sticking out of the wall is supposed to be a lift that the cave's previous inhabitants installed, but I can't animate things In the middle is supposed to be acid, but I couldn't get a good color for it from Paint's default set, and didn't feel up to making a new color. Each tile is three solid colors or less, plus Black (which would be transparent).

Also, I know it's kinda plain, but I was more focused on getting an idea out there before I forgot it.

Also, to help with arranging things properly, I made a grid of 16x16 squares. Here, this may help you all.

Edit: If the tileset sucks, please tell me so I can try again. If it's just a palette thing, then see if you can fix it, that shouldn't be too hard, but if it's the graphics themselves, I'll look into it. I was going for a more natural cave with various gadgets installed sporadically, since the bandits you're sent after in this early practice mission aren't as organized or powerful as the Space Pirates. But trying to shade that in the NES-style limitations wasn't very easy, so I instead went with different varieties of rocks shown in the ground.


(edited by Cheveyo Chowilawu on 05-12-06 02:06 AM)
(edited by Cheveyo Chowilawu on 05-12-06 02:07 AM)
Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-12-06 02:23 AM, in Sold my DS and GC games Link
Originally posted by Colin
WTF is this thread doing in General Gaming NOW?


Laziness, mostly, and the fact that it is still (very, very slightly) linked to games in some sort of way. I think.
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Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-12-06 06:46 PM, in Idea: Metroid Online Link
Well, I can make the entirety of the cave, I just wanted to get the entryway made while the idea was still in my head.

Comments on the tileset though? Now that I'm more awake, I'm not liking it as much, but I tend to be overly critical of myself...
Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-12-06 07:11 PM, in Timer again Link
There's no timer, that's a counter of logged queries in the last couple minutes.
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Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-12-06 07:50 PM, in Do I Really Warrant A Ban?!?!?!?!?!?!?!?!?!?!?? Link
Aye, agreed.

But just for the record, I'm against banning Wurl. There's much worse out there.
Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-12-06 09:22 PM, in Idea: Metroid Online Link
Originally posted by Peardian
It looks pretty good, but it could use some touch ups, such as doing something about the little bit of black on top of the ground tile. Sure, it gives it an uneven surface look, but it creates lines when stacked. That, or you could create another tile specifically for the rest of the ground.

Well, without that, it'd look way too plain, so... shouldn't take too much to slap together a quick improvement.

Before I do that, though, anything else you can see? May as well do it all at once.
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Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-12-06 11:50 PM, in Sold my DS and GC games Link
Originally posted by Skreename
Sorry... I'm probably drifting towards spammy/flaming posts.


No, no, please continue if he keeps this up. You're doing a great job!



Or that's what I WOULD say if the topic creator wasn't banned, rendering what this topic has turned into entirely pointless. Due to ban of topic creator and what the topic at hand is, this gets killed.
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Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6327 days
Last view: 6326 days
Posted on 05-14-06 12:15 AM, in Idea: Metroid Online Link
Originally posted by Riku
Besides... It's the very start. Newbies would be crawling EVERYWHERE in that place.


Actually, if possible, I'd want my cave to be set up so only one person is in it; everyone gets their own copy. It's supposed to be a test, after all.

Yeah, the rest of hte game... well, there'd be two things we could do. One option is to limit the number of people on at a time; provide more than one "world" to make up for this. That'd help prevent overcrowding. However, staff would be required for each world. Two variants of that idea, as well, one which acts as entirely seperate servers, storing different character data and allowing for a public test area that won't interfere with the rest of the game, and one where the same characters are used universally. Personally, I favor the first with a Maple Story-like approach (multiple "channels" for each world, which do the crowd prevention)

The other's just making really big areas that'll seem too open and not very metroid-like if it's a quiet day.


Also, would there be any sort of economy to deal with? I imagine the missions would have some sort of monetary reward (why bother risking your life otherwise?), but all I could forsee that being spend on is health and ammo, unless the normal Metroid weaponry is used more for puzzles and nifty special effects (like the Wave Beam) and you instead purchase or find the other weapons, but that seems rather non-Metroidy.

And what of Player vs. Player content? Considering that a game like this would definitely involve a certain amount of skill, I'm sure people would want to test themselves against each other.

Naturally, it's possible for the game to be enjoyable without that stuff, but all these questions must be answered; it's good to know a lot about the game you're going to play before you dive into it, and that's even more important when you're actually making one...



(edited by Cheveyo Chowilawu on 05-14-06 01:48 AM)
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Acmlm's Board - I3 Archive - - Posts by Thexare


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