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06-29-24 02:51 PM
Acmlm's Board - I3 Archive - - Posts by pikaguy900
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pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-10-06 04:39 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Do the addresses work on both Green Shell blocks? Also, I think that 1-Up Mushroom is too much. I don't want to limit Yoshi, so I'd rather make it a simple coin. Thanks for reminding me about that!

Edit: Uh-oh... The Yoshi Block (Map16 Block 126) spawns Sprite 2C (according to SMWCentral's ROM map), the same sprite I want to spawn... Fortunately, there's also an address that tells what sprite pops out of that egg normally and what pops out when you have Yoshi. ...You know, since I have no idea how normal Blocks can spawn a coin that automatically gives you a coin, I had to choose Sprite 21 (Moving Coin) as the sprite that pops out of the Block when Yoshi is present. If it works like I think it works, I'll see if I can find another block I'll never use and replace its sprite with the Moving Coin, and use it in a level with Wario Land ExGFX. Hey, Wario Land GFX, Wario Land blocks.

Anyways, I'll see if this works (Though I doubt it). One last question: How do I change the description of the block?

Edit2: Nevermind about that. It didn't work. It still spawned a Green Yoshi... Is it possible to make the Yoshi Egg into a Custom Sprite, so it can replace a certain sprite and I can place it in a block?


(edited by pikaguy900 on 12-10-06 03:54 PM)
(edited by pikaguy900 on 12-10-06 04:02 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-10-06 05:19 PM, in December 2006 ACS Rankings Link
....Thanks a lot. Now I crave cookies myself. Especially Chocolate Chip. Thanks a lot for making me hungrier.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-11-06 03:00 PM, in RELEASE: Slope Edge Fix v1.0 Link
*downloads* You had me from the mention that the included patch will allow some custom blocks to take effect even when Mario is standing on the corner of it.

I'll use your Custom Block, too, though.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-11-06 04:07 PM, in RELEASE: Slope Edge Fix v1.0 Link
I've found a dastardly bug in your reserve2.ips patch- It makes sprites go through custom blocks! This is bad! I can't have that happening! Do you think you can fix it?
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-11-06 05:13 PM, in Odd problems... Link
Oh please no... Not again...

I'm having problems with the Mario-Only and Luigi-Only Blocks in BlockTool again. Like last time, I've used SWR's fix for them that makes the Mario Block rewrite "Mario" in the status bar. Like last time, THE BLOCKS WON'T WORK. Neither Mario nor Luigi can make the blocks work (they're solid for BOTH of them), and I've tried setting them to different act like settings, but nothing is working. I seriously need help on this. I really want to use these blocks, but... How can I if they refuse to work? Worse yet, neither the original blocks nor the readme for the fixed ones say what the blocks are supposed to act like. Someone on SMWCentral had a problem with them not working, and was told to make them act like Block 40. I did that, but they were solid for both Mario and Luigi. Setting them to 25 does the exact same thing. Did I change the wrong offset things in BlockTool? The readme says to "change the block offsets of 184 to 31", 185 to 62, and 186 to 70. Doesn't that mean I have to change the Above, Below, and Sides offsets to those numbers, or do I also have to change the Sprite Offsets to those values, too? (See, this is why I named this thread "Odd Problems". )
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-11-06 05:30 PM, in Super Mario's Treasure Hunt - World 2 Demo Link
For those gaps, you don't need ExGFX experience for that- You can either square out the blocks more (so there's no gaps between them), or just simply add some dark blue to the spots where the "invisible" black is (the first black). It's as simple as that.

I happen to like hard things, so I'll give this a whirl. The only problem is, I tend to use savestates a lot. You don't know how many times I've made a savestate just for ONE LITTLE JUMP. What's worse, I make them while playing SMAS, because I can. Make me play it on an SNES, though, and I'll play through it without savestates. ...I've done it all my life, after all.
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-11-06 07:19 PM, in Remapping the P-Switch? Link
New question: At x1098C, what hex number should I use to make the Bouncing Block sprite use Palette 6? I don't want to have to make the sprite be red or blue (because it uses Palette 8, the last 8 colors of it, and Palette 8 only has red and blue for Mario to use), I want it to have the original colors. At x1098C, all I see is...

00 01 07 00

What would I change there to get Palette 6?
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-11-06 08:03 PM, in Early Preview: Super Mario Alchemy: The Mushroom Elements Link
Edit: Hurray! They showed up!

1: Same old, same old. If you're using LM 1.63, why not change that level and make your own movements for it? It'll look better- trust me.
2: Yes. Yes it does. Camouflaged pits, Spinies, Bullet Bills, Munchers, and Liktus? OH MY! I couldn't resist. XD
3: It's an okay shot, but the ground palette should be changed. Might I suggest checking "Use Custom Palette" and changing all that brown into darker shades of green?
4: Oooh... It's empty. O_o You should add some Boos and Eeries to this screen. Makes it better. (And harder.) But for a REAL challenge, use the Eerie Generator instead.
5: Ooh, how mysterious. Make sure p[eople can't get 30 coins very easily in that level (or be able to get there easily, for that matter), lest you give them an opporunity to gain INFINITE LIVES.
6: Again, nice, but it could use some custom palettes. I'd suggest making the purple into very light blue. Or, better yet, for some realism, take the Dark Blue Water (Both surface and below-surface parts), place it somewhere that the hack isn't already using GFX, and make it use Palette 4. This makes it very light blue, and make the pieces act like lava pieces (or whatever that purple "goo" is, but I'm sure it's lava). Then you can pass it off as super-frigid water that freezes you solid and makes you lose a life if you fall in it. That's more realistic than lava. Seriously, who puts lava tiles in an ice level? It look out of place. Just my 2 bits...
7: Onoez... Mario's 'bout to DIE... I seriously hope you don't have only 1 question block in that level. If it's not a late level, make sure it has enough ? Blocks so you can at least be Super Mario for the hard parts. It's not fun having to avoid getting hit even once just to have an easier time getting through a level. It's worth it if it's required to reach the SECRET exit, though. That is, if the Secret Exit isn't required to beat the game and the normal exit is. If they're BOTH required (meaning you can take one or the other and it doesn't matter), make sure they aren't hard to get to (according to what world they're in and how far along in the hack they are).
8: Yet again, a screen that could benefit from custom palettes. I'd suggest getting rid of the colors you have now. I've generally found that those colors only seem to work on a very few tileset settings, like Underground....

All in all, you've got some nice screens. Keep it up!


(edited by pikaguy900 on 12-11-06 07:06 PM)
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-11-06 08:56 PM, in Alpha Test, Super Mario World 1/2 Link
It's FuSoYa, okay? By the way, you can easily get Lunar IPS from SMWCentral. Check there first. You'll also find LM 1.63, which I think you should get. You've obviously got an outdated version. ...Either that, or the Chelsea code is permanent...
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-11-06 09:47 PM, in Hack Preview: Super Mario World: Pipe Panic (Tentative Title) Link
In case you hadn't noticed, I've started a new hack, this time with SMB3 GFX. (So let me go ahead and say... Thanks for the GFX, Pac.) I'm utilizing ExGFX as much as I can, and Extended Animation Frames is REALLY helping. This hack is packed with custom blocks. I've gone overboard, though. Here's a peek at some of the custom blocks you can expect:

-SMB3 Pipes by MikeyK
-Smashable Brick (only because I didn't like BMF's blocks breaking with a spin jump. They're still in the hack, though. )
-P-Switch Hold Block
-Silver P-Switch Hold Block
-Reverse P-Switch Only Block
-P-Switch Only Block
-P-Switch Block
-Silver P-Switch Block
-Mario Block
-Luigi Block
-Locked Door Key Blocks
-Locked Doors
-Movement Down blocks (for SMB3 waterfalls)
-Wrap-Around Blocks
-Teleport Blocks
-All Frozen Blocks
-Invisible Midway Point Block
-Many more!

Yep, I plan on switching between Mario and Luigi on the fly... in later levels. For now, they're a big no-no. However, to counteract the whole status bar change, I've taken out the character counter. Instead, it simply has a big yellow "LIVES" there. I'd use SWR's fix, but... It makes it impossible to react to the Mario-Only and Luigi-Only blocks. I even have a fun puzzle set up in the first level that uses a Movement Down Medium Block, a Locked Door Key 4 block (I made it a Blue Key, and the Locked Door has a big Blue Keyhole on it. Hey, Blue is my favorite color. ), and a P-Switch Block (I refuse to call the switch a POW Switch. It doesn't do what the POW Block does, and it doesn't say "POW" on the switch- It says "P".). Hit both blocks without falling into the bottomless pit, get out of the current, race to the Locked Door, jump over P-Blocks (Blocks with a P on them that become solid after activating a P-Switch), and duck under some Locked Door Init. Blocks. Sound fun? =) It shouldn't be- The current is too fast. Oh yeah, I'll still work on my previous hack. (Just so you know, I have a name for it- Super Mario World: The Secret of the Blueberry Sea. The Blueberry Sea is World 4, by the way. ) I just can't work on two things at one time. XD So far, I have no idea for a story, and I'm not even finalizing the name yet. I had an idea to make all the worlds Pipe based, each with its own colors. World 1 is Silver Pipeline. Because it's a Pipe world, each inch of solid ground is... PIPES! And what color would they be besides... SILVER? XD Part 2 of Silver Pipeline 1 has those cool SMB3 Pipes by MikeyK, and plenty of... WATERFALLS!!! Yep. There's a leak in the pipes. Who else but Mario is there to fix them? However, Silver Pipeline isn't just pipe levels. Oh no, there's also 3 water levels, and a castle that has NOTHING TO DO WITH PIPES, except maybe for a few SMB3 scrolling pipes. =)

SCREENS?!?! OMG:

Mario, a Buzzy Beetle, and a Chuck. Boring. ...This level is actually packed with Piranha Plants. Why? Because they love to live.... in pipes... (Yes, I took that from PM:TTYD. WHO CARES?) But wait! That's not all! There's also...

...Goombas! And Bullet Bill shooters! You know you love 'em! =)

DID THAT PIPE JUST FIRE A BULLET BILL?!?!
Yes, I placed a Bullet Bill shooter sprite RIGHT THERE ON THAT PIPE. I did it because I can. That, and I though it looked cool.

It's time for another exciting roudn of...

WHEEEEEEERE'S MARIO? XD

...Boring. I need to get some shots of the REAL action. Oh, if you look closely in that last shot, you'll see something important. Could it be... THE BRICK?!?! No, not the brick....

More screenies to come! ...After I can stop getting killed by my own creation.

XD Cookie to those who can correctly guess what the level's all about.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-11-06 10:17 PM, in New [spoiler] form Link
Spoiler (OMG! Sonic!):Did it work?


^ Did it work?

Also, on the mega-spoiler with "MUSHROOM MUSHROOM!" all overv it.

Edit: ONOEZ! I PUT THE WRONG CLOSE TAG! *melts like the Wicked Witch of the West*

Spoiler (Turning into a liquid):I'M MELTING!!!! MELLLLLTIIIIIIING!!! OH, WHAT A WORLD!! WHAT A WORLD....! I'M MELTING....!

XD


(edited by pikaguy900 on 12-11-06 09:19 PM)
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-11-06 10:21 PM, in December 2006 ACS Rankings Link
Originally posted by Danielle
first place?

I HAVEN'T DONE THAT IN A LONG TIME <3

*pats Danielle on the back* Hope that makes you feel even better.

Spoiler (ONOEZ):I'm having fun with this.


=P
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-12-06 11:58 AM, in Hack Preview: Super Mario World: Pipe Panic (Tentative Title) Link
Originally posted by HyperHacker
OK, so, screenshots...


  1. Nice graphics, but the background isn't great. You should consider adding more pipes further in the background.
  2. Nothing great, though the SMB3 blocks look nice against the silver background.
  3. Meh.
  4. I'm guessing those blue dotted lines are the "something important"?


BTW, if the entire game is pipe themed, the castle oughta have something to do with pipes. Even if there's just a lot of them around.

Well, like I said, I haven't decided on that yet. But even though, World 1 IS pipe-themed, so I guess I should base it around finding the right pipes to enter to get to the boss as fast (and hopefully as easy) as you can... And yeah, those Blue Outlines are the "something important". It was a joke. But can you tell what they are?

I won't ditch the SMB3 GFX, and I won't ditch the Chuck GFX. Have you played SMA4: SMB3? World-E had some levels with Chargin' Chucks, AND THEY HAD THE EXACT SAME GFX FROM SUPER MARIO WORLD. Thus, the Chucks are fine.

Chaos Force, I'll see if that's really fixes the problems with the patch on SMWCentral.

Thanks for the feedback! I'll show you at least one more screenshot today if I can.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-12-06 12:09 PM, in RELEASE: Slope Edge Fix v1.0 Link
Originally posted by BMF54123
Originally posted by pikaguy900
I've found a dastardly bug in your reserve2.ips patch- It makes sprites go through custom blocks! This is bad! I can't have that happening! Do you think you can fix it?
Huh? I'm not seeing that problem here.

All that patch is is a *very* slight (1 byte) modification to Fu's original patch, which has always worked fine for me. Is there anything out of the ordinary you've installed in your hack?

Let's see....

-Your patch to turn all Turn Blocks into SMB3 Breakable bricks (Which I'm not using, though, because you can spin jump to break the bricks. I'd be glad to hear a way to change that, though. )
-Piranha Fix Patch
-Pac's SMB3 GFX hack (Hey, Romhacking.net says anyone can use it. )
-...Custom blocks...
-"Pipes" patch for mikeyK's custom-block SMB3 pipes
-SPVertical patch for the above blocks

And that's about it. Maybe your SMB3 Block patch is clashing with your new patch?
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-12-06 12:12 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Gah. This is one of my weirdest ideas ever: A block that prevents Mario from Jumping (That includes the Spin Jump) as long as he's standing on it. I want to pass it off as a "magnetic block", ALMOST like the ones in MvDK2, where you couldn't make the Mini-Marios jump while they were on magnetic blocks. I don't know what else to describe this block as, 'cept maybe a block that holds Mario down by making him super-heavy.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-12-06 01:09 PM, in Early Preview: Super Mario Alchemy: The Mushroom Elements Link
Originally posted by Phazorite
There will be a Time Attack Mode! Well, not exactly, but some levels will have a custom block at the end that gives you a prize if you beat the level fast enough. This is the only way to get some keys *hint hint*

How in the world are you going to be able to do that? As far as I know, BMF never released those blocks he used in SMO as a "Time Attack", or did he? I haven't seen a thread about that (and there's no custom blocks for it in BlockTool), so could you explain this?
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-12-06 01:20 PM, in December 2006 ACS Rankings Link
Uh-oh... I'm tied with Xkeeper/Alexa.... O_o This is bad. VERY bad. (Who knows? By some odd happening, I might win this month. I hope not... Ugh...) The fact that I'm in 7th place makes it worse...
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-12-06 03:41 PM, in Hack Preview: Super Mario World: Pipe Panic (Tentative Title) Link
I already told you TWICE BEFORE, I'm not finalizing the idea that this hack is based around pipes, and even if I do base it around pipes, there's still going to be your average land levels and water levels (maybe some sky levels if I can get that GFX from SMB3). So NO COOKIES FOR YOU! The cookies are to those who can guess what Silver Pipeline 1 is based around (and you'd be surprised at what I'm going to use a lot in the level!). And by the way, I've never played Virtual Boy games. You're going to need to be a LOT more specific than that.

Edit: MORE STUFF!!!!

I'm using Custom Sprites now! Mostly the Poison 'Shroom, though. I changed blocks 127 and 128 to spit out that sprite no matter what.

I'm also having a problem. Remember the screenshot that showed the SMB3 pipes? Well, the level number that's in is flashing for some reason or another... The very top of the screen keeps flashing black. I believe it's because of my custom blocks, but no matter how many I take out, it does nothing to fix it.

NEW SCREENS!!!!


Onoez, Mario! You released a Poison Shroom! What are you gonna do?
Mario: "I'm-a gonna eat it!"


Poor Mario... If only he knew... (Yes, I purposely made Mario eat the Poison Shroom. Who cares? Also, those 5 blocks have been taken out. They gave you items in this order: Coin, Poison Shroom, Mushroom, Poison Shroom, Coin. Now it's just 2 coins and a normal 'Shroom.)


Here's where all the action is! I died up above (I have fish above there, and I touched one... Oops...), but I decided to go ahead and take this shot while Mario was there. XD Here, you have to swim against the currents and bounce on the Koopas without falling in the pit. I'd make it harder with some P-Switch Blocks, but I don't think that's very nice...


And here's the World 1 Map! Welcome to Silver Pipeline! All the Silver Pipes you see are levels, while the Green Pipes warp you to another location IN THE SAME WORLD. I'll make a different color for Warp Pipes that send you elsewhere... It looks empty, doesn't it? Heh, I've already got ALL THE LEVELS ready... Castle #1 is here, too. Only Silver Pipeline 1 is actually being worked on- The other levels aren't ready yet...


(edited by pikaguy900 on 12-12-06 04:35 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-12-06 04:05 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Originally posted by Digital_Mantra
I think I'll give a go at finding more items. It throws me off that I need to learn ibj for a couple of the puzzles. I was never able to time those.

Also, there are some places and items that require the shinespark technique, and no good places to build up the momentum, sure ive done it in other rooms and tried to get there with what little time I had, but still, nowhere near enough time. I suspect theres a secret item in the game which allows prolonged shinespark? I really don't know but I would like some closure on this drewseph, if you want me to keep playing your game, give me hope, give me some light at the end of the bloody tunnel!

You're not going to like this, but just so Drewseph doesn't get mad at me AGAIN, I'll put this in a spoiler tag (and I'm having a lot of fun with the new subject part. XD):

Spoiler (Most Items requiring Shinespark/Speed Booster Blast):Most of the items sealed behind those thingamabobbers (I forget what Drewseph calls them...) require you to Shinespark through MANY rooms just to get to the room where the item is located. In fact, the one near the first Brinstar elevator requires you to start in Brinstar, shinespark to the elevator, GO UP THE ELEVATOR, and continue your shinespark from there. XD It sounds WAY hard, so I never once tried it.


By the way....

Spoiler (Mockball/Speedball):I did it (In Maridia, of course. I didn't put it in the spoiler subject because I was afraid it'd ruin a part of the hack.) on one of my first attempts, and the odd thing is I did it easily, and I did it on accident. XD I was SO happy that I did it, because I'd NEVER done it before.


(I seriously hope these are closed properly...)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 12-12-06 04:12 PM, in What uses 8x8 Tile 7F in GFX00? Link
^ Like the title says. GFX00.bin ends with an odd graphic that has two arrows pointing left and right. As far as I know, there's not a single sprite that uses that tile. If there is, what is it? I want to know if it's safe for me to place squished Goomba GFX there. (I don't like the Squished Goomba using Squished Koopa GFX.) Thanks in advance!
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Acmlm's Board - I3 Archive - - Posts by pikaguy900


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