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06-02-24 12:37 AM
Acmlm's Board - I3 Archive - - Posts by Stifu
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Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-22-06 04:53 AM, in SMK title recompression issues. Link
Making him a really bad racer will also affect Bowser, though...
Also, I would have used an uppercased D for the title screen... Aside from that, not too bad.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-22-06 10:02 AM, in Here's a challenge. Link
Really nothing special, in my opinion... Looks like something I could have done when I was 6 years old. I yet have to be impressed by something Xkeeper made, in all honesty...
I know you're not trying to impress people with your graphics or anything, but even the level design is nothing to brag about... It's just simple, and that's it. Doesn't scream "genius" or anything.

To try and take away from the negativity people may see in this message (although I'm simply voicing my opinion), good luck with your stuff and I hope you end up with something good... I know just one level part isn't much at all, and you can't judge how a full hack could be like just from so little (which is also unfinished), but that's not what I was trying to do either.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-22-06 10:09 AM, in SMK title recompression issues. Link
Originally posted by Dirtbag
I'd be impressed if someone could make a title screen that was too big after LC has done it's magic.

Heh, actually, the Epic Racers one has been too big on numerous occasions... The fact I decided to give different color palettes to the drivers for the GP result screen didn't help reducing the compressed size either, among many other things. (For the clueless ones, the title and GP results screen layouts and all are both defined in the same file)

I even had to more or less randomly change pixels in the title letters to improve the compression rate bits by bits... I was around 17xx and managed to bring it down to 1E42 by doing that.
And I'm not done working on that screen yet, I still plan to make it look a bit better...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-22-06 10:11 AM, in Here's a challenge. Link
Originally posted by Xkeeper
You seem to be placing an awful lot of emphasis on the graphics, which for the Nth time are neither final nor are they actually meant to look good.

Then you misunderstood me. I even stated I knew you weren't showing off your graphics here.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-23-06 03:32 PM, in General Project Screenshot Thread Link
Originally posted by Nosuch
I don't suppose anybody has any suggestions for how I could improve it?

I'd go to Google images to get inspiration from real hokey pictures...
Also, I'd cover up those "holes" in your 3rd frame, better have black or blue around the hand rather than transparency like that...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-26-06 04:22 AM, in Sypher's Super Mario World Hack Link
ZSNES (latest WIP or SVN) has a built-in option to record videos...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-26-06 01:27 PM, in Super Mario Bros: The Castle 2 [SS] Link
Only the first screen looks any good to me (not a fan of the ground though)... All the new graphics are rips, I assume...
Castle stages obviously need some major color changes, and an actual background rather than plain black...

The 2P blocks are interesting and have potential, however I don't expect many people to play the game in 2P mode... I guess people will start 2P games even if they're playing alone...


(edited by Stifu on 09-26-06 12:39 PM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-26-06 05:40 PM, in Super Mario Bros: The Castle 2 [SS] Link
Originally posted by Earth Luigi-San
Originally posted by Stifu
and an actual background rather than plain black...


If you look closely, you can see that there's more to the BG than just black

I know, and that doesn't even require you to look closely... but that's like one (virtual) plane in front of the farthest background, if you know what I mean, even though it's probably all on the same layer.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-27-06 04:36 AM, in Secret of Mana Editor Link
Looks great to me...
I'm a big SoM fan, and always wanted to make a similar game... However, I think I'd rather hack Seiken Densetsu 3, for being a somewhat more polished / less buggy game, among other things.
The only point where Seiken 3 is inferior to SoM / Seiken 2 to me is the lack of 3-player support... but there is a patch for that, no ? At least I know for sure there's a 2-player patch for SoE...
Oh, and the item menu may be nicer, more simple and more convenient in SoM, too...

However, Seiken 3 may be too hard or take too long to hack, due to the fact you can pick 3 characters out of 6, with many different things happening depending on your choices...
Unless there's a simple enough way to define and force which 3 characters you start with, so there is only "one" story...


(edited by Stifu on 09-27-06 03:53 AM)
(edited by Stifu on 09-27-06 06:00 AM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-27-06 04:40 AM, in Super Mario Bros: The Castle 2 [SS] Link
Also, I'd use brighter bricks for the ground and darker bricks for the background, not the other way around...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-27-06 07:02 AM, in Stranded demo release Link
Looks good... But I don't like that big Mario sprite. Besides, the view angle is different whether Mario is little or big, which isn't good to me.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-27-06 09:36 AM, in Mario's Lost World, first screens Link
Just found this thread... or at least I just decided to take the time to reply to it.
Sorry in advance if I say stuff that's already been said, or that has since been corrected, but I can't be bothered going through 5 pages...

Assuming your game still looks like what can be seen in the first page of the thread:

1- Yet again, I don't like that Mario sprite (I prefer 3/4 view angle)
2- The title letters don't stand out enough. There's not enough contrast with the background... I think you should either make them brighter and the background darker, or the other way around... or even simply add some kind of frame behind the letters, to make sure it stands out enough.
3- I'm not a fan of those leaves that seem to be floating in the forest backgrounds...
4- The map needs to have colors closer to the actual stages, those look like the original SMW colors if I'm not mistaken...

That aside, it looks good... Keep it up.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-27-06 10:27 AM, in Mario's Lost World, first screens Link
Originally posted by icegoom
Is there a version more recent than 1.42?

Yes, as I said: either WIP (Work In Progress) or SVN (SubVersioN, more recent than WIP and can be optimized for your computer).
WIP: http://zsnes.ipherswipsite.com/
SVN: use zget to compile easily

Originally posted by icegoom
I looked to see if there was any way to save an .avi or anything, but all I could find was the ability to record .zmv's.

The above versions can directly record AVI, but it's also possible to convert ZMV to AVI.

And okay for your answers, good.
Good luck.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-27-06 10:52 AM, in Stranded demo release Link
Started playing the game a little, just beat the 1st level... Seems a bit hard so far (although I managed to make it without losing a life)...
And at the beginning of the 2nd level, a text block says "Take this power-up", but I was surprised nothing seemed to show up... but it's actually referring to the cape that's a little farther.

Edit: nice you could make SMB3 fire spitting plants... By the way, in the 3rd stage (not counting the secret one), there's a place where a text box tells you you can stomp on goombas to get accross the spikes... Well, they aren't really goombas, are they ? I just assumed you made that text box before changing the goomba sprites, but you may just want them to be goombas actually... (Edit: looking at the giant version of them, they look more like goombas indeed...)

Edit 2: not a big fan of getting a "Hurry up" in every level, time counters are too low to me... but that's up to you.
In the 3rd level of world 2 and in the ghost mansion and castle, it felt like the mist should have been semi transparent rather than opaque, wasn't it possible ?... It's only semi transparent right before you enter the mansion...
By the way, there's an item color palette problem when you enter the castle (of world 2)... My flower in the item box was all black. I noticed other color palette problems, like the Koopa and Kirby-like enemies having wings with changing colors... (I don't like the wing sprites, by the way)
I'm not sure whether the color change when a Koopa gets kicked out of his shell is done on purpose or not, but I assume it is...


(edited by Stifu on 09-27-06 09:53 AM)
(edited by Stifu on 09-27-06 10:09 AM)
(edited by Stifu on 09-27-06 10:37 AM)
(edited by Stifu on 09-27-06 10:50 AM)
(edited by Stifu on 09-27-06 10:55 AM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-27-06 12:18 PM, in Secret of Mana Editor Link
Originally posted by Moppy
As far as I know no one has done a 3-player mod for SD3.

Ah... Oh well.

Originally posted by Moppy
Hopefully these sorts of things will be automatically fixable through SOM Edit.

Oh, that'd be quite an achievement...

Good luck with your project... If you ever want to make your own SoM hack and need a graphic artist, let me know.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-27-06 05:12 PM, in Secret of Mana Editor Link
I'd add a little something: make it so chests always connect with your characters, during the animation as you open one.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-27-06 05:39 PM, in Help!(New to thread so please go easy) Link
The Pokémon hacking forum is there for a reason... Take the time to try and get approved.


(edited by Stifu on 09-27-06 04:39 PM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-27-06 06:53 PM, in Stranded demo release Link
Yeah, difficulty wasn't so bad, it just seemed a bit high at first, considering it was only the beginning of the game... I never use save states (except sometimes on the map), so hacks that expect you use them are out of question for me...

I also forgot to mention some pipes are a bit buggy, as Surlent hinted at... Some seem like they can only be entered from one side, not from the center, and it's also possible to trigger bugs like making the pipe sound play while not entering the pipe, by walking toward the pipe but walking back at the last moment... That kind of stuff.
Also, in one level of world 2 (I think, or 3), keeping a turtle shell with you as you take a pipe will change the shell sprite into some kind of weird buggy blue ball...

And yeah, I wanted to state the power-up icon is useless, although nice... Especially since there are only 3 different power-ups (unless...?)...

By the way, the 2 fire spitting bosses were original, but I take it you couldn't make it so they needed 3 hits... On a side note, the first one of them really has an awful sprite.


(edited by Stifu on 09-27-06 05:54 PM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-27-06 07:08 PM, in Stranded demo release Link
The catgirl is a sprite edit of that Seiken Densetsu 3 heroine, unless I'm mistaken... Her inlines aren't clear, indeed.


(edited by Stifu on 09-27-06 06:08 PM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6315 days
Last view: 6313 days
Posted on 09-28-06 03:44 AM, in Secret of Mana Editor Link
Originally posted by Moppy
By the way, the sleeping thing depends on where you talk to the inn NPC. The characters walk a set distance to the left, and if you were left of the NPC, they'll be off the bed to the left. :p

Then a simple way to fix that would be to make sure you can only talk to the inn keeper from one position...

Anyway, it's awesome that you're able to fix some of the bugs...

Do you plan to make your own hack ? I'm not sure, considering you seemed somewhat unsure it was worth finishing your editor.
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Acmlm's Board - I3 Archive - - Posts by Stifu


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