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06-10-24 11:34 AM
Acmlm's Board - I3 Archive - - Posts by D 2007
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D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 12-31-06 06:19 AM, in More Userbars by Luigi Link
I'm sure they were.
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 12-31-06 07:51 AM, in Horribly out-of-context images! Link
oh good god, that...

That is HORRIBLE.
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D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 12-31-06 10:02 AM, in Here comes 2007... Link
Only 22 hours to go! (here, at least)...

Oh well, 2006 was interesting enough, I guess...

What're your plans for today? I'll probably just go to another small family party or stay at home and eat chips, or something.
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 12-31-06 10:06 AM, in Dancing Games Thread (VEE TOO...) Link
Originally posted by SpellWerdzRite
Howz about giving us a more realistic pattern?

That thing looks the Hiryuu's Impossible Song 4.

I needed something rediculously complex to make sure that all 192 note possibilities will end up right.

Besides, you can always view Impossible Song, you know.

(Okay, there's also Sinful Rose...)

These all use v0.XX of the parser, not the updated one (yet), but I'm 99% sure the parsing is still fine, since the backbone of it wasn't really changed (only the note lookup table generation)...
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 12-31-06 10:48 AM, in Dancing Games Thread (VEE TOO...) Link
duhbl post.



I'm working on making measure graphics for this, since I'll have it auto-zoom measures based on the highest density level (i.e., max of 16th = 1x, 64ths = 2x, 12ths and 192nds get 3x), so I'm making prefab backgrounds to lighten up the load of drawing things.

So far, I like them.
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 12-31-06 10:54 AM, in Writing forum... Link
Precicely. See also Officers vs. Femine's, Emulation vs. Gaming vs. Tournaments, Simbattle vs. Story Forum...

A lot of these really aren't active enough seperately, but the fact they're so different from each other is perfectly acceptable.

Besides, we can always nuke it if it really, really badly flops.
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 12-31-06 08:46 PM, in More Userbars by Luigi Link
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D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 12-31-06 09:09 PM, in Here comes 2007... Link
*D will spend tonight coding, more than likely.

Oh well...
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 12-31-06 09:46 PM, in Here comes 2007... Link
I'm mostly bummed out because Vegas always has some super-rediculous fireworks show and I don't get to see it.
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 12-31-06 10:30 PM, in Favorite meal? Link
as far as I know, they are the same.
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 12-31-06 11:26 PM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by Black Telomeres
Now now, you aren't allowed to complain about level design in a hack that took someone 3 years to make.
Wrong.

If it took 3 years to make, it should be mostly flawless, or damn close.

Reading the comments in this thread has managed to put me off from playing this, and I was literally going "Holy shit, incredible". But aparrently that's all it is: looks.

Seems like a royal pain in the ass when you start playing it.

Having to restart the entire game from one Game Over, especially in a very difficult hack, is just plain fucking stupid.
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 01-01-07 12:00 AM, in Zelda: Parallel Worlds *Released!* Link
I fail to see how pointing out that you can actually accomplish things you shoudn't be able to at various parts of the game, and even experiencing such a stupid bug like that, can be "difficulty".

Not to mention the obvious, obvious problems everywhere else.

It shows that this hack wasn't playtested very much, if at all.
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 01-01-07 12:07 AM, in Zelda: Parallel Worlds *Released!* Link
Oh. Silly me.

I thought it was about being fun.

D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 01-01-07 12:14 AM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by Black Telomeres
Some games are made for fun. Some are for a combination of things, including fun. If the game was made just to allow you to have fun, you would not be allowed to die in the game at all, because dying isn't fun.

There's a difference between "Damn, that was close, I'll give it another shot" and "Wow, I have to start the entire game over because it's too easy to die, and I'm only in the first part of this game".

There's a reason there are things like "difficulty curves". Being insanely fucking rediculous at the start is being stupid.

Unless it's meant to be that way, like Super Metroid Impossible. In which case the fun is in the challenge of managing to beat it using any means nessacary (i.e. savestates/slowdown).

This is just pointless frustration.
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 01-01-07 12:35 AM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by Black Telomeres
One could argue that because the hack creator made it to be that way, it was indeed meant to be that way. Thus, treat this hack as Zelda 3: Impossible and say it's ok for it to be that way.

But why argue about difficulty? It's obvious its extremely difficult. However, that has little to do with the level design. Backtracking is used in many videogames today and people tolerate it. And I don't even think I'd played the game for an hour and I'd already backtracked a few times to see if there was something I missed, so it isn't really a long backtrack.

There's also a difference between "backtracking to find something you missed" and "backtracking the entire level with no defense and getting hit one time too many means you start the game over".
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 01-01-07 12:40 AM, in Zelda: Parallel Worlds *Released!* Link
I forgot the colon?

Damnit. Sorry, yeah, it's Super Metroid: Impossible.
D 2007
D


 





Since: 02-19-06

Last post: 6368 days
Last view: 6368 days
Posted on 01-01-07 12:41 AM, in Converting to Catholicism Link
Thoughts? Sure.

Who cares?
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Acmlm's Board - I3 Archive - - Posts by D 2007


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