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Acmlm's Board - I3 Archive - - Posts by D 2007
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User Post
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-30-06 06:51 AM, in RPG Status Link
Originally posted by Alice
Not to mention, if they ever do get used for anything (ha!), the system will be for all intents and purposes broken due to craziness sprees that gave people trillions of coins, enabling them to buy super-items that were meant to be so expensive nobody could afford them./quote]
"update users_rpg set (everything not `id`) = 0"


And the stats Peridian mentions are only for the RPG thread layout, and they're entirely unrelated to the other stats in profiles.
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-30-06 12:28 PM, in AcmlmWiki Link
It's fixed, but at new url here: http://xkeeper.acmlm.org/wiki/index.php/Pie_Ranaika

Yeah, I'm too lazy to edit that out, thank Kawa for reminding me to fix it.
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-30-06 01:35 PM, in Castlevania - Portrait of Ruin Link
I got it, have been playing it, wasted my time doing this:



I have been informed that:

a) it is kickass
b) I am slow as hell
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D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 12:14 AM, in Castlevania - Portrait of Ruin Link
Considering that I designed it pixel by pixel (okay, more like part by part: 00 01 02 03) and even re-did it since the original one was, uh, backwards, yes.

D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 12:25 AM, in Sonic 1 Megamix Link
Holy Jesus on a stick.
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 12:33 AM, in Castlevania - Portrait of Ruin Link
It's the map uncover rate (i.e., uncovering an entire map = 100%), and since there's multiple maps...

100% for every map leads to a very easy-to-get >=100% total.

I'm currently on the 5th map right now, so yeah.
(restricted)
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 01:28 AM, in Writing forum... Link
Originally posted by Hiryuu
I mean we have a Big Topics forum still...
Pay attention to the last post date, dear. I "closed" it but forgot to actually remove it.
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 01:34 AM, in PSP or XBOX 360 Link
But how much work do you have to go through to get that custom firmware?

Not to mention it's still far more expensive (plus you have to get a memstick duo) than a DS is at the start...
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 01:35 AM, in Custom Action Level Up in Sonic '06!!!!!!!!!!!!!!! Link
No, the now-Sonic sucks.

Genesis Sonics did not suck.
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 02:19 AM, in Dancing Games Thread (VEE TOO...) Link


I got 4, 8, and 16ths working, but everything else broke....


(edited by D on 12-31-06 12:15 AM)
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D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 03:14 AM, in Castlevania - Portrait of Ruin Link
I was waiting for BMF to finish doing something, so I just started scribbling it... I made a few versions (none of which looked good to me), then I made a version of that I liked... it was backwards.

So while I waited (more), I copied it to MS Paint by hand, fixed it, then put it back in the game (and had to fix it a few times, luckily it was early on)

...

Too bad you can't use more than one color, adding a little shading would've been nice. =(
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 03:43 AM, in why no plain text sigs? Link
There's a big difference between:

Blah blah blah blah blah.

Blah blah blah, blah.
and

Blah blah blah blah blah.

Blah blah blah, blah.

One of those is clearly a signature, the other isn't clear at all. That's what we're looking for here.



I understand that text headers got annoying (anyone who's been here for 3+ years knows that), but why sigs?

images in sigs, and full post layouts, take more bandwidth than, say a link saying visit my forum/blog/etc.
I know that with aboard, a big plus is customizable layouts in posts, but it is still a forum tradition to have basic text/image signatures.

did something happen to deny users this? New host rules/requirements? Or just l33t staff attitudes towards text?

I don't mean to offend any staff members here by asking, I just cannot fathom why it's such a big deal.

This board really has changed over the years... Acmlm has basically disappeared from the public eye, ads were added to the fourm, and now no text sigs/headers. wow.
Plain text sigs blend in too much to the actual post, leading to confusion and annoyance, just like headers. It's basically been decided by a lot of board users who got fed up with it.

Basic image signatures are still fine, as long as you don't do anything stupid like make a 800x600 image into your signature (hi, Dr_Ice64)...

Acmlm's still around, he's just not on the board as much (we're talking to him right now even), the ads were added to pay for hosting and to pay for future expansion (like a project I'm working on), and the banning of plaintext sigs is nothing new at all.

*D shrugs


(edited by D on 12-30-06 09:43 PM)
(edited by D on 12-30-06 09:46 PM)
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 04:53 AM, in Well, I've developed some strange ability. Link
Why haven't I banned all of you yet?

Why?
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 04:54 AM, in Well, I've developed some strange ability. Link
Oh, right.

*D goes back to ignoring this thread
D 2007
D


 





Since: 02-19-06

Last post: 6369 days
Last view: 6369 days
Posted on 12-31-06 06:16 AM, in Dancing Games Thread (VEE TOO...) Link
Nevermind.

VICTORY


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Acmlm's Board - I3 Archive - - Posts by D 2007


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