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06-29-24 02:52 PM
Acmlm's Board - I3 Archive - - Posts by pikaguy900
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User Post
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-18-06 06:47 PM, in A demo of my new hack Link
Okay, I need everyone to tell me every single place I got repetitive (EXCEPT the Castle and Jungle of Mesh 2) so I may fix them. JoM2 has been fixed, but I WILL NOT take out the platform ride in the West Tower of Jungle Castle. I was going to make that level be a big tall race to the top using a moving Layer 2, but since Layer 2 scrolls up if it moves up and down, that wasn't going to work. Or maybe that was Layer 3... I can't remember. XD Anyways, for the Castle, just tell me what I should add to make it less repetitive (besides Screen-Scrolling pipes- They push you out at the top. O_o). Oh, you know, I think I forgot to add the vertical-level pipe patch to my hack. XD By the way, any tips on how to find the Pipe Code and Table after inserting them if you forgot where they are? XD
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-18-06 06:52 PM, in I keep getting a "YOU LOSE!! GAME OVER" image Link
A pig? Sounds a lot like Ganon from AoL (The Adventure of Link- It's a Zelda game). Anyways, yeah, spambots seem to come here often and spam this place (hence the name. Duh.). It makes me wonder these things:

-Who first created them?
-Why where they created?
-Why won't anyone try to stop them (Besides the heroes and heroines here?)?

I'm sure what Xkeeper suggested will work. If not, attack the spambots. See if that gets you anywhere. If all else fails, sue AOL. Just kidding!
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-18-06 07:45 PM, in What made you happy today? Link
Going to Mount Berry Square Mall (The nearest mall to me, it's partially in Rom, GA and partially in Armurchee, GA) and getting PIZZA..... Mmmmmm... Then my day got ruined when I found out that many people are planning to buy the Wii tomorrow as if they didn't care whether or not anyone else got the chance to get it. The simple fact STEAMED me, and I'm still steamed about it.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-18-06 07:58 PM, in Go on, ask me. Again. Link
Which of these users do you hate the most and want to ban the most?:

-Cirvante
-Asdf
-Shadic
-Me (pikaguy900)
-Colin
-Uhh.... YOU

--------
Which of the following do you hate the most?

-Me
-Zelda Classic
-The Internet
-Acmlm accidentally banning everyone

(I have a weird feeling about the answer to this... O_o)

----------
Do you hate Pokemon?
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-19-06 03:10 PM, in A demo of my new hack Link
Heh, I DID add an extra section to JoM1. Ever wondered what's beyond the giant gap where the arrow points down and ends in a Yoshi Coin? I placed the key back there instead. Plus, to get out, you must not only use a Blue Shell, you must also traverse a Note Block maze where you can bounce on all sides of the Note Blocks. O_o Fortunately, since it's a Bonus Area, it has 3 extra Lives for you.

As for the vertical Tower ride, I think I'll make it TALLER so I can add more in. XD

For the second half of the first level, I think I can add in some distractions. Maybe a Bullet Bill generator that generates them from all sides. (Except Diagonally.)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-20-06 01:32 PM, in A demo of my new hack Link
Well, I'm not making it shorter. It's a TALL castle. Castles are usually long for some odd reason, but they look more like Towers on the overworld, so that's what I'm giving. And I happen to like jumping platformers. It's a MARIO game, for Pete's sake. There has to be at least ONE level number that's only jumping!
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-20-06 06:42 PM, in A demo of my new hack Link
I haven't gotten around to putting in SWR's updated pipes made by FuSoYa. Meh. I know that glitch, and I can't fix it until I insert the fixed pipes. Ignore it. I also know about the Ghost House exit glitch, but I'd have to shorten the exit if I wanted to destroy it. I'm not sure what you mean for Jungle of Mesh 4. Next demo, I'm TAKING OUT THAT KEY. Man. That bugs you all, doesn't it? That's what it was SUPPOSED to do. And every last one of you fell for it! It's outlived its purpose, though. I'll try to fix those things, but if I had no passivity, the hack would be TOO HARD. I mean, do you expect me to make it to where you have NO time to just sit around and take a breath?
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-20-06 09:06 PM, in Bug Reporting / Feature Requests Link
Originally posted by Xkeeper
they're... always Monday first

'Round here, it's always that Sunday is the first day of the week, and I find it ironic how any month starting with Sunday has a Firday the 13th.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-21-06 11:55 AM, in A demo of my new hack Link
Actually, at the end of JoM4 (The part that has the Keyhole), you HAVE to move around on that Skull Platform, or you'll get hit by the Piranha Plants coming out of the pipes. Seriously, I couldn't even get past that part without getting hit. O_o But that's just ME. I get hit A LOT in games. Especially Sonic Rush. O_o Anyways, I'll see what I can do. But I'm not going to do everything you said. I can add more enemies to that last part, but I can't shorten it- It's short already.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-21-06 11:57 AM, in Mario's Lost World, first screens Link
I hate this thing with the titles while viewing the forum. What happened?

On a side note, I thought you said you'd get back to me by Monday, icegoom. It's TUESDAY now. Hey, any new screens you want to show us?
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-21-06 08:45 PM, in Upcoming server move Link
*ulp* Will this erase all usernames? I don't want to have to register again. O_o

Edit: On a related note, I'm actually looking forward to the "doomclock". I like ominous-looking and ominous-sounding things.


(edited by pikaguy900 on 11-21-06 07:46 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-21-06 09:23 PM, in November 2006 ACS Rankings Link
Top that off with the fact that you're almost at 1000 posts... I just remembered the time just a few days ago when I went on a mini postcount frenzy on PureZC trying to finish up getting 1,000 posts. I posted over 60 times that day. XD Odd how I'm not very active here when it comes to postng, though. I like posting. If Big Topics was still here, I'd post away there.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-22-06 01:00 PM, in How do you pronounce Acmlm? Link
I pronounce it the way it's obviously supposed to be pronounced- LETTER BY LETTER. In other words, I only pronounce the letters as if I was going through the alphabet. Acmlm. There. Discussion over. (I wish. )
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-22-06 02:06 PM, in New &tag&. Link
I'm afraid I don't understand. That is, how to use it. I can easily tell that this new tag of yours tells how many characters were used in the post, though.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-22-06 03:36 PM, in DK in YI....! Link
Originally posted by Clockworkz
If I recall correctly, the monkey's name was "Grinder".
I remember that from Tetris Attack; he was Poochy's mascot.
Pretty cool; I'd like to see that implimented.

That's right. Grinder makes no sense, though. It reminds me of SMW's crazy buzzsaws. O_o

But yeah, it'd be nice to see that DK-Grinder thing put into a YI hack.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-22-06 04:15 PM, in Super mario world FX 0.b + Vanish mario code Link
Exactly what does this "Vanish Cap" do? Does it simply make you invincible? Or does it do something else? I don't want to put this into a hack until I know exactly what it does (besides making Mario partially invisible!).
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-22-06 04:35 PM, in Upcoming server move Link
Originally posted by Rankitty
Originally posted by BMF54123
Originally posted by Metal Man88
I hope this fixes the lag; it slows everything down.
Yes, that's generally what lag does.

</captain_obvious>


Naw naw, see there's the good lag and the bad lag.

The bad lag is what we're suffering from.

The good lag is what slows nubs in Gunbound down.

That's funny. But you know, I have yet to see lag here. O_o I wonder why?
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-22-06 05:41 PM, in Super mario world FX 0.b + Vanish mario code Link
Originally posted by C:/xkas bio.asm
Originally posted by pikaguy900
Exactly what does this "Vanish Cap" do? Does it simply make you invincible? Or does it do something else? I don't want to put this into a hack until I know exactly what it does (besides making Mario partially invisible!).

good point, I forgot to describe what it do. basically, hazard and enemy can't hurt you but you can still hurt them

Is there any chance one could make a custom block with this code that can only be passed as long as they're under the influence of the Vanish Cap? By the way, one more question: Is the effect temporary or permanent?

EDIT: Oh yeah, one last thing: If you haven't submitted it to SMW Central, do you mind if I send it to SMW Central?


(edited by pikaguy900 on 11-22-06 04:43 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-22-06 06:00 PM, in Super mario world FX 0.b + Vanish mario code Link
Actually, I'd rather include it in the download! I'll get that FX code and put it in with it, too.

As for the block, how would I go about putting that in? I forget things easily, so forgive me.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-23-06 12:44 PM, in Super mario world FX 0.b + Vanish mario code Link
Originally posted by Sukasa
Blocktool. Just insert it as a normal block.

EDIT: hit submit accidentally

Yeah, well I can't insert custom blocks with BlockTool anymore, because of some unkown reason keeping BlockTool from inserting them.

Edit: Oh yeah, what offsets would I use for that block that you can only pass while invisible?

Edit2: I can't find this "Xkas" program. If I search for it in Google, all I get ar warnings of "vulnerability" and that it's an "appleshare" program, which leads me to believe it's not for Windows. I can't find a SINGLE link which lets me download the program, and without it, I can't patch these .asm files which let me use this SuperFX chip thing. A little help, please?


(edited by pikaguy900 on 11-23-06 11:52 AM)
(edited by pikaguy900 on 11-23-06 12:10 PM)
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Acmlm's Board - I3 Archive - - Posts by pikaguy900


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