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Acmlm's Board - I3 Archive - - Posts by Stifu |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by PrincessPeach Don't crush my hopes. And yep, the man himself. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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I won't answer each of your questions, but here's a little bit of help.
Originally posted by BakaMochi Look for Lunar Compress. And technically, nothing is impossible. It's just more or less hard... Changing dialogues, for example, is something that sounds basic enough (although it depends on the game, of course). You have to know where to look and know what you're doing... which basically requires looking for all kinds of data and documenting what you find. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by GlitchCog Loads and loads, I certainly didn't count. Also, I've been coming back to each of my sprites to update them countless times (it helps to see them in action to spot what's wrong with them...). And I've made the last drivers much faster than I did the first ones, yet their quality isn't lower... I just got used to the whole thing, and didn't need to spend time fixing what wasn't broken in the first place. As for Mario and Luigi, I wouldn't start with them if I were you. They're a bit tricky to get right (depending on what you want to do), and you also need to think of the color palette swapping beforehand. Since it's basically two characters in one, I advise you leave it for later when you're more experienced with the whole thing, so you can get it right on your first try... But that's up to you. I had already defined the 4 new driver palettes before starting work on them... They took me a fair bit of planning (to get the beard color swap right, for example), but I'm glad I took the time to sit and think before creating their sprites, as everything went much faster thanks to that. Originally posted by GlitchCog Yes... From light to heavy, it's going to be: Impala/Camy, Jesus/Loki, Stifu/Sasori, Don/Troll. Don and the Troll won't be as slow to start up as were Bowser and Donkey. (edited by Stifu on 08-18-06 05:25 PM) |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Considering how ridiculously popular SMW hacking is, if FuSoYa really doesn't update his editor or release the sources (which is, from what I gathered, just not gonna happen), I'd say there are strong chances someone will end up taking over and make an even greater editor.
FuSoYa is a quite cool guy and has really brought a lot of to the ROM hacking community, but a program that doesn't get updated to answer the new needs of its users just won't do... at least for the most ambitious hackers. And there's a fair load of other talented programmers out there... One of them just needs time and a lot of motivation. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Whether this new SMW editor project fails or not, that pessimism is uncalled for, Glyph. If everyone had that kind of mindset, Genecyst might still be the best Mega Drive emulator, for example... Probably not the most fitting one. :p
Just let them try their best. FuSoYa is human, his work can be surpassed. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by Celice Oops, is that a GBA game ? I assumed it was an SNES one. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by MathOnNapkins It used to, but some people complained, I think. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by 1337_Ac3 Actually, we thought about making it so Jesus and Loki have no slow down on all types of grounds (grass, sand, snow etc), giving them some kind of levitating kart... But that would have made it nearly impossible to balance, and they'd still fall through holes and dive through water. Whether it is as a computer or a human player, it must be extremely hard to give a different behavior to specific drivers, while the vast majority of their properties are shared between all the 8 of them. That and we don't know ASM and aren't overly experienced hackers... We are just motivated and devoted to make up for that. If SMK hacking was as popular as SMW hacking, that'd probably be much easier... but the SMK ROM is poorly documented as of now, and we're working on finding other more primordial data. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by wboy Nope, we haven't messed with that yet. Up to now, I'd say our main priority has been on the graphical side... Finding texts, compressed graphics, color palettes and figuring out various tile layouts, for example. We haven't found 100% of the game graphics yet, but we're close. What you're talking about sounds interesting at first... but if you set a certain 100cc cup to 150cc difficulty, for example, then what will you be able to do for the same cup in the actual 150cc class ? There's no 200cc difficulty you can set it to... |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by HyperHacker We will, but not yet. Impala's choice, and I understand it. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Kyoufu, I'm surprised you're not bitching at him for ignoring the stickies. | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by Kyoufu Kawa Good good. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by Kyoufu Kawa The most logical place, in my opinion, would be in the concerned user's profile. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by Glyph Phoenix Overall, I think that trying to make a new editor that'd be more flexible can only benefit the SMW hacking scene... on the other hand, I think there are many other games that would deserve the attention more that SMW... Games that currently have no editor at all. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by HyperHacker Judging from our Epic Racers thread icon resized to 15x15, it looks like that's the regular max size. It's possible only sticky threads can have bigger posticons. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by Bob M. Frendelkraut, Esq. I assumed he was referring to this. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Our notes will certainly make it much easier to edit most of the basic data... If you can use a hex editor, then you're on. The rest is up to your motivation and skills, but at least you'll know what is where.
Some of you guys may remember that not long ago, in an SMK-related thread, I was asking if anybody had found all the driver bodies data, for the podium scene... Well, I just found it. And there's so much you can do with that... We have some pretty cool ideas, and we're quite hyped for it. Expect some new victory animations, not just the SMK ones with different graphics. (edited by Stifu on 08-20-06 05:39 PM) |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by AlexAR Feel free to ask... It may be almost a year before we show new stuff again (at which point beta testing should start and the public release be imminent... Hopefully). I would like to show a video next time along with new screenshots, the only problem is that ZSNES has a few glaring bugs with SMK, most notably driver graphics getting frozen at the top of the map... I hope they fix it by then, but nothing is less sure. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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He wants to make insightful comments though. | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6315 days Last view: 6312 days |
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Originally posted by Thexare He didn't have one when he bumped it. |
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Acmlm's Board - I3 Archive - - Posts by Stifu |