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09-29-24 02:29 AM
Acmlm's Board - I3 Archive - - Posts by pikaguy900
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pikaguy900

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Since: 08-10-06

Last post: 6445 days
Last view: 6432 days
Posted on 11-11-06 05:08 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
I have questions!
1: Would it be safe to use this update on a hack that already has the pipes?
2: Does this fix the bug that sometimes pushes Mario through the pipe when entering/leaving it? It usually doesn't kill Mario, but it DOES make him appear above the cap (he's inside it, though), and it tries to push him to the left. If he gets pushed out of the pipe and doesn't get pushed into another, he'll try to go back into the pipe when you jump against it.

...Thanks.
pikaguy900

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Since: 08-10-06

Last post: 6445 days
Last view: 6432 days
Posted on 11-11-06 07:21 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
Originally posted by S:\W\R\pots.exe
2: That depends, are you referring to being Caped Mario and spinning as you entered a pipe, or going through a corner of a blue pipe? In both ways, yes (if you know what you're doing).

Uh, no. Sometimes, with the last update, if you were ANY form, sometimes, you'd get pushed through the pipe. Since it's so fast, if you're going vertical, you'll get THROWN out of the pipe at the top. And I don't mean it pushes you off to the side. It THROWS you. If there's solid objects on both sides of the top pipe cap, Mario dies. And by the way, I can't remember where I placed the code last time.
pikaguy900

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Since: 08-10-06

Last post: 6445 days
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Posted on 11-12-06 09:02 PM, in General Project Screenshot Thread Link
Originally posted by S.N.N.
Originally posted by ShadowTails
Is it as hard as Poochy ain't stupid, or harder?

Other than that I'd say it looks quite nice.


Poochy Ain't Stupid wasn't that hard

So harder.

Speak for yourself. I always had the hardest time beating that level. Getting all the Red Coins and Flowers and keeping 30 Stars is even harder for me. That doesn't mean impossible- I once got a 100 on all the levels.
pikaguy900

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Since: 08-10-06

Last post: 6445 days
Last view: 6432 days
Posted on 11-13-06 12:59 PM, in Joshua's LM-related Problems Link
Also, remember this: When you're editing the opening "movie", or as it's really called, Demo (seeing as it's supposed to show a demo of the level Groovy in the original SMW), you can make the level as long as you want. Just remember that you can also change Mario's moves. Here's how:

In the Overworld Editor, go into the File Menu. Click on Title Screen, then that playback recording thing. It only works with ZSNES, but after clicking it, it messes up the game in a way that after you make a Save State, it records EVERYTHING that Mario did. Be sure to first make the VERY FIRST LEVEL the level you wish to Record (Not C7, as you can't reach that level from the overworld. Instead, use the one you enter from the overworld, like say, Level 1) the same one you put in C7! Now, in ZSNES, go into that Level, move Mario however you want, then after you're done, make a Save State. Just be sure not to let Mario die, enter an exit-enable object (Door, Pipe, Custom Block that uses the screen's exit data), or touch the goal tape during the opening demo, as they will cause you to play through Level C7 all over again! And you can't leave without losing ALL your lives! O_o Okay, after making the Save State, upload it in the Title Screen menu. Turn offc the ability to save Mario's movements to a Save State, delete that Save State you used to make the Title Demo Movements, and test it. Be careful, as most of the enemies seen in level C7 may not be there while playing through making the movements, so sometimes, you'll cause Mario to DIE. O_o Just a note.
pikaguy900

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Since: 08-10-06

Last post: 6445 days
Last view: 6432 days
Posted on 11-13-06 04:18 PM, in Thanks a lot, Koitenshin Link
Originally posted by Koitenshin +?‡
Wow, I am finally immortalized in a thread....I feel honored.

"you gave me fame and fortune and everything that goes with it... I thank you all"

First one to guess gets a cookie

Cookie?! It's from the song "We are the champions". Meh. I like Bohemian Rhapsody better.
pikaguy900

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Since: 08-10-06

Last post: 6445 days
Last view: 6432 days
Posted on 11-13-06 06:16 PM, in 2006-11-13 - Password System Link
Originally posted by ibz10g

The removal of Big Topics?


I seriously hope that wasn't what he was talking about. I liked Big Topics, and now it's gone. Good thing my life still has meaning.
pikaguy900

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Since: 08-10-06

Last post: 6445 days
Last view: 6432 days
Posted on 11-13-06 07:40 PM, in Thanks a lot, Koitenshin Link
Originally posted by Emptyeye

Wrong. The "We Are the Champions" line is "You BROUGHT me fame and fortune...."

(If you can't tell, this is me in "Be a Prick and Argue Semantics" mode)

You're right. XD How could I have missed that?
pikaguy900

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Since: 08-10-06

Last post: 6445 days
Last view: 6432 days
Posted on 11-13-06 08:05 PM, in Metroid Zero Mission hacking Link
Hurray! It's getting closer and closer to being done! So... What else have you done?
pikaguy900

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Since: 08-10-06

Last post: 6445 days
Last view: 6432 days
Posted on 11-13-06 08:06 PM, in You're mean, Kailieann. Link
Why do we all have to be female?! I'm a male! This is SO embarrassing for me...
pikaguy900

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Since: 08-10-06

Last post: 6445 days
Last view: 6432 days
Posted on 11-13-06 09:28 PM, in Thanks a lot, Koitenshin Link
Originally posted by Danielle
Wouldn't it be really funny if I took Lakithunder's custom title away right when he hit 1000 posts?

Yes, that would be VERY funny! ...For some reason, I hope you do that. O_o
pikaguy900

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Since: 08-10-06

Last post: 6445 days
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Posted on 11-14-06 02:13 PM, in Mini-Mario Hack. Idea Thread Link
Awww... You took my idea before I could make it... Well, disable the Mushroom, but add the special ExPower-Up Patch so you can be Small Fire Mario, or, in this case, Fire Mini Mario. By the way, awesome GFX.
pikaguy900

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Since: 08-10-06

Last post: 6445 days
Last view: 6432 days
Posted on 11-15-06 04:24 PM, in Mini-Mario Hack. Idea Thread Link
Yeah, that's the one problem with the patch- It ALWAYS messes up the GFX.
pikaguy900

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Since: 08-10-06

Last post: 6445 days
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Posted on 11-16-06 02:53 PM, in Yoshi's Island: Kamek's Revenge - final progress thread. Link
*sniff* I can't wait! Say, is it just me, or have you not changed the World maps yet? Or can you not do that?
pikaguy900

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Since: 08-10-06

Last post: 6445 days
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Posted on 11-17-06 11:50 AM, in Mario's Lost World, first screens Link
I'd like to help, but... I'm the kind of person who likes to make things HARD. Heh... I can't get over my hatred of easy games... Still, that doesn't mean I don't make easy things. Sometimes when I try to make something hard, it turns out too easy. It depends on the limitations. Besides, I think I did good on my first few levels in my newest hack... They're JUST RIGHT for me. So... Your choice. I don't mind if you say no. It doesn't faze me. Oh, but if it has to do with drawing graphics, LEAVE ME OUT. I can barely draw anything good. XD


(edited by pikaguy900 on 11-17-06 10:51 AM)
pikaguy900

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Since: 08-10-06

Last post: 6445 days
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Posted on 11-17-06 12:23 PM, in Mario's Lost World, first screens Link
Originally posted by Joshua368
If I recall, you liked making things repetitive. I don't know if you changed since then, but still...

Eh, this definitely isn't the place for a flame war.

Eh, I haven't worked with LM in a little while. I find that it's impossible for me to spend my time doing two things. I have two things I want to create levels with- Lunar Magic and Zelda Classic. It's impossible for me to do BOTH. I don't know why, but it is. That doesn't mean I don't like taking time off of building with Zelda Classic. And by the way, I can't help but be repetitive. Though, I'd need some examples of where I was being repetitive besides "you put a lot of mesh in one level". I told you (and showed you) I fixed that already. Anyways, I don't want go off-topic too much (just enough to answer questions and doubts that anyone has). So... Icegoom, we're alike. I'm slow, too. Most of the time, it takes me a while just to build ONE SMALL SCREEN in Zelda Classic. Though, that's about it for similarities.
pikaguy900

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Since: 08-10-06

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Posted on 11-17-06 12:39 PM, in I am watching one of the most win things ever. Link
Ooh.. It's been a long time since I saw those cartoons. I REALLY liked them. These days, the closest I get is that movie "Wacko's Wish". They'd be my #1 favorite cartoon characters if it wasn't for that one famous bunny with that one famous line... BUGS BUNNY.
pikaguy900

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Since: 08-10-06

Last post: 6445 days
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Posted on 11-17-06 06:41 PM, in What's your battlecry? Link
Originally posted by the site
Stalking along the candy store, carrying a bladed baseball bat, cometh Pikaguy900! And he gives a bloodthirsty scream:

"You in some shit now, muhfuh! I shall make bloody music with your nation's populace!!!"


OH HELP ME!!! I hate those words!

Now I'll check my other username (different website, not here) and I'll see what I get. O_o

Edit:
Originally posted by the site
Rampaging along the cliffs, brandishing a studded crowbar, cometh Matthew! And he gives an ominous howl:

"I'm going to contort you like a first grade teacher, then make toast!!!"


Eep.


(edited by pikaguy900 on 11-17-06 05:42 PM)
pikaguy900

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Since: 08-10-06

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Posted on 11-17-06 07:16 PM, in November 2006 ACS Rankings Link
I'm way far down in the monthly points list. Good for me! I don't like this anyways. XD
pikaguy900

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Since: 08-10-06

Last post: 6445 days
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Posted on 11-17-06 09:33 PM, in Super Mario's Treasure Hunt - Playable Demo Link
About that Key mentioned... I don't really care about that. Here's a good way to stop it, though:
When exiting the Key room, instead of warping back to the original level, make the player warp to a DIFFERENT level, only it looks THE EXACT SAME. The Pipe leading to the Key will be a normal pipe instead of an exit-enabled one, thus preventing you from going back in to experience the Double-Key Effect.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6445 days
Last view: 6432 days
Posted on 11-18-06 06:43 PM, in Mario's Lost World, first screens Link
Do you have more screens to show? I've become screen-happy (Not "wanting to give a lot of screens", but "wanting to SEE a lot of screens") lately.
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Acmlm's Board - I3 Archive - - Posts by pikaguy900


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