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06-09-24 01:29 AM
Acmlm's Board - I3 Archive - - Posts by bloodzero
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bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-09-06 06:07 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
hmmmmmmm okkkk i do not know whats going on here
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-09-06 07:57 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Cool!

Hmmm

Wheres VL_tone
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-10-06 07:24 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Kario
Originally posted by Prince Kassad
Originally posted by Kario
I think this thread should be closed and then reopened when VL-tone requests it to be reopened, which would be when he is finished.

Now that the topic of this thread has changed (see title), we don't really need to close this. VL-Tone already said he will make another thread when his editor is released, so we should leave this one open and talk what it is about, Super Mario 64 hacking.
Otherwise we would have to create another thread (with the same title), and two threads with the same title next to each other is just wrong.

Did you even read what VL-Tone just said?



I go with Kassad why close this thread when it was something not abot "TT64"
this thread was abot hex editing super mario 64(i think)
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-10-06 08:10 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
why don't we get back to what VL-tone said and talk abot what we are going to do with the editor when it's relesed.

Me-what whould you try and do with a editor edit the game and every level that is.
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-11-06 02:09 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
this long waiting is makeing me think abot makeing a zelda OoT level editor that could work if i had help

And on wile on that what did VL used to make the editor out of Macromedia Director MX 2004


(edited by bloodzero on 07-11-06 01:13 PM)
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-11-06 04:25 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Doritokiller
... Do you even know how hard it is to make an editor?



my friend made a editor with me before i need someone with good codeing (i help with the images poor me T_T)
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-12-06 05:32 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Ah yes the change a object button very usefore for when you want a diffrent enamy/object in a level.




In the beta we can make chain-coups in didrrent areas right if we can i can fa-fill my dream of turning bom-ombs battle field into chian-coup playground
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-13-06 08:46 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Marioman64
Originally posted by jensthecomposer
Originally posted by HyperMackerel

BTW, did anyone ever notice this? In Hazy Maze Cave (level 6) head left from the entrance and look down the bottomless pit. If you look close you can see a yellow dot, and I think a green one too. If you consider the level's layout, then directly below this area should be the small pond, in which there are yellow and green ! boxes. I figure the "bottomless" pit here is actually just a hole leading down to that area, but with some object placed in it that kills Mario. The distance prevents the polygons from being visible, but you can still see the ! boxes.


I think this is just the yellow box in the room where you find the elevator down to the underground lake, and the green box is the one at the bottom of the elevator shaft. Because of the distance you can't neither see the polygons or recognise the distance between these boxes!! Have you tried to moon jump up from the underground lake?? You'll come up where the big rocks roll down and then exit the level.




PJ64, Wireframe Rendering

I see boxes, and they're green, so maybe you're right.
When I backwards longjump through the wall using the first elevator that goes up in the beginning of the level, usually I hit one of those boxes or at least that area and die. Or rarely, I'll miss the boxes/area and hit an invisible wall that will make me fall down right in front of the door to the metal cap room.



Wow a image about a website......pretty

Edit=OH now it works (silly me)


(edited by bloodzero on 07-13-06 07:47 AM)
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-16-06 08:20 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I know this sounds a bit off topic but it's for BGNG i can't get the editor for F-zero X i don't know where to download it .
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-16-06 08:34 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by HyperMackerel
Well then Google it, and if you don't find it, PM him. Don't post a request in a completely unrelated thread he's not likely to read.



I really sould use google more.
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-17-06 07:46 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Raccoon Sam
He will release it when it is done.
I really can't see how big deal it is.


When you think aboit it you right it's just a beta and theres no add/delete butten so there isn't relly anything to fuss about.
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-18-06 08:18 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Darkdata
Originally posted by bloodzero
Originally posted by Raccoon Sam
He will release it when it is done.
I really can't see how big deal it is.


When you think aboit[sic] it you right it's just a beta and theres no add/delete butten so there isn't relly[sic] anything to fuss about.


... It's N64 hacking.
You know hacking a 3D system.
...
>8|



And... there was already a editor for N64 made last year for Golden eye and perfect dark
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-18-06 08:30 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Darkdata
Those editors only were for the faces of characters. This is moving and swaping 3d objects.

Honestly hopw can you say it is nothing important!

Where is VL-tone anyway?



taking a break from all the fan-boys that are beging for the editor.

Wile waiting why not hack SMW like we did when it came out.

god whats next a super mario sunshine level editor
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-19-06 10:18 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Doritokiller
Originally posted by Watcher
Where is VL-Tone? He hasn't said anything from page 54. Someone said he was done with the editor but he is not posting it yet, is this true?

They don't know a thing. It's not released yet.

You may have mistaken that for him releasing his texture list.



Ya!!!

I went to google and looked for a SM64 editor(incase it already was made)and some guy said"Ya thats right my bro's made it and if you E-mail me ill give it to you"and then TL-vone came saying he's liying.


Why is it every where i go theres a fkame war "
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-19-06 10:19 AM, in Anyone heard of HAM? Link
Originally posted by dizzyforpigs
Check it out.
http://www.ngine.de/
It's a cool little program that lets you create Gameboy games.



Well that is cool but....what dos this have to do with ROM hacking
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-19-06 10:21 AM, in getting the screw attack early? Link
This sould be moved in the 'Genaral gameing foum'
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-19-06 12:07 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Yay!!! Only 2 more pages for it to be 64 pages long
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-19-06 12:08 PM, in Anyone heard of HAM? Link
Originally posted by KeiiChi Kun
Originally posted by bloodzero
Originally posted by dizzyforpigs
Check it out.
http://www.ngine.de/
It's a cool little program that lets you create Gameboy games.



Well that is cool but....what dos this have to do with ROM hacking


Well, I don't think there's anywhere else this sort of topic should go.



Hmmmm Genaral game forum
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-20-06 12:13 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by HyperMackerel
Didn't he say he was taking a break?



He needs a break from all the work he's done i fell sorry for him everyone on him like that


DO something else then wait on the editor im playing worms and im K with that.
bloodzero

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Since: 06-08-06
From: Germany

Last post: 6415 days
Last view: 6320 days
Posted on 07-21-06 09:12 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by VL-Tone
ALOT OF STUUF



Ok so i was right abot the break (you deseve it

But half of what you said i didn't understand
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Acmlm's Board - I3 Archive - - Posts by bloodzero


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