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06-15-24 04:00 PM
Acmlm's Board - I3 Archive - - Posts by Shiryu
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User Post
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-11-06 01:52 PM, in Super Mario 64 Text Wrangler 1.0b Release! Link

It's supposed to say "to play as Luigi" ._.


(edited by Shiryu on 04-11-06 12:54 PM)
(edited by Shiryu on 04-11-06 12:55 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-11-06 05:21 PM, in Super Mario 64 Text Wrangler 1.0b Release! Link
Acctually, it's not cutted off, just I thought "Luigi" wouldn't fit in that space so It's on the next row.

And I like how it is now, I prefer to have more control on what I'm doing and adjust the words by myself... But that's me I guess...
I would suggest something like a preview of how the text would look in the game, and you could switch between letter, dialogue box or the Peach letter at the start.
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-11-06 06:47 PM, in Some Screenshots Link
That Nes style is original, but it doesn't fit with the sprites...

And those vines in the 3rd screenshot does just stay there or are growing vines that change their direction?


(edited by Shiryu on 04-11-06 06:01 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-12-06 07:45 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Someone has to make that level when the editor is released, change the water into coca-cola, blocks into cans and enemies might be other drinks like sprite XD

I've had some weird dreams about SM64... there was a desert level with bouncing pyramids fake stars, a water level with many eels... I think this might be possible (except for the bouncing pyramids XD)...

I can't wait for the level editor ^^


(edited by Shiryu on 04-12-06 06:46 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-14-06 07:10 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
A beta in early stages was released, but it has a lot of bugs so it was removed.


(edited by Shiryu on 04-14-06 06:12 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-14-06 07:18 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
VL released a Rom extender in another thread, It decompress SM64 data and you can edit the textures with a tile editor like Tile Molester.

Here is it: http://board.acmlm.org/thread.php?id=3868

EDIT: what's happening with the usernames?


(edited by Shiryu on 04-14-06 06:19 PM)
(edited by Shiryu on 04-14-06 06:26 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-14-06 07:50 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
some of us aren't affected by that, I think it only afeccts to users over 1000


Also, when i try that, i open the extended z64 file, and it shows a bunch of jumbled colors, and im supposed to READ that?

those are random data, just search the rom to find something that seems like a picture and adjust it to see it better.
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-15-06 05:23 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Someone might make it someday... but not soon. Music is one of the hardest things to hack (If not the hardest)
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-15-06 05:30 PM, in Metroid Zero Mission hacking Link
Why every editor only works for the US versions? T~T
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-15-06 07:44 PM, in NEW ******* Donkey Kong 2 ******* NEW Link
Nuts & Milk... I remember this weird game XD But how did you make the enemies diferent than the main character? (If you have done, of course XD)
I'll give it a look

Obscure and unknown games=Gold XD


(edited by Shiryu on 04-15-06 06:44 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-15-06 07:54 PM, in Does anyone know any good tile editor for pokemon R/S or fire red ? Link
I don't know much about pokemon hacking... and less about Ruby/Saphire versions... But I guess any editor like Tile Molester should work...
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-16-06 12:27 PM, in Idea: Metroid Online Link
This is one of the best ideas ever! I would like to help you in everything I can (nope, i don't know how to make online games ._.)

I prefer the original metroid instead, it's a lot easier and I don't know, i think it matches better with the concept...

There are tons of ideas in my mind XD for example there could be one hospital in each area (except for brinstar since it's bigger and would need two) and you'll go to the closer hospital.

about mods they could have a lot more of energy, be stonger and have access to a map that it shows the location of a user who is reported (there can be a report button unnafected by the game) and they can teleport by clicking there or something, same goes with admins but they're more powerful.
people would be able to chosse any specie (but things like mother brain or maybe rinka that dies when it touches someone) and change the palete of them. If you want I can make a species list with its controls and powerups.

Also not any specie can get any powerups, for example metroids can't get the morph ball (I guess only Samus players can) but tey for example can get something that allows them to shoot.

Aggg... I want to play it now... T_T
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-16-06 02:32 PM, in Intro Edit Link
In lunar Magic go to Overworld editor > File > Title screen
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-16-06 09:56 PM, in Ideal games for ripping ExGFX Link
I would like to see a SMW hack with SM64 gfx...

Also a little list:
KDL3 - but it would be hard to make the fg work correctly...
Super metroid - Same as KDL3
Earthworm Jim - BGs
Gradius - FGs

And i can't think of another ones right now...
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-17-06 10:57 AM, in Idea: Metroid Online Link
._.;; Now I understand why I thought I read them somwhere else XD

I have some Game Maker skills... but not enough to make online games...


(edited by Shiryu on 04-17-06 09:57 AM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-17-06 06:21 PM, in Enemy ideas and theories. Link
A fire Lakitu like the one in Yoshi's Island would be cool
To make it just change Lakitu's sprite (and palete) to look like the one in YI and instead of throwing spikies it throws the sumo brother's lighting.


(edited by Shiryu on 04-17-06 05:22 PM)
(edited by Shiryu on 04-17-06 05:22 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-18-06 06:32 PM, in What's your weapon? Link
Hex editor: Hexecute
Emulator: Snes9x
Debugger: (A debugger is for search things in the rom doesn't it? if so, then I guess I use the "search for new cheats" tool in Snes9x)
Graphics editor: Tile molester!! (It's the thing I most use XD)
ASM hacking: None, I don't know ASM XD
IPS patcher: Lunar IPS
SNES->PC->SNES: ._. I don't know what's this...
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-18-06 06:39 PM, in Does anyone have Hack X? Link
I think I've seen a level hack of Kirby's Dreamland 1... I can't remember the name of it anyways...

Edit: also I've done some hacks, one of donkey kong (complete, but maybe I could change DK into Dedede or something) Link's awakening (about 10%, only some link sprites modified)and Pokemon red (cancelled becouse there's no way to edit the pokemon pics... yet...)


(edited by Shiryu on 04-27-06 06:43 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-20-06 05:32 PM, in Super Lario World Link
I don't like it, Lario is exactly like Luigi, or if you are using SMAS+SMW version then Mario has lost his clothes and has to wear Luigi's ones XDDD

The overworld is boring, the only thing cool is the island in the water (assuming there is an island there...)
There is a lack of everything in the second screenshot (Enemies, obstacles...) Add some
That bullet part is just stupid since first it won't show up all the sprites and second you can jump and go through the bridge (unless it's a trap, of course), remove some of them.


(edited by Shiryu on 04-20-06 04:36 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6328 days
Last view: 6326 days
Posted on 04-23-06 11:42 AM, in does any one have a super mario 64 level editor Link
Yeah, you shouldn't repeat closed threads, and less if people have anwered your question...

If you want to hack SM64 that much, then get a hex editor and hack it yourself.


(edited by Shiryu on 04-23-06 10:43 AM)
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Acmlm's Board - I3 Archive - - Posts by Shiryu


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