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Acmlm's Board - I3 Archive - - Posts by dcahrakos |
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dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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I dont think so...if chuck norris was the next caption on star trek, I would go down to paramount, and kill whoevers idea it was to make him captain.(or hopefully by the time star trek returns, chuck norris will be dead)
anyway... there'll be another series, just wait a couple years, even someone at paramount said it, they are going to wait for a bit to let things "cool off" and then they will take it from there. (edited by dcahrakos on 04-07-06 07:29 PM) |
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dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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if you dont have time to go into the elite map src, ill post it when I get home if no one has done so.
btw, its pretty complete too. edit: here you go: 'Visual Basic module for Lunar Compress ' --> updated February 1, 2003 for LC version 1.40 'Module by Bouche 'Contact Details: 'E-mail: andrewrl87@yahoo.com 'AIM: BoucheanBouche 'MSN: andrewrl87@yahoo.com 'ICQ: 69427310 'Y!: andrewrl87 'AcmlmBoard ID: 63 'WWW: bouche.kafuka.org 'IRC: #romhacking on irc.hexnet.com 'Compression Formats Public Enum LunarCompressionMode LC_LZ1 = 0 LC_LZ2 = 1 LC_LZ3 = 2 LC_LZ4 = 3 LC_LZ5 = 4 LC_LZ6 = 5 LC_LZ7 = 6 LC_LZ8 = 7 LC_LZ9 = 8 LC_LZ10 = 9 LC_LZ11 = 10 LC_LZ12 = 11 LC_LZ13 = 12 LC_RLE1 = 100 LC_RLE2 = 101 LC_RLE3 = 102 End Enum Public Enum LunarExpansionMode LC_48_EXHIROM = 48 LC_48_EXHIROM_1 = 304 'Higher compatibility, but uses up to 1 meg of the new space. Do not use this unless the ROM doesn't load or has problems with the other options. LC_64_EXHIROM = 64 LC_64_EXHIROM_1 = 320 'Higher compatibility, but uses up to 2 meg of the new space. Do not use this unless the ROM doesn't load or has problems with the other options. LC_48_EXLOROM_1 = 4144 'For LoROMs that use the 00:8000-6F:FFFF LC_48_EXLOROM_2 = 8240 'For LoROMs that use the 80:8000-FF:FFFF map. LC_48_EXLOROM_3 = 16432 'Higher compatibility, but uses up most of the new space. Do not use this unless the ROM doesn't load or has problems with the other options. LC_64_EXLOROM_1 = 4160 'For LoROMs that use the 00:8000-6F:FFFF LC_64_EXLOROM_2 = 8256 'For LoROMs that use the 80:8000-FF:FFFF map. LC_64_EXLOROM_3 = 16448 'Higher compatibility, but uses up most of the new space. Do not use this unless the ROM doesn't load or has problems with the other options. End Enum Public Enum LunarFileMode LC_READONLY = 0 LC_READWRITE = 1 LC_CREATEREADWRITE = 2 LC_LOCKARRAYSIZE = 4 LC_LOCKARRAYSIZE_2 = 8 LC_CREATEARRAY = 16 LC_SAVEONCLOSE = 32 End Enum Public Enum LunarSeekMode LC_NOSEEK = 0 LC_SEEK = 1 End Enum Public Enum LunarAddressMode LC_NOBANK = 0 LC_LOROM = 1 'LoROM LC_HIROM = 2 'HiROM LC_EXHIROM = 4 'Extended HiROM LC_EXLOROM = 8 'Extended LoROM LC_LOROM_2 = 16 'LoROM, always converts to 80:8000 map LC_EXROM = 4 'same as LC_EXHIROM (depreciated) End Enum Public Enum LunarHeaderMode LC_NOHEADER = 0 LC_HEADER = 1 End Enum Public Enum LunarIPSFlags LC_IPSLOG = &H80000000 LC_IPSQUIET = &H40000000 End Enum Public Enum LunarGraphicsMode LC_1BPP = 1 LC_2BPP = 2 LC_3BPP = 3 LC_4BPP = 4 LC_5BPP = 5 LC_6BPP = 6 LC_7BPP = 7 LC_8BPP = 8 LC_4BPP_GBA = &H14 'unofficial support End Enum Public Enum LunarRenderFlags LC_INVERT_TRANSPARENT = 1 LC_INVERT_OPAQUE = 2 LC_INVERT = 3 LC_RED_TRANSPARENT = 4 LC_RED_OPAQUE = 8 LC_RED = 12 LC_GREEN_TRANSPARENT = 16 LC_GREEN_OPAQUE = 32 LC_GREEN = 48 LC_BLUE_TRANSPARENT = 64 LC_BLUE_OPAQUE = 128 LC_BLUE = 192 LC_TRANSLUCENT = 256 LC_HALF_COLOR = 512 'half-color mode LC_SCREEN_ADD = 1024 'sub-screen addition LC_SCREEN_SUB = 2048 'sub-screen subtraction LC_PRIORITY_0 = 4096 LC_PRIORITY_1 = 8192 LC_PRIORITY_2 = 16384 LC_PRIORITY_3 = 32768 LC_DRAW = 61440 LC_OPAQUE = 65536 LC_SPRITE = 131072 LC_SPRITE_TRANSLUCENT = 262144 LC_2BPP_GFX = &H80000 LC_TILE_16 = &H100000 LC_TILE_32 = &H200000 LC_TILE_64 = &H400000 End Enum Public Enum LunarRATFlags RATF_FORMAT = &HFF 'bits reserved to specify LC compressed format (DO NOT USE THIS VALUE AS A FLAG!) RATF_LOROM = &H100 'use LoROM banks RATF_HIROM = &H200 'use HiROM banks RATF_EXLOROM = &H10000 'NOT same as RATF_LOROM RATF_EXHIROM = &H400 'NOT same as RATF_HIROM RATF_EXROM = &H400 'same as RATF_EXHIROM (old) RATF_COMPRESSED = &H800 'data to erase is compressed; can decompress to get size using LC format specified RATF_NOERASERAT = &H1000 'don't erase RAT tag RATF_NOWRITERAT = &H2000 'don't write RAT tag RATF_NOERASEDATA = &H4000 'don't erase user data RATF_NOWRITEDATA = &H8000 'don't write user data End Enum 'Lunar Compress Version Declare Function LunarVersion Lib "lunar compress.dll" () As Long 'File Opening/Closing Declare Function LunarOpenFile Lib "lunar compress.dll" (ByVal filename As String, ByVal FileMode As LunarFileMode) As Boolean Declare Function LunarOpenRAMFile Lib "lunar compress.dll" (ByVal data As Long, ByVal FileMode As LunarFileMode, ByVal size As Long) Declare Function LunarSaveRAMFile Lib "lunar compress.dll" (ByVal filename As String) Declare Function LunarCloseFile Lib "lunar compress.dll" () As Boolean 'Retrieving File Size Declare Function LunarGetFileSize Lib "lunar compress.dll" () As Long 'Reading/Writing Declare Function LunarReadFile Lib "lunar compress.dll" (destination As Byte, ByVal size As Long, ByVal Address As Long, ByVal seekx As LunarSeekMode) As Long Declare Function LunarWriteFile Lib "lunar compress.dll" (source As Byte, ByVal size As Long, ByVal Address As Long, ByVal seekx As LunarSeekMode) As Long 'Address Conversion Declare Function LunarSNEStoPC Lib "lunar compress.dll" (ByVal Pointer As Long, ByVal ROMType As LunarAddressMode, ByVal Header As LunarHeaderMode) As Long Declare Function LunarPCtoSNES Lib "lunar compress.dll" (ByVal Pointer As Long, ByVal ROMType As LunarAddressMode, ByVal Header As LunarHeaderMode) As Long 'Compression Declare Function LunarDecompress Lib "lunar compress.dll" (destination As Byte, ByVal AddressToStart As Long, ByVal MaxDataSize As Long, ByVal Format As Long, ByVal Format2 As Long, LastRomPosition As Long) As Long Declare Function LunarRecompress Lib "lunar compress.dll" (source As Byte, destination As Byte, ByVal DataSize As Long, ByVal MaxDataSize As Long, ByVal Format As LunarCompressionMode, ByVal Format2 As Long) As Long 'ROM Space and Area Declare Function LunarEraseArea Lib "lunar compress.dll" (ByVal Address As Long, ByVal size As Long) As Boolean Declare Function LunarVerifyFreeSpace Lib "lunar compress.dll" (ByVal addressstart As Long, ByVal addressend As Long, ByVal size As Long, ByVal BankType As LunarAddressMode) As Long Declare Function LunarExpandROM Lib "lunar compress.dll" (ByVal mbits As Long) As Long 'IPS Functions Declare Function LunarIPSCreate Lib "lunar compress.dll" (Optional ByVal hWnd As Long = 0, Optional ByVal IPSFileName As String = "", Optional ByVal ROMFileName As String = "", Optional ByVal ROM2FileName As String = "", Optional ByVal IPSFlags As LunarIPSFlags) As Boolean Declare Function LunarIPSApply Lib "lunar compress.dll" (Optional ByVal hWnd As Long = 0, Optional ByVal IPSFileName As String = "", Optional ByVal ROMFileName As String = "", Optional ByVal IPSFlags As LunarIPSFlags = 0) As Boolean 'Pixel Map and BPP Map Declare Function LunarCreatePixelMap Lib "lunar compress.dll" (source As Byte, destination As Byte, ByVal numtiles As Long, ByVal gfxtype As LunarGraphicsMode) As Boolean Declare Function LunarCreateBPPMap Lib "lunar compress.dll" (source As Byte, destination As Byte, ByVal numtiles As Long, ByVal gfxtype As LunarGraphicsMode) As Boolean 'Palette Conversion Declare Function LunarSNEStoPCRGB Lib "lunar compress.dll" (ByVal snesolor As Long) As Long Declare Function LunarPCtoSNESRGB Lib "lunar compress.dll" (ByVal pccolor As Long) As Long 'Rendering Declare Function LunarRender8x8 Lib "lunar compress.dll" (ByVal mapBits As Long, ByVal Width As Long, ByVal Height As Long, ByVal displayX As Long, ByVal displayY As Long, pixelMap As Byte, PCPalette As Long, ByVal map8Tile As Long, ByVal extra As LunarRenderFlags) As Long 'Note: LunarRender8x8 does not work in VB for some reason 'please contact Bouche if you find a way around this please 'ROM Allocation Tag System Declare Function LunarWriteRatArea Lib "lunar compress.dll" (ByVal TheData As Long, ByVal size As Long, ByVal PreferredAddress As Long, ByVal MinRange As Long, ByVal MaxRange As Long, ByVal Flags As LunarRATFlags) As Long Declare Function LunarEraseRatArea Lib "lunar compress.dll" (ByVal Address As Long, ByVal size As Long, ByVal Flags As LunarRATFlags) As Long Declare Function LunarGetRatAreaSize Lib "lunar compress.dll" (ByVal Address As Long, ByVal Flags As LunarRATFlags) As Long (edited by dcahrakos on 04-09-06 06:57 PM) (edited by dcahrakos on 04-09-06 06:58 PM) (edited by dcahrakos on 04-09-06 06:58 PM) |
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dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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uh, yeah.
Grand Theft Auto III conclusively makes your condom go whizzing off like an acorn on the end of a geyser "It's a fact! Play too many violent videogames and colonel sausage will be shooting sticky white ammunition without the protection of his magic tin hat all over town. That's according to a study published in US journal The Archives of Pediatrics and Adolescent Medicine, which concluded that gaming nasties foster "permissive attitudes toward violence, alcohol use, marijuana use, and sexual activity without condom use". Which sounds like a pretty run-on-the-mill Friday night to us. However, the study, conducted by researchers in San Francisco and Pittsburgh, and entitled "Effects of Media Violence on Health-Related Outcomes Among Young Men", used 100 males aged between 18 and 21, randomly assigning them to play either Grand Theft Auto III or The Simpsons: Hit and Run (which is, frankly, just mean). It seems that those participants forced to bathe in the unholy perversions of GTA III "exhibited greater increases in diastolic blood pressure from a baseline rest period to game play, greater negative affect, more permissive attitudes toward using alcohol and marijuana, and more uncooperative behavior in comparison with men randomly assigned to play The Simpsons". Although the scientific methodology is unclear, we'd like to imagine it involved surreptitiously sidling up to participants mid-game and whispering "I could really do with a spliff and a beer right now - how about you?". Anyway, the report reached the conclusion that "although youth growing up in violent homes and communities may become more physiologically aroused by media violence exposure, all youth appear to be at risk for potentially negative outcomes." Interestingly, the wholly conclusive findings of this report have made us so angry at game developers, we're off to go punch someone in the face. Next up: "Effects of Academic Studies concerning Media Violence on Health-Related Outcomes Among Young Men"." |
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dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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If I remember correctly, if you are using winsock, you need to turn the winsock control into an array.
heres a link http://www.winsockvb.com/forums/showthread.php?s=&threadid=3069 however, if you are planning on a lot of connections, and are using the control, consider using the actual API: http://www.vbip.com/winsock-api/select-socket/select-socket-01.asp |
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dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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I believe you can use append if its text, but since its for a rom editor, I cant imagine it is, although ive never tried append with binary files, it might work if done right.
Append opens and goes to the end of the file to start writing instead of starting at the beginning. |
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dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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havent seen it in any of the stores here yet, although ive only looked around in 2 or 3, ill have to check a convenience store rather then a grocery store, or gas station. | |||
dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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Anyone ever hear of anything like this? everytime the microwave gets turned on in the kitchen, no matter where the cable modem is, it brings the internet down, it seems to reset the cable modem, and will not let it connect until the microwave is off.
so yeah, gotta say ive never heard of anything like this, nor has anyone ive told. edit: also, this did not happen when we had our old microwave, only with this new one, and its the same size and everything, but its a different brand altogether. I know the modem can recieve interference, but it never happened before, and it doesnt matter how far away the modem is from the microwave in the house. (edited by dcahrakos on 04-16-06 03:16 PM) |
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dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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thats possible, when changing the position of the modem, it was always connected to the cable outlet close to the microwave in the dining room....although I never expected it to affect the actual cable line.. | |||
dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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Count me in...havent played it since the last tournament though, but sounds like fun | |||
dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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3 days, according to playasia they are in stock on the 20th, hopefully we will hear soon if they plan a north american release or not. | |||
dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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my acmlm bio comes up first, then that which acmlmboard member will you kill from awhile back. | |||
dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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im still working on a text editor project that will support text hacking with any rom, as long as you have a table for it, I have most of it done, I just need to get some code cleaned up, and an easy way to have tables loaded. | |||
dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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same here, just got it...
havent played it yet though, but I noticed something right away when naming the characters, it has an english alphabet there, so I would assume that would make translating it somewhat easier. heres a trans of some of the beginning, found it on the starmen.net forum, I didnt do it myself: Starting a new game: Just like Earthbound, you start off by naming all your characters, favorite food, and your special ability. The characters appear as you name them, so it’s not a problem knowing who you’re naming. Just a note that this translation will use all the default names. Here are the names in order: Lucas Klaus Flint Hinawa Boney Fluffy Omelets Love When you name you characters, to get the default name, select the option in the bottom left corner of the screen (or select the alphabet and name them yourself). The option in the bottom right will confirm (or hit start to move there). Then you get 3 options, text speed, window flavor, and end. The bottom one is end, and you can just hit that, because the default text speed is actually quite fast (and you can speed through it so it doesn’t matter too much anyway). Anyway, here we go: [the opening cuts to black screens with text] Welcome to MOTHER3 world Nowhere Island Tatsumairi village Beyond Teri Forest Hinawa’s father, Alec’s house [end black-screen cut thingy] Klaus: -Lucaaaaas! How long are you gonna sleep? -Wake up! Let’s play! -C’mon, wake up! -Drago brought it’s baby along! -It’s so cute! Come on! [When you try to leave the house] Hinawa: -Are you planning to go out and play in your pajamas? -Go and get dressed. [here is your first yes-no question. The first selection (on the left) is yes, and the second is now. Simple, eh?] [no (いいえ] – Then stay here in your pajamas all day. [say yes(はい and get dressed, then leave the house] [Talk to the frog] Frog: -A story extends only as far as one’s memory. -Remember and memories recall each other -and become memories. -If you don’t record your memories, you’ll end up forgetting them. -so -please tell this frog your memories up till now. -This is what humans called “saving.” -Okay, -*ribbit* (it’s actually “pyon” which means hop, but I like ribbit better), would you like to save? [after you save] Frog: -Be careful on your journey. -Give my regards to the next frog you meet. [When you find Klaus] Klaus: -Hahahahaha! Ah, I’m worn out. -I’ve been playing fighting with Drago and the others all day. -Join the fun, Lucas! -Try “ramming” Drago here. Alec: -Klaus! -Lucas doesn’t know “ramming” yet. -Lucas! -Imagine pressing a “B-button” (I don’t wanna take the time to make this sound good) -Press this “B-button” for a while then let go. -With that, you should be able to do a “dash.” -If you aim at Drago, and “dash,” -That’s called “ramming!” -Klaus! Demonstrate for him once. -Yes! That’s the way to do it! -Next is Lucas! Give it a go! -This won’t go well if you’re lookin’ so scared. -Remember to not be so tense. -Okay, loosten those shoulders. Relax, relax! [ram Drago then talk to Klaus] Klaus: -Drago enjoys it more the harder you hit it. Okera: -Outta the way, outta the way! The great Okera coming though!! (okera actually means mole cricket, but I’m keeping Okera as it’s name) -I heard play-fighting and couldn’t keep quiet! -I’ll take anybody any time! -If you get in my way, you won’t get off easy! Fighting: Fighting is easy because the options are aided by easy-to-understand pictures. The music note is fight, the box is item, the plus is guard, and the arrow is run (there is also an ability option which will be brought up later. Ok, on to the fight [When the fight starts] Okera has appeared [Okera’s attacks] -Okera does a biting attack! [when you win you just get experience points (it’s the number, not so hard)] Okera: -You guys are tougher than I thought. -I’ll accept a challenge from you guys anytime. -Next time we meet will be at the big stadium “Okera Hall!” -I’m looking forward to it… Bro. Hinawa: -I just stepped on a mole cricket. I wonder if it’s okay. -Dinner’s ready, everyone. -Lucas, Klaus, I made your favorite fluffy omelets. Klaus: -Dinner, dinner! Fluffy omelets! Hinawa: -You too, dad. Alec: -Well then, -Everybody, it’s time to learn how to “save.” -Talk to the frog. ….. This is “saving.” -It’s not hard work, so talk to the frog often. -“Saving” is a good thing. -“Saving” is also free. -Well, it’s time for me to return to our story. -Heeeey! Wait for meeeee! -You left some fluffly omelets for me, right?! [back at home] Klaus: -What kind of food do you like, mama? -What? Fluffy omelets? -So, it’s the same as us? We get along great! Hinawa: -We’ll be heading home once you’re done eating. -We’ll have to go through the forest to get home, -So we have to head out early. Alec: -The kids are able to come back here by themselves sometime, aren’t they? -Lucas, you’re alright, ain’cha? Hahahahaha! [Hinawa goes outside] Flint, Just like you said, since the kids came here they’ve been running about the hills and fields without tiring. Klaus, like always, is full of energy, and a reckless child. Lucas is still a bit sheltered, but the two of them can’t seem to stop playing. My father seems sad parting with his grandsons as he hasn’t seen them in such a long time, but we’ve decide to get home today before the evening. It’s been awhile since I’ve breathed the fresh mountain air. It feels so good. You’re always covered with the smell of sheep in Tatsumairi Village; It’d be nice if you could get some of this fresh air, too. Next time we come here, we should leave the sheep with the neighbors and come together as a family. Klaus, Lucas, and I always thinking about you. When we get back tonight, I’ll make the best fluffy omelets I can for you. Yours and you children’s, Hinawa [little cutscene] Chapter 1 The Mournful Night Thomas: -Flint! Flint! Flint! -Fire, fire, and more fire! -Teri Forest is going up in blazes, and fast! [take control of flint. Go to the door] Thomas: -Things will be disastrous if we don’t hurry, Flint! -The forest, the woods, the trees! It’s forest-fire central! -Jeez! -Why did this happen in our peaceful little Tatsumairi Village? -You’re door’s locked, Flint! -Ack! -The doorknob…! -Why did it have to break off at a time like this?! [flint comes out] -Ah, Doorknob! I mean, Flint! This is now time for dilly-dallying! -Teri Forest is up in flames! -A time like this is just the time for a reckless, nice-guy type like yourself, wouldn’t you say? -Please come, Flint… -Pleeeese! [Thomas has joined you] -I’m right behind you. -That’s fine, right? -I like the rear position. [talk to boney] -(there’s something hidden in the doghouse). [flint receives stick] Thomas: -Hey! Flint! -That stick can be used as a weapon if anything happens. -Make sure you “equip” it. -If you just hold it it’s about as useful as a caramel. menu screen: Now’s a good time to run through the menu screen. The box is of course, items, the bat being equip, the person being status, and zzz for sleep-mode. What we want is equip. The equip options go in this order: weapon, body, head, and other. What we do is equip the stick. Simple. Other explanations will be done when it becomes necessary (using items should be simple enough though). [When you get to town, you must go north, but you can’t move on until you get a map. Talk to the man on the bench] Mapson: -If you’ve got business with the map-loving, map-totin’ Mapson, then it must be about maps, eh? -Here ya go, help yourself. [received map] -We’re all worried about Lighter’s son, who’s in the forest. -I marked that area with a circle. [Got your map marked] -Hurry up and check things out. -Oops. I forgot to tell you how to look at the map. -To look at the map you… What was it called? -You know, you use your right index finger to get it to do what you want. -In laymen’s terms, it’s called the R-button… Or something. (edited by dcahrakos on 04-20-06 01:02 PM) |
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dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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Ill have to PM waddler-D, see when he can play. im good for anytime today. | |||
dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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I couldnt help but look at the spoilers lol...oh well, didnt see anything to much that would ruin the story that much, although I only looked in a couple threads. | |||
dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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this is on hold for now.
(can be closed for now too) (edited by dcahrakos on 05-08-06 12:33 PM) |
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dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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this is sweet, I won a DS on a much music MOD giveaway, I get a DS with metroid prime hunters, Nintendo Jacket and T-Shirt..
im not sure of the full package(although I think thats pretty much it), since I just barely missed what they said they were giving away. has anyone else won one of these contests or anything similar? contest on tv, internet etc. (just to make this not a spam thread lol) |
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dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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This is the first thing ive ever won that ive entered like this, whether it be local, or canadawide, kicks ass lol..now I gotta wait for a call from them, then see how long it takes to get here...thats the only thing that sucks.
edit: just got a wireless router yesterday too, so as soon as I get it, ill add my friend code to the prime hunters thread. (edited by dcahrakos on 04-21-06 11:08 PM) |
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dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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ive played and beaten kirby a couple months ago, excellent game, I was thinkin Advance wars DS, and MKDS, then probably more over the next couple months. | |||
dcahrakos 490 Since: 11-17-05 Last post: 6537 days Last view: 6537 days |
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as soon as I get everything ill take a pic of it should only be a few days. |
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Acmlm's Board - I3 Archive - - Posts by dcahrakos |