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06-29-24 01:38 PM
Acmlm's Board - I3 Archive - - Posts by pikaguy900
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pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-02-06 07:03 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by ibz10g
Recreate SMB? Nope. That's what SMAS was for. But your platform dealy might be a good idea.

Come to think of it, I'd like to see a basic game of SMW using only graphics and pallette styles from SMB. Maybe I'll do that if I ever get done with ACMLM adventure.

Uh, you misunderstood me. I meant that not many people would like to recreate SMB, but just because of that doesn't mean we shouldn't try to make a sprite that continuously spawns a platform that goes up. I'll edit my post to reflect that...
pikaguy900

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Since: 08-10-06

Last post: 6353 days
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Posted on 11-02-06 07:25 PM, in Bonus! SMW Deja Vu Demo 3. Link
Edit:

1: You really need to work on this more. Let's see... Too many vines, some just hang in midair, and some cut off at the bushes. Here are some suggestions:
A: Make ExGFX to make it look like the vines are going into the background and coming back into the foreground, and make the vines above the bushes go behind the bushes (or come out of them, whichever).
B: Get rid of the Switch Palace-ish background. Put some vines in the background, too. That'd make it look better.
C: Change the Black Piranha Plants into something more plant-ish, like Venus Fly Traps (Not Venus FIRE Traps).
2: I just played this level, it's great, but did you know that sprites can go through the corner edges? Try to fix that, please.
3: There's really nothing wrong here.
4: Same as before, but in the very next level, those same platforms on the right are red. I don't exactly like that, so try to use custom palettes to make them "dark". Red just seems... creepy.
5: This was a funny level. ...Yes, that's it. There's nothing wrong here, except the thought that maybe those pipes change Mario's size... Creepy. So technically, nothing's wrong there.
6: Now that you've mentioned what goes on in that level, it's alright, but it'd look better if you could find a way to change the background when the level "floods". Or, you could use Layer 3 tides, but when you scroll the screen up and down, the water level changes with it, so... I'd try not to use that...
7: Again, nothing wrong here.
8: Now, let me explain what I meant last time: When I think of air ducts, I think "hollow metal things", not hollow stone things. You could leave it as it is (it's fine the way it is, it just doesn't look like an air duct that much. It looks more like a hidden passageway), or try and make some ExGFX of metal. That'd look better.

There. Now no one can look back on my wrongly-done criticism that wasn't constructive. To the moderators: I'm sorry for doing that. I should've thought more before I posted. If there's one thing I'm terrible at, it's thinking before I say/post/do something. I don't have any common sense...


(edited by pikaguy900 on 11-02-06 08:20 PM)
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-02-06 07:51 PM, in Bonus! SMW Deja Vu Demo 3. Link
Originally posted by ibz10g
That really isn't too bad.

@Pikaguy900: I think you need to work on your constructive criticism.

But with the 1st screenshot, It would be better if you had like undergrowth on the foreground. Also, change the background. Otherwise I think it's just fine.

Hmm? You're right. Sorry about that, FirePhoenix. I couldn't help myself...

Now, let me try again:

1: You really need to work on this more. Let's see... Too many vines, some just hang in midair, and some cut off at the bushes. Here are some suggestions:
A: Make ExGFX to make it look like the vines are going into the background and coming back into the foreground, and make the vines above the bushes go behind the bushes (or come out of them, whichever).
B: Get rid of the Switch Palace-ish background. Put some vines in the background, too. That'd make it look better.
C: Change the Black Piranha Plants into something more plant-ish, like Venus Fly Traps (Not Venus FIRE Traps).
2: I just played this level, it's great, but did you know that sprites can go through the corner edges? Try to fix that, please.
3: There's really nothing wrong here.
4: Same as before, but in the very next level, those same platforms on the right are red. I don't exactly like that, so try to use custom palettes to make them "dark". Red just seems... creepy.
5: This was a funny level. ...Yes, that's it. There's nothing wrong here, except the thought that maybe those pipes change Mario's size... Creepy. So technically, nothing's wrong there.
6: Now that you've mentioned what goes on in that level, it's alright, but it'd look better if you could find a way to change the background when the level "floods". Or, you could use Layer 3 tides, but when you scroll the screen up and down, the water level changes with it, so... I'd try not to use that...
7: Again, nothing wrong here.
8: Now, let me explain what I meant last time: When I think of air ducts, I think "hollow metal things", not hollow stone things. You could leave it as it is (it's fine the way it is, it just doesn't look like an air duct that much. It looks more like a hidden passageway), or try and make some ExGFX of metal. That'd look better.

I hope that's better.
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-02-06 08:12 PM, in Bonus! SMW Deja Vu Demo 3. Link
Originally posted by FirePhoenix0

Don't worry too much, criticism helps make things better.

I know about the corners in the switch palace levels. That's because they are only rotations and not actually new objects. I haven't figured out how to change that yet so it'll stay like that for some time.

Which ones are the fly traps? I don't know them by name.

I could try for more BG editing on the river level. I did a little, trying to use cloud corners as bubbles but I don't know if that cuts it.

I understand what you mean by air duct. I'm not even sure that's what I was thinking of when I created the level. I'll change it to secret passage because that's really what it is.

Are you seriously saying you've never seen any venus fly traps in stores? I mean the real-life ones, not Mario enemies. The closest thing to a venus fly trap in Mario's world is the Venus Fire Trap. Also, I just finished the demo. It's great. Especially the special secret you hid...
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-02-06 08:28 PM, in Label the colors Link
Yellow: Parts of the world with Nintendo Wi-Fi Connection users.
Purple: My sadness because I can't get on Nintendo Wi-Fi Connection (no Broadband internet).
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-02-06 08:36 PM, in General Project Screenshot Thread Link
Are you using Custom Sprites for the Spiny and/or Green Cheep-Cheeps? I've always wondered that, since they all (Spniy, Green, and Red) go left endlessly. I'm fairly sure that the Spniy Cheep-Cheeps are Blurp Fish, but I'm not sure about the Red and Green Cheep-Cheeps....
pikaguy900

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Since: 08-10-06

Last post: 6353 days
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Posted on 11-02-06 09:00 PM, in Four words at a time story Link
that Fire Trapster was

(Why did Fire Trapster get banned again? The reason they gave makes no sense whatsoever...)
pikaguy900

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Since: 08-10-06

Last post: 6353 days
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Posted on 11-02-06 09:05 PM, in I need a good Windows GSF player Link
Originally posted by Millenia
Originally posted by HyperHacker
I think VBA can play GSFs, and/or there's a program that can make GBA ROMs out of them.


You aren't thinking Saptapper are you? That only works with Sappy-based engines last I checked.

Cuz if it went beyond that, I would've been ripping them like crazy. Oh well, I got Drill Dozer out of it.

And why the FSCK would they not allow you to get Winamp? Please answer me this.

Well, for one thing, this isn't my computer. It's theirs. I think that about sums it up.
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-02-06 09:24 PM, in Label the colors Link
Originally posted by FirePhoenix0
Yellow: The number of noobs on Metroid Prime Hunters Wi-Fi.
Purple: The number of decent players on MPH Wi-Fi. If even that many,

I hate the fact that I can't get on Nintendo Wi-fi Connection. I'm missing out on the cool Mario vs. DK 2 custom levels! Aaaaanyways...

Yellow: Users who are smarter than me.
Purple: Users who aren't as smart as me.
Blue (too small to see): My self-esteem.
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-02-06 11:07 PM, in A demo of my new hack Link
For your information, I already put platforms in between each Mesh. In fact, there's not much Mesh left. Only skilled players will be able to get 1-Ups by bouncing on enemies this time (hopefully). On a side note, I'm working on Lime Caverns 1 now. It starts you... WITHIN A WALL!!! Muahaha. By the way, there's a bug I can't seem to bust. When you beat Jungle of Mesh 3 and get the secret exit in Jungle of Mesh 1, try going back and forth past all 4 levels opened (Jungle of Mesh 1, 2, and 3 and Jungle Ghost Hut). Eventually, you should walk a little bit past Jungle Ghost Hut, and can't move anywhere. If you try starting the level, you'll instead go to Level 0. Because I can't bust this bug, I'm going to try to find a way to get out of Level 0 if the need arises. Maybe a pit near the edge, or a block that takes you out of the level instantly, or even a side exit. I don't know, but it can't interfere with the actual Bonus Game. Any ideas? Also, I know that for some odd reason, this bug only happens when you enter Jungle of Mesh 4 and get the Invisible Mushroom from the first ? Block you find. Invisible Mushroom is a related bug. Sometimes when you hit all 3 ? Blocks in Jungle of Mesh 4, the Mushroom will disappear all of a sudden. You can grab it, but you won't know where it is until you get it, or its sprite flickers into existance again. Oh yeah, afterwards, you can grab both the Key AND the Green Shell and hold them at the same time. It'd be fun to do, but beware- Put down one, and you can't use the bug again, which is good, because I don't like it. Anyways, I need some help on busting that bug.
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-03-06 04:52 PM, in A demo of my new hack Link
Originally posted by FirePhoenix0
Ok, I finished playing and here are my comments:

In Jungle of Mesh 3, is the key there for a reason? I carried it with me but found no keyhole.

Nope, and I left it there on purpose. It's a trick.

Jungle of Mesh 2 was annoying. To find the exit from the first area I had to do a lot of guesswork.

This is the last time I'm going to say this: QUIT MAKING COMMENTS ON JUNGLE OF MESH 2. I've already changed it (as seen in the last screenshot I showed), so there's no point in telling me what problems you had with it or what I should change, as they're null and void now.

I thought the fake wall trick was interesting and should be used in more games, but not to the extent of the level in that other game that's been mentioned.

Thanks. You'll see that wall again in Lime Caverns 1, but you'll start in it, so that's not really a hidden wall. You know, I just thought of something: Couple that wall with a block you can't go left through. You could make a seemingly non-solid wall magically become solid! Too bad BlockTool won't let me insert custom blocks into this hack...

The castle seemed overly long but that's only my thoughts on it.

It's long because it's a tall castle. Hey, towers are generally tall, and taking that first pipe leads you into the West Tower. I was planning on making the top of the castle a seperate OW level, but I thought that it wouldn't look right when going left or right. Plus, it'd mean I'd have to give up being able to destroy the castle. Oh well.

Overall, good job. It was interesting to see that the first boss wasn't who you expected to see.

I told you it wouldn't be who you expected!


My comments are in bold.

Originally posted by KPhoenix
More screenies, please.

Not until Demo 2. Why would I show pictures of an area I already showed pictures of? Besides, I don't want to show off too many levels. Also, has anyone found the secret exit in Jungle of Mesh 4?
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-03-06 05:13 PM, in Hurt and Heal! (Theme #2: Donkey Kong Country Animal Buddies) Link
I get to make the next idea! (I hope)

Squawks +1
Winky -1

Rambi - 14
Enguarde - 13
expresso - 8
Squawks - 10
Squitter - 12
Rattly - 10
Clapper - 10
Glimmer - 10
Parry - 10
Purple Squawks - 11

*Dead*
Ellie
Winky

(I never liked Winky.)
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-03-06 05:28 PM, in What game on the Wii are you looking foward to the most? Link
Because it's crazy? Anyways, I'm really looking forward to Super Smash Bros. Brawl, but only because Wario's in it. (It'd be better with Sonic, but oh well.) The only reason I want the system, though, is because I can download old games and play them right there on my system! To top it all off, we can get Sega games, which means I'll be looking for Sonic 3 and Sonic & Knuckles (even though I already have them on Sonic Mega Collection. _¬ ), which brings me to this question:
How will one be able to get Sonic 3 & Knuckles? Anyone who's owned Sonic & Knuckles would know that you can lock-on with the other 3 Sonic games in the series (Sonic the Hedgehog, Sonic 2, and Sonic 3) to get more games, but locking on Sonic 3 with Sonic and Knuckles got the "Sonic 3 Complete Version" (according to SMC)... Anyways, this'll be fun. It's too bad Super Smash Bros. Brawl is scheduled to be released NEXT YEAR... That means the only two games I'll be able to get for X-Mas (hopefully) are Super Mario Galaxy and Metroid Prime 3: Corruption. Oh yeah, those are the only other games I'm looking forward to right now on the Wii (I still say it's a stupid name. People won't stop making Wii jokes now that Nintendo renamed it. It's one of the few giant mistakes I've known them to make!).
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-03-06 05:30 PM, in Hurt and Heal! (Theme #2: Donkey Kong Country Animal Buddies) Link
DUN DUN DUNNNNNNN!!!

expresso -2

Rambi - 14
Enguarde - 15
expresso - 6
Squawks - 10
Squitter - 13
Rattly - 11
Clapper - 10
Glimmer - 10
Parry - 10
Purple Squawks - 11

*Dead*
Ellie
Winky

MUST DESTROY exprESSO!!!!
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-03-06 05:37 PM, in A demo of my new hack Link
Originally posted by FirePhoenix0

I found the secret exit in JoM4. But I had to defeat the Pirhana Plants first to make the keyhole re-appear! Was that idea on purpose?

Why did you say that? That was supposed to be secret! XD Oh well. I took that out anyways. First of all, at first, it wasn't on purpose. I just put the Upside-Down Piranha Plant above the Keyhole, not knowing it'd make the Keyhole go away. Get rid of the Plant, Keyhole comes back. After finding that, I purposely left it in, seeing as it's a nice way to hide a Keyhole. But I took it out, since not many people would have a Fire Flower by then, and they couldn't bring a Shell, seeing as they'd have the Key...
pikaguy900

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Since: 08-10-06

Last post: 6353 days
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Posted on 11-04-06 01:26 PM, in Pirahna Plant help. Link
Yeah, it's nice, but it doesn't work. I put it on my hack once, and it did absolutely nothing. Maybe it only works on a clean ROM?
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-04-06 02:37 PM, in Pirahna Plant help. Link
Originally posted by icegoom
Originally posted by pikaguy900
Yeah, it's nice, but it doesn't work. I put it on my hack once, and it did absolutely nothing. Maybe it only works on a clean ROM?


Did you try this?:

Originally posted by Piranha Fix's Readme
By default, this patch points the upright plant's leaves to sprite GFX page 1 and palette #5, so it matches the upside-down plant. If you want to use GFX page 0 (as the game normally does), change $101D7 in the ROM to 0A. If you wish, you can also apply this to the upside-down plant by changing $101CC.


You could also remap the flopping fish frame and just stick your piranha stem in the space. For instance, you put the fish's graphics on top of the Coin Game smiley coin. Change $9E00 to C2 and then change $11F4B to E8 to make the smiley coin use a regular coin's graphics.

It says it does that to match the GFX for the Upside-Down Piranha Plant's vine, but when I switched to the correct Sprite GFX set (Underground), the Vine looked the exact same. I'll try the remapping suggestion, though.

Edit: Okay, I tried it, but after applying the patch to fix the palette of the Vine, it's not the right color. It has the right graphics, but it's Red instead of Green, meaning the patch didn't change the palette of the vine. How do I go about doing this in a hex editor?


(edited by pikaguy900 on 11-04-06 01:48 PM)
pikaguy900

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Since: 08-10-06

Last post: 6353 days
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Posted on 11-04-06 03:34 PM, in November 2006 ACS Rankings Link
Do any of you hate yourselves? I know I hate myself. I hate myself for sometimes wanting to start posting like crazy just to get points for this (which I refrain from doing, thank you very much), and I hate myself for sometimes going too far and scaring away newbies.
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-04-06 05:18 PM, in Label the colors Link
Yellow: My boredom.
Purple: Progress on my projects that gets done... EVERY MONTH.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 11-04-06 05:46 PM, in Label the colors Link
Yellow: High Pie, Pie in the Sky
Purple: Pie that Fell, Fell Down to the Ground
Blue (not shown): People who like me (almost 0% )
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Acmlm's Board - I3 Archive - - Posts by pikaguy900


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