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Acmlm's Board - I3 Archive - - Posts by pikaguy900 |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by ibz10g Uh, you misunderstood me. I meant that not many people would like to recreate SMB, but just because of that doesn't mean we shouldn't try to make a sprite that continuously spawns a platform that goes up. I'll edit my post to reflect that... |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Edit:
1: You really need to work on this more. Let's see... Too many vines, some just hang in midair, and some cut off at the bushes. Here are some suggestions: A: Make ExGFX to make it look like the vines are going into the background and coming back into the foreground, and make the vines above the bushes go behind the bushes (or come out of them, whichever). B: Get rid of the Switch Palace-ish background. Put some vines in the background, too. That'd make it look better. C: Change the Black Piranha Plants into something more plant-ish, like Venus Fly Traps (Not Venus FIRE Traps). 2: I just played this level, it's great, but did you know that sprites can go through the corner edges? Try to fix that, please. 3: There's really nothing wrong here. 4: Same as before, but in the very next level, those same platforms on the right are red. I don't exactly like that, so try to use custom palettes to make them "dark". Red just seems... creepy. 5: This was a funny level. ...Yes, that's it. There's nothing wrong here, except the thought that maybe those pipes change Mario's size... Creepy. So technically, nothing's wrong there. 6: Now that you've mentioned what goes on in that level, it's alright, but it'd look better if you could find a way to change the background when the level "floods". Or, you could use Layer 3 tides, but when you scroll the screen up and down, the water level changes with it, so... I'd try not to use that... 7: Again, nothing wrong here. 8: Now, let me explain what I meant last time: When I think of air ducts, I think "hollow metal things", not hollow stone things. You could leave it as it is (it's fine the way it is, it just doesn't look like an air duct that much. It looks more like a hidden passageway), or try and make some ExGFX of metal. That'd look better. There. Now no one can look back on my wrongly-done criticism that wasn't constructive. To the moderators: I'm sorry for doing that. I should've thought more before I posted. If there's one thing I'm terrible at, it's thinking before I say/post/do something. I don't have any common sense... (edited by pikaguy900 on 11-02-06 08:20 PM) |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by ibz10g Hmm? You're right. Sorry about that, FirePhoenix. I couldn't help myself... Now, let me try again: 1: You really need to work on this more. Let's see... Too many vines, some just hang in midair, and some cut off at the bushes. Here are some suggestions: A: Make ExGFX to make it look like the vines are going into the background and coming back into the foreground, and make the vines above the bushes go behind the bushes (or come out of them, whichever). B: Get rid of the Switch Palace-ish background. Put some vines in the background, too. That'd make it look better. C: Change the Black Piranha Plants into something more plant-ish, like Venus Fly Traps (Not Venus FIRE Traps). 2: I just played this level, it's great, but did you know that sprites can go through the corner edges? Try to fix that, please. 3: There's really nothing wrong here. 4: Same as before, but in the very next level, those same platforms on the right are red. I don't exactly like that, so try to use custom palettes to make them "dark". Red just seems... creepy. 5: This was a funny level. ...Yes, that's it. There's nothing wrong here, except the thought that maybe those pipes change Mario's size... Creepy. So technically, nothing's wrong there. 6: Now that you've mentioned what goes on in that level, it's alright, but it'd look better if you could find a way to change the background when the level "floods". Or, you could use Layer 3 tides, but when you scroll the screen up and down, the water level changes with it, so... I'd try not to use that... 7: Again, nothing wrong here. 8: Now, let me explain what I meant last time: When I think of air ducts, I think "hollow metal things", not hollow stone things. You could leave it as it is (it's fine the way it is, it just doesn't look like an air duct that much. It looks more like a hidden passageway), or try and make some ExGFX of metal. That'd look better. I hope that's better. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by FirePhoenix0 Are you seriously saying you've never seen any venus fly traps in stores? I mean the real-life ones, not Mario enemies. The closest thing to a venus fly trap in Mario's world is the Venus Fire Trap. Also, I just finished the demo. It's great. Especially the special secret you hid... |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Yellow: Parts of the world with Nintendo Wi-Fi Connection users.
Purple: My sadness because I can't get on Nintendo Wi-Fi Connection (no Broadband internet). |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Are you using Custom Sprites for the Spiny and/or Green Cheep-Cheeps? I've always wondered that, since they all (Spniy, Green, and Red) go left endlessly. I'm fairly sure that the Spniy Cheep-Cheeps are Blurp Fish, but I'm not sure about the Red and Green Cheep-Cheeps.... | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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that Fire Trapster was
(Why did Fire Trapster get banned again? The reason they gave makes no sense whatsoever...) |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by MilleniaOriginally posted by HyperHacker Well, for one thing, this isn't my computer. It's theirs. I think that about sums it up. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by FirePhoenix0 I hate the fact that I can't get on Nintendo Wi-fi Connection. I'm missing out on the cool Mario vs. DK 2 custom levels! Aaaaanyways... Yellow: Users who are smarter than me. Purple: Users who aren't as smart as me. Blue (too small to see): My self-esteem. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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For your information, I already put platforms in between each Mesh. In fact, there's not much Mesh left. Only skilled players will be able to get 1-Ups by bouncing on enemies this time (hopefully). On a side note, I'm working on Lime Caverns 1 now. It starts you... WITHIN A WALL!!! Muahaha. By the way, there's a bug I can't seem to bust. When you beat Jungle of Mesh 3 and get the secret exit in Jungle of Mesh 1, try going back and forth past all 4 levels opened (Jungle of Mesh 1, 2, and 3 and Jungle Ghost Hut). Eventually, you should walk a little bit past Jungle Ghost Hut, and can't move anywhere. If you try starting the level, you'll instead go to Level 0. Because I can't bust this bug, I'm going to try to find a way to get out of Level 0 if the need arises. Maybe a pit near the edge, or a block that takes you out of the level instantly, or even a side exit. I don't know, but it can't interfere with the actual Bonus Game. Any ideas? Also, I know that for some odd reason, this bug only happens when you enter Jungle of Mesh 4 and get the Invisible Mushroom from the first ? Block you find. Invisible Mushroom is a related bug. Sometimes when you hit all 3 ? Blocks in Jungle of Mesh 4, the Mushroom will disappear all of a sudden. You can grab it, but you won't know where it is until you get it, or its sprite flickers into existance again. Oh yeah, afterwards, you can grab both the Key AND the Green Shell and hold them at the same time. It'd be fun to do, but beware- Put down one, and you can't use the bug again, which is good, because I don't like it. Anyways, I need some help on busting that bug. | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by FirePhoenix0 My comments are in bold. Originally posted by KPhoenix Not until Demo 2. Why would I show pictures of an area I already showed pictures of? Besides, I don't want to show off too many levels. Also, has anyone found the secret exit in Jungle of Mesh 4? |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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I get to make the next idea! (I hope)
Squawks +1 Winky -1 Rambi - 14 Enguarde - 13 exp Squawks - 10 Squitter - 12 Rattly - 10 Clapper - 10 Glimmer - 10 Parry - 10 Purple Squawks - 11 *Dead* Ellie Winky (I never liked Winky.) |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Because it's crazy? Anyways, I'm really looking forward to Super Smash Bros. Brawl, but only because Wario's in it. (It'd be better with Sonic, but oh well.) The only reason I want the system, though, is because I can download old games and play them right there on my system! To top it all off, we can get Sega games, which means I'll be looking for Sonic 3 and Sonic & Knuckles (even though I already have them on Sonic Mega Collection. _¬ ), which brings me to this question:
How will one be able to get Sonic 3 & Knuckles? Anyone who's owned Sonic & Knuckles would know that you can lock-on with the other 3 Sonic games in the series (Sonic the Hedgehog, Sonic 2, and Sonic 3) to get more games, but locking on Sonic 3 with Sonic and Knuckles got the "Sonic 3 Complete Version" (according to SMC)... Anyways, this'll be fun. It's too bad Super Smash Bros. Brawl is scheduled to be released NEXT YEAR... That means the only two games I'll be able to get for X-Mas (hopefully) are Super Mario Galaxy and Metroid Prime 3: Corruption. Oh yeah, those are the only other games I'm looking forward to right now on the Wii (I still say it's a stupid name. People won't stop making Wii jokes now that Nintendo renamed it. It's one of the few giant mistakes I've known them to make!). |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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DUN DUN DUNNNNNNN!!!
exp Rambi - 14 Enguarde - 15 exp Squawks - 10 Squitter - 13 Rattly - 11 Clapper - 10 Glimmer - 10 Parry - 10 Purple Squawks - 11 *Dead* Ellie Winky MUST DESTROY exp |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by FirePhoenix0 Why did you say that? That was supposed to be secret! XD Oh well. I took that out anyways. First of all, at first, it wasn't on purpose. I just put the Upside-Down Piranha Plant above the Keyhole, not knowing it'd make the Keyhole go away. Get rid of the Plant, Keyhole comes back. After finding that, I purposely left it in, seeing as it's a nice way to hide a Keyhole. But I took it out, since not many people would have a Fire Flower by then, and they couldn't bring a Shell, seeing as they'd have the Key... |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Yeah, it's nice, but it doesn't work. I put it on my hack once, and it did absolutely nothing. Maybe it only works on a clean ROM? | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by icegoomOriginally posted by pikaguy900 It says it does that to match the GFX for the Upside-Down Piranha Plant's vine, but when I switched to the correct Sprite GFX set (Underground), the Vine looked the exact same. I'll try the remapping suggestion, though. Edit: Okay, I tried it, but after applying the patch to fix the palette of the Vine, it's not the right color. It has the right graphics, but it's Red instead of Green, meaning the patch didn't change the palette of the vine. How do I go about doing this in a hex editor? (edited by pikaguy900 on 11-04-06 01:48 PM) |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Do any of you hate yourselves? I know I hate myself. I hate myself for sometimes wanting to start posting like crazy just to get points for this (which I refrain from doing, thank you very much), and I hate myself for sometimes going too far and scaring away newbies. | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Yellow: My boredom.
Purple: Progress on my projects that gets done... EVERY MONTH. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Yellow: High Pie, Pie in the Sky
Purple: Pie that Fell, Fell Down to the Ground Blue (not shown): People who like me (almost 0% ) |
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Acmlm's Board - I3 Archive - - Posts by pikaguy900 |