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Acmlm's Board - I3 Archive - - Posts by Glyphodon
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Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 08-19-06 04:03 PM, in ASM hack idea. (Sprite graphics related) Link
Originally posted by Stifu
FuSoYa is human, his work can be surpassed.

It's not that it's not possible to make a new Lunar Magic, I just don't think it's worth attempting. Fu was very good at what he did, and redoing all his work for no real reason just doesn't seem like a good idea. Why? Sprite Tool, Blocktool, and the HDMA patch all seem to work with Lunar Magic... what missing feature is so important that all that work needs to be redone?

Originally posted by HyperHacker
You seem to have the same opinion as many n00bs here. You think LM is the best thing ever made. It's very good, sure, but it's not the holy grail of software you make it out to be. There are plenty of programs (not necessarily level editors) available now that are just as good.

Lunar Magic is an exceptional utility, no more and no less. If you know of software that does something as complex as LM while having as few bugs and is as user-friendly and fun to use, by all means, tell me so I can download it.

Originally posted by HyperHacker
Obviously I meant if one was made, hence, "why wouldn't it be" as opposed to "why isn't it".

I was implying that such a utility would be more popular than Lunar Magic, it just just not likely to exist. A new Lunar Magic is a theoretical, n00b's wishlist type of item because it would take a lot of work for no solid reason.

Originally posted by Boom.dk
And AFAIK C++ and PHP are very alike.

Heh heh heh... I certainly don't think so. C++ is a totally different ballpark: Memory management, compilation, and low level work make things very different than PHP which is primarily used for HTML preprocessing.

Originally posted by HyperHacker
RATS is a good example of why open-source is a good thing. Personally I never liked the idea of using data in the ROM itself to mark sections as used. It makes it difficult to mark sections within the existing ROM. A separate file defining these regions makes a bit more sense.

Not really, no. A few bytes in-rom to map a reserved space is less annoying than another file we'll have to drag around along with hacks.


(edited by Glyph Phoenix on 08-19-06 03:04 PM)
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 08-19-06 09:38 PM, in New SMW/Pokémon Hacking regulations Link
Ah! Save me Eva Braun!
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 08-19-06 09:59 PM, in ASM hack idea. (Sprite graphics related) Link
Support for both memory mapping methods would just make things more complicated. There's already a good standard like there's already a good SMW editor. Incompatibilities and lots of rewritten features are no good.

And yes, while an editor for other OS's would be nice, that just means more incompatiblities and incompatible features.

It's not that I believe a new Lunar Magic wouldn't be helpful in some ways, it's that I firmly believe nobody capable of doing so truly wants to spend the time making it and nobody who truly wants to spend their time making a new Lunar Magic is capable of doing so.

Go ahead, try and prove me wrong. Just remember that I told you so when all you've gotten done is a buggy, pre-alpha level editor that does a couple mildly useful tricks and you decide you don't want to work on it anymore.

Realism does change the world. It allows us an accurate view of it, and that's a valuable thing indeed.
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 08-20-06 05:53 PM, in ASM hack idea. (Sprite graphics related) Link
Originally posted by HyperHacker
Anyway if someone tries and fails, no harm done.

I'd say trying a big project and failing causes harm, and I'd say trying to make a big project that needs a lot of work before it becomes useful to much of anyone is kind of a waste, too. I've already said pretty much everything I have to say against that, though.

Originally posted by HyperHacker
Are you basing this on how buggy and incomplete HOM is?

I'm basing it on how various "general" SMW editors have turned out. Lunar Magic worked out well as a general editor, true, but it wasn't made while a powerful editor already existed that does the same thing.

Originally posted by HyperHacker
The only thing that gets me is that you think a multi-platform editor is a bad idea.

I said it would be nice. I meant that keeping more than one version for different OS's would involve even more work and make things more complicated, as if a project like this weren't already. I also meant that if a new editor were made for the different operating systems, the editor still wouldn't be completely compatible with LM. I didn't say that right at all, though.
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 08-22-06 12:57 AM, in New SMW/Pokémon Hacking regulations Link
Originally posted by acillatem98
I never understood why that was so hard to do. If they don't like the approval system, then they can just leave.

It's not THAT difficult is it?


That's a great idea--everytime you have a problem with someplace, abandon it completely. Only it's a terrible idea and you suck.

Acmlm's isn't a totally terrible place, and as long as I have a keyboard and a few working fingers, I will never stop listing its faults until it is a totally awesome place.

We complainers, we complain... because we hate.

Also, because we care.

And hate.

Mostly hate.

But still, the caring.
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 08-22-06 05:36 PM, in SMW ROM addresses Link

Originally posted by HyperHacker a while back
Stuff written to $71
1 - Make Mario flash temporarily (invincible)
2 - Make Mario big (instantly)
3 - Remove Mario and disable most buttons until 0 is written
4 - Flash between normal and fire palette until 0 is written (can't move)
5 - Trigger screen exit
6 - Trigger exit, ignores slippery/water settings
7 - Shoot Mario WAAAAAY up
8 - Make Mario go up to heaven
9 - Kill Mario (ono!)
A - Ghost house entrance
B - Mario just stands there, controls disabled until 0 is written
C - Weird crash

[...]

Also I could swear I posted this before, but $15C1 selects the sound effect for the Nintendo Presents screen.


Originally posted by Kenny3900, before that
Memory Locations
$0071: "Action Register"
00 = Nothing
01 = Freeze (For a moment) and Flash (But not really Ghost)
02 = Random Status Select (Small, Big, Cape, Fire, and *many* unused status)
03 = Become Invisible (For a moment)
04 = Have "Star Flash" (But not really invin.)
05 = Go to Level-000 (Bonus Game... Cannot Exit!!) The Level which its Screen Exit Points to
06 = Same as above, but ignores the "Make the Destination Level a Water Level (Secondary Exit Only)" setting
07 = Shoot to the sky (= Shoot out from the slanted pipe)
08 = Shoot to the "Heaven" (= Riding Yoshi then get a wing)
09 = Exit the Level and Lose a Life (And Change Player, if there are 2.)
0A = ????
0B = NVC = No Visible Change
0C = Look up + Move Up A Bit
0D = NVC
11 = Exit the Level with the word "O START!" (????) No Losing Life
12 = NVC
1F = Mask Status Bar (For a moment)
23 = NVC
3B = NVC
(Unwritten Values Will Cause Glitch; Tested Until $3F only.)


Old news.


(edited by Glyph Phoenix on 08-22-06 04:37 PM)
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 08-23-06 01:55 AM, in Kinsie gives you GFX in this thread! Link
It's not cool to push people to their deaths just 'cause they're blobs. Hate is a four letter word. And stuff.

The more you KNOW.
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 08-30-06 07:23 PM, in SMS F.L.U.D.D. gfx Link
I guess if you read it, and if you haven't figured out that it doesn't really do anything yet, it should spoil this patch for you.
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 08-31-06 12:41 AM, in So You Wanna Learn ASM [ASM howto] Link
This is a good article.

I wish Nintendo put two processors inside the SNES, one top-of-the-line processor for new stuff and one 6502 for backwards compatibility. And then they could interupt each other and all kinds of dual-processing hilarity would ensue. That would have been so great.
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 08-31-06 01:37 AM, in 6-digit coin counter! Link
Uh, why would it even do that in the first place, Bloodstar? It looks like he's using the RAM for the score to save the coins in rather than the one that is checked after reaching 100. Also, coins reset after 100 and this counter has 6 digits, so it seems pretty obvious that that part of the code was hacked.

This computer doesn't have IPS patchers or RAR decompressors, so a post more relevant to the actual patch is pending. Anyway...

Your score counter's ugly. Just look at all those zeros and how the coin gets way too close to the time meter. I think it'd look great if you wrote COIN above the counter in a font like TIME and made the color of the coin counter and the letters the same color. The coin icon doesn't look good anymore.

Originally posted by HyperHacker
Nice. You could use the old counter for something else, like an SML2-style enemy kill counter.

Said enemy counter would be useless unless you made a star fall once you beat 30 enemies. That would be feasible, actually. Put the current item box in a different spot in RAM, put the star in the item box, drop the star, put the item back in the item box... If you did something like that, the star would fall much like SML2.


(edited by Glyph Phoenix on 08-31-06 12:38 AM)
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 08-31-06 02:47 AM, in 6-digit coin counter! Link
Okay, I didn't mention moving it at all. Just move the coin graphic to above the counter so it doesn't run into TIME and add the X that appears after it so it doesn't look so empty. That would be the easiest way to go.

Although I think the word COIN above it like TIME would look pretty snazzy now that you've got so many digits, I forgot that you'd have to use Lunar Magic to edit the graphics, and Lunar Magic does stuff to the ROM.
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 09-02-06 04:04 AM, in Favorite VG Soundtrack Link
Originally posted by Alastor the Stylish
Originally posted by Yoronosuku
The Pokemon soundtracks would be on my list somewhere, but as for my ultimate top pick, it has to go to Tokimeki Memorial or Live-a-Live (two Japan-only games). Live-A-Live was just so...creative.
You liked Live a Live's... Soundtrack?

come on. It had many good things about it, but... The soundtrack?

...




Yeah. "Megalomania", "Fish swimming in the water, Birds flying in the air", and the final battle all were pretty great. Not to mention the near future chapter's main music, which is so funky it just demands a listen.

Originally posted by Fire Trapster
Remember the Wily music from Wily stages 3-4? THAT´s good music.


Amen. Let's not forget MM3's beginning and ending music, now... those truly kick ass.


(edited by Glyph Phoenix on 09-02-06 03:08 AM)
(edited by Glyph Phoenix on 09-02-06 03:09 AM)
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 09-04-06 10:05 PM, in POW, On/Off animation routine Link
Good stuff. I'll see if I can use this information to make doors in my hack that only open if you've beaten the boss or hit a switch or something like that. Also, you should probably post this in the address thread, so this doesn't disappear beneath the shifting posts and be lost to eternity.
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 09-10-06 04:52 PM, in Fireboard quotes FOR YOU. Link
Originally posted by Alastor the Stylish
Wow, you guys are all acting supremely foolishly. If idiots from the Fireboard flood here, you respond saying "They are dumb, therefore, they must be purged from the internet."

That's what I would call "retarded." Lowering yourselves to their level helps how, exactly? The classy thing to do would be just ban the people as they come and pay no particular attention to them. I can understand screwing with the boards of the copyright infringers and the retards of the world, but the fireboard is none of those. It's stupid, sure; I'll give you that one. But it's not stupid here, and attacking them is just going to provoke more floods, and I don't particularly want to bring more stupid here.


I'm sure Kyouji had a good point there buried in his MOUND OF STUPID NONSENSE. Attacking the Fireboard is like attacking a sandcastle built by 8-year old bullies. Sure, it's fun, but it just makes you look bad and they're not going to learn anything. Plus, everyone knows the proper thing to do is make a bigger, better sandcastle and totally not let them play in it. Little punks.

Originally posted by HyperHacker
The Internet is unfair. If you're too dumb to make backups that's your problem.


Ha, ha, ha... You DO remember when Acmlm's board started over long ago and huge amounts of posts were lost since the last backup, right?
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 09-12-06 02:50 PM, in this song is so incredibly incredibly awesome that oh god Link
Eh. It's cool, but it's not even what I'd call awesome, let alone incredibly awesome or incredibly incredibly awesome. What's it from/who made it?
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 09-12-06 03:20 PM, in this song is so incredibly incredibly awesome that oh god Link
Holy SHIT. I get it now.

I don't get how to choose Acmlm's plugin over the default one, so I'm just moving the original one in and out of the folder to choose, though. I fail at Winamp.

Also, blech at Guardian of Paradise. Switching different but similar abilities for the same element, uninteresting first boss, too many block puzzles, wildly bouncing enemies, and just weird stuff in general. What's to keep one playing it?


(edited by Glyph Phoenix on 09-12-06 02:24 PM)
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 09-12-06 04:12 PM, in ACMLM Adventure Link
But everyone knows the opposite of users is sresu, not users2.
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 09-14-06 10:14 AM, in It's Funny Link
What about the people who are just as bastardly on the net as they are in real life? We're awesome.

Constructive criticism only takes you so far 'cause it can only construct. If you're making a good project, there's inevitably some shit part of it that needs to be destructed. And unless somebody makes it very clear that said part of the project is really, really bad and no amount of tweaking will completely alleviate its nastiness, the problem never gets solved.

Plus, I subscribe to the theory that there are some people who are hopeless and should be simply driven from the community as quickly and harsly as possible.

I mean, gah, if something sucks, it sucks. Say it.
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 09-14-06 11:00 AM, in Translation Release: Esper Dream 2 (omg konami vrc6) Link
This is a pretty impressive game. Since it's an NES game and part RPG, you'd expect it to be laden with stupid gameplay problems that people didn't know to avoid back then. It does really quite well, though.

The footprints walking everywhere with no regard to what's actually walkable are kinda dumb. The EXP caps off pretty early in the game and since I was lost for hours in World 4 trying to find the Hyper Circuits, I was at the absolute max early in World 5. It's a bit too easy to get lost and there's too much backtracking in the later worlds. And the battle physics are kinda messed, especially in the first world.

Those are all pretty bearable as far as game design flaws go. The graphics are good, it's quite long, the worlds are really varied. The battle system is real-time projectile fighting when you run into an enemy footprint icon, which is a huge step up from the random menu battles of your regular RPG. 5 different characters join you, who all have very different special abilities and fight alongside you in realtime, something I never thought I'd see on the NES. You get about 9 different weapons and they all work differently. There's an evil time-traveling rabbit. If that doesn't make it worth playing, then nothing will.

The translation is pretty good too. The font was done so well it looks like it's variable-width at first glance.
Glyphodon



 





Since: 11-18-05

Last post: 6344 days
Last view: 6325 days
Posted on 09-14-06 01:18 PM, in It's Funny Link
Yeah, I suppose that would be a good way to go.

I myself prefer just to say whatever it is I'm thinking at the time. It might not be as convincing as a carefully worded piece of advice, but it's quicker and a bit more truthful because I'm not padding out what I really want to say.
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Acmlm's Board - I3 Archive - - Posts by Glyphodon


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