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Acmlm's Board - I3 Archive - - Posts by Glyphodon |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Originally posted by Stifu It's not that it's not possible to make a new Lunar Magic, I just don't think it's worth attempting. Fu was very good at what he did, and redoing all his work for no real reason just doesn't seem like a good idea. Why? Sprite Tool, Blocktool, and the HDMA patch all seem to work with Lunar Magic... what missing feature is so important that all that work needs to be redone? Originally posted by HyperHacker Lunar Magic is an exceptional utility, no more and no less. If you know of software that does something as complex as LM while having as few bugs and is as user-friendly and fun to use, by all means, tell me so I can download it. Originally posted by HyperHacker I was implying that such a utility would be more popular than Lunar Magic, it just just not likely to exist. A new Lunar Magic is a theoretical, n00b's wishlist type of item because it would take a lot of work for no solid reason. Originally posted by Boom.dk Heh heh heh... I certainly don't think so. C++ is a totally different ballpark: Memory management, compilation, and low level work make things very different than PHP which is primarily used for HTML preprocessing. Originally posted by HyperHacker Not really, no. A few bytes in-rom to map a reserved space is less annoying than another file we'll have to drag around along with hacks. (edited by Glyph Phoenix on 08-19-06 03:04 PM) |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Ah! Save me Eva Braun! | |||
Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Support for both memory mapping methods would just make things more complicated. There's already a good standard like there's already a good SMW editor. Incompatibilities and lots of rewritten features are no good.
And yes, while an editor for other OS's would be nice, that just means more incompatiblities and incompatible features. It's not that I believe a new Lunar Magic wouldn't be helpful in some ways, it's that I firmly believe nobody capable of doing so truly wants to spend the time making it and nobody who truly wants to spend their time making a new Lunar Magic is capable of doing so. Go ahead, try and prove me wrong. Just remember that I told you so when all you've gotten done is a buggy, pre-alpha level editor that does a couple mildly useful tricks and you decide you don't want to work on it anymore. Realism does change the world. It allows us an accurate view of it, and that's a valuable thing indeed. |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Originally posted by HyperHacker I'd say trying a big project and failing causes harm, and I'd say trying to make a big project that needs a lot of work before it becomes useful to much of anyone is kind of a waste, too. I've already said pretty much everything I have to say against that, though. Originally posted by HyperHacker I'm basing it on how various "general" SMW editors have turned out. Lunar Magic worked out well as a general editor, true, but it wasn't made while a powerful editor already existed that does the same thing. Originally posted by HyperHacker I said it would be nice. I meant that keeping more than one version for different OS's would involve even more work and make things more complicated, as if a project like this weren't already. I also meant that if a new editor were made for the different operating systems, the editor still wouldn't be completely compatible with LM. I didn't say that right at all, though. |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Originally posted by acillatem98 That's a great idea--everytime you have a problem with someplace, abandon it completely. Only it's a terrible idea and you suck. Acmlm's isn't a totally terrible place, and as long as I have a keyboard and a few working fingers, I will never stop listing its faults until it is a totally awesome place. We complainers, we complain... because we hate. Also, because we care. And hate. Mostly hate. But still, the caring. |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Originally posted by HyperHacker a while back Originally posted by Kenny3900, before that Old news. (edited by Glyph Phoenix on 08-22-06 04:37 PM) |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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It's not cool to push people to their deaths just 'cause they're blobs. Hate is a four letter word. And stuff.
The more you KNOW. |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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I guess if you read it, and if you haven't figured out that it doesn't really do anything yet, it should spoil this patch for you. | |||
Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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This is a good article.
I wish Nintendo put two processors inside the SNES, one top-of-the-line processor for new stuff and one 6502 for backwards compatibility. And then they could interupt each other and all kinds of dual-processing hilarity would ensue. That would have been so great. |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Uh, why would it even do that in the first place, Bloodstar? It looks like he's using the RAM for the score to save the coins in rather than the one that is checked after reaching 100. Also, coins reset after 100 and this counter has 6 digits, so it seems pretty obvious that that part of the code was hacked.
This computer doesn't have IPS patchers or RAR decompressors, so a post more relevant to the actual patch is pending. Anyway... Your score counter's ugly. Just look at all those zeros and how the coin gets way too close to the time meter. I think it'd look great if you wrote COIN above the counter in a font like TIME and made the color of the coin counter and the letters the same color. The coin icon doesn't look good anymore. Originally posted by HyperHacker Said enemy counter would be useless unless you made a star fall once you beat 30 enemies. That would be feasible, actually. Put the current item box in a different spot in RAM, put the star in the item box, drop the star, put the item back in the item box... If you did something like that, the star would fall much like SML2. (edited by Glyph Phoenix on 08-31-06 12:38 AM) |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Okay, I didn't mention moving it at all. Just move the coin graphic to above the counter so it doesn't run into TIME and add the X that appears after it so it doesn't look so empty. That would be the easiest way to go.
Although I think the word COIN above it like TIME would look pretty snazzy now that you've got so many digits, I forgot that you'd have to use Lunar Magic to edit the graphics, and Lunar Magic does stuff to the ROM. |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Originally posted by Alastor the StylishOriginally posted by YoronosukuYou liked Live a Live's... Soundtrack? Yeah. "Megalomania", "Fish swimming in the water, Birds flying in the air", and the final battle all were pretty great. Not to mention the near future chapter's main music, which is so funky it just demands a listen. Originally posted by Fire Trapster Amen. Let's not forget MM3's beginning and ending music, now... those truly kick ass. (edited by Glyph Phoenix on 09-02-06 03:08 AM) (edited by Glyph Phoenix on 09-02-06 03:09 AM) |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Good stuff. I'll see if I can use this information to make doors in my hack that only open if you've beaten the boss or hit a switch or something like that. Also, you should probably post this in the address thread, so this doesn't disappear beneath the shifting posts and be lost to eternity. | |||
Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Originally posted by Alastor the Stylish I'm sure Kyouji had a good point there buried in his MOUND OF STUPID NONSENSE. Attacking the Fireboard is like attacking a sandcastle built by 8-year old bullies. Sure, it's fun, but it just makes you look bad and they're not going to learn anything. Plus, everyone knows the proper thing to do is make a bigger, better sandcastle and totally not let them play in it. Little punks. Originally posted by HyperHacker Ha, ha, ha... You DO remember when Acmlm's board started over long ago and huge amounts of posts were lost since the last backup, right? |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Eh. It's cool, but it's not even what I'd call awesome, let alone incredibly awesome or incredibly incredibly awesome. What's it from/who made it? | |||
Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Holy SHIT. I get it now.
I don't get how to choose Acmlm's plugin over the default one, so I'm just moving the original one in and out of the folder to choose, though. I fail at Winamp. Also, blech at Guardian of Paradise. Switching different but similar abilities for the same element, uninteresting first boss, too many block puzzles, wildly bouncing enemies, and just weird stuff in general. What's to keep one playing it? (edited by Glyph Phoenix on 09-12-06 02:24 PM) |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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But everyone knows the opposite of users is sresu, not users2. | |||
Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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What about the people who are just as bastardly on the net as they are in real life? We're awesome.
Constructive criticism only takes you so far 'cause it can only construct. If you're making a good project, there's inevitably some shit part of it that needs to be destructed. And unless somebody makes it very clear that said part of the project is really, really bad and no amount of tweaking will completely alleviate its nastiness, the problem never gets solved. Plus, I subscribe to the theory that there are some people who are hopeless and should be simply driven from the community as quickly and harsly as possible. I mean, gah, if something sucks, it sucks. Say it. |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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This is a pretty impressive game. Since it's an NES game and part RPG, you'd expect it to be laden with stupid gameplay problems that people didn't know to avoid back then. It does really quite well, though.
The footprints walking everywhere with no regard to what's actually walkable are kinda dumb. The EXP caps off pretty early in the game and since I was lost for hours in World 4 trying to find the Hyper Circuits, I was at the absolute max early in World 5. It's a bit too easy to get lost and there's too much backtracking in the later worlds. And the battle physics are kinda messed, especially in the first world. Those are all pretty bearable as far as game design flaws go. The graphics are good, it's quite long, the worlds are really varied. The battle system is real-time projectile fighting when you run into an enemy footprint icon, which is a huge step up from the random menu battles of your regular RPG. 5 different characters join you, who all have very different special abilities and fight alongside you in realtime, something I never thought I'd see on the NES. You get about 9 different weapons and they all work differently. There's an evil time-traveling rabbit. If that doesn't make it worth playing, then nothing will. The translation is pretty good too. The font was done so well it looks like it's variable-width at first glance. |
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Glyphodon Since: 11-18-05 Last post: 6344 days Last view: 6325 days |
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Yeah, I suppose that would be a good way to go.
I myself prefer just to say whatever it is I'm thinking at the time. It might not be as convincing as a carefully worded piece of advice, but it's quicker and a bit more truthful because I'm not padding out what I really want to say. |
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Acmlm's Board - I3 Archive - - Posts by Glyphodon |