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Acmlm's Board - I3 Archive - - Posts by Davros |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6325 days Last view: 6325 days |
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You're late Pac.
Originally posted by Pac We're still looking for an excuse to ban him. Since he isn't active, there's nothing we can do... yet. |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6325 days Last view: 6325 days |
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HYSWHW
Hippopotamus Yield Strenght, Watch His Weight. Seriously. |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6325 days Last view: 6325 days |
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I found the values that determines the palette/gfx page of the standard sprites:
0x9FB6 00 Palette/Gfx page of standard sprites (shared) 0xA13C 00 Palette/Gfx page of standard sprites (shared) |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6325 days Last view: 6325 days |
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At address 0x90CE replace D0 11 20 30 AD A5 0F 18 69 1B C9 37 A9 01 9D 94 15 90 0D with EA to make the classic and upsidedown piranha plants keep coming out of the pipe even if Mario is near or on top of the sprite.
Edit: Fixed address. Sprites that the turn block will change into when hit by Magikoopa's Magic: 0xBE7D: [78] 1-UP 0xBE83: [21] Coin 0xBE89: [27] Thwimp 0xBE8F: [07] Yellow Koopa (edited by Davros on 01-20-07 04:28 AM) |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6325 days Last view: 6325 days |
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Originally posted by Alice Thanks for reminding me. *goes to address 0x90CE and changes D0 to 80* What do you know? It works. BTW, I made a mistake in my last post, it's address 0x90CE not 0x90E0. My bad.
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6325 days Last view: 6325 days |
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Originally posted by Lakithunder *drinks a Kyouji/Alastor potion* "Posting in all caps isn't funny at all." *turns back to normal* Sorry, I couldn't resist. |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6325 days Last view: 6325 days |
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I can finally show you the reason for my inactivity:
Normal and Upsidedown Giant Piranha Plants The green ones behave normally while the red ones ignore Mario even if he's near or over the sprite. There are also hdma versions of the sprite. Sideways Giant Piranha Plants Same as the sprites above but horizontally. Cannonball Has a cannonball that goes horizontally and another that bounces on the ground. |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6325 days Last view: 6325 days |
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All you need to do is change the tilemaps and graphics of the sprites.
For example, this is the tilemap of the Sledge Brother on SP4: dcb $A6,$A9,$E0,$E1,$A6,$A9,$E3,$E4,$A6,$A7,$E0,$E1,$A6,$A7,$E3,$E4 dcb $A6,$A9,$E0,$E1,$A6,$A9,$E3,$E4,$A6,$A7,$E0,$E1,$A6,$A7,$E3,$E4 To use the tilemaps on SP3 change it's values to: dcb $26,$29,$40,$41,$20,$23,$43,$44,$20,$27,$40,$41,$26,$27,$43,$44 dcb $26,$29,$40,$41,$20,$23,$43,$44,$20,$27,$40,$41,$26,$27,$43,$44 The graphics must be placed in SP3. |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6325 days Last view: 6325 days |
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Originally posted by Clockworkz It happened to me also. What should I do? Oh yeah, I must bring peace to this board. Wait, I'm not an admin anymore. I should have known. (edited by Davros on 02-18-07 04:02 PM) |
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Acmlm's Board - I3 Archive - - Posts by Davros |