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06-13-24 07:17 PM
Acmlm's Board - I3 Archive - - Posts by Squash Monster
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User Post
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-13-06 01:17 PM, in Dino-Rhino Link
They probably had it fully working at some point, then realized that gigantic flames like the ones a Dino-Rhino would be expected to shoot are rather unfair and overly dominating from a gameplay perspective. Then, as the game progressed, they stopped updating the code for them and it stopped being fully compatable with the rest of the game.

But with the groovy new sprite inserting program, it shouldn't be too hard to code a fire-breathing version and gigantic firejet. It could work as a boss, or as a regular enemy if used more sparingly than the standard Dino-Rhino is.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-15-06 04:10 PM, in New SMW/Pokémon Hacking regulations Link
Seems backwards to me. I would've made it so you started out with approval by default, and then lost it when you were a dumbass.

As I see it, the real problem has always been that people can very easilly be too stupid to belong in the ROM hacking forum but not the complete dumbasses required to get themselves banned. Being able to partially ban them (which is exactly what being non-approved is) fixes that neatly.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-15-06 04:15 PM, in Approve the squash. Link
I still think this approval thing is kinda backwards, but meh.

You know me, I made EggVine and FireVine. And am generally helpful on the rare cases that I post. And I've been here as long as you have.

As an added bonus, there's a decent-sized chance that I'll be making some custom SMW sprites or a similar project some time soon. And it'd be a shame if I couldn't post.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-16-06 04:09 AM, in The "What's your IQ thread?" Link
I got 133.
Which I find hilarious, as my scores on real IQ tests are in the 160-180 range.

Red Snifit, care to share the answer list you found? I wouldn't mind picking it appart.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-16-06 04:52 AM, in would you fight for your beliefs if it meant death? Link
It depends on the circumstances, really. I'll accept much greater risks if my own efforts have something to do with the outcome. And not just to a rational extent.

Using the somebody I love example: I'd probably chicken out if I was just given a me-or-her somebody-dies choice. But on the other hand, I'd sumo a rhinocerous or wrestle a polar bear to try to save that same person.

Heck, I'd probably risk my life to some degree for most people. I've always been the type of person that runs towards explosions.

But I still wouldn't risk my life just for my beliefs. It doesn't make any sense with mine. I can just imagine having the conversation with some psycopathic zealot, getting my brains blown out because I didn't switch to whatever god they were tauting, meeting my maker, and having my maker laugh at me for making a stupid choice. But that's probably because I'm a Discordian.

(That doesn't count as a bump in this forum, does it? I wasn't paying much attention )


(edited by Squash Monster on 08-16-06 03:53 AM)
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-16-06 05:19 AM, in Would you like to go out sometime? Link
I've never needed a pickup line. Though I do have a specific way I tend to do things. It's not intentional, but I've done it enough to know it like it was:
-Pick the cute quiet girl at the party
-Wait for her to be looking in your general direction
-Turn to face her
-Make eye contact, wait half a second
-Smile
-Walk up and introduce yourself
-Say she has a cute smile or pretty eyes*
-Be charming, witty, and fun (IE - wing it)
-Profit!


Now... if I was using actual pickup lines. Well, these are my favorites:
- Start at about twice normal talking distance. "Hey. Did you know that from now to" Step in so you're at normal talking distance "Now you've become four times more attracted to me? According to Newton, I mean."
- "Hey. Heisenburg uncertainty principle. I'm observing you." Stop and check her out. Do it blatantly. Try to have a suggestive voice with the next line. "So why aren't you changing?"

But yeah. Remember that pickup lines are meant to be silly and innefective. At absolute best, you'll make somebody laugh and flatter them slightly. Which is a good start, but nothing magic.


* Say something else if she doesn't, of course, but stick with one of these if you can say it honestly. Cute smile is the best, because it makes her realize she's smiling because of you. But go for pretty eyes if she's obviously 'playing the game' too -- not just because the smile wasn't entirely your fault, but because most girls who're consciously playing the game are going to be suspicious, and telling someone they have pretty eyes has a good chance of throwing her off guard so you can actually talk and have a chance to charm her and all that.


(edited by Squash Monster on 08-16-06 04:20 AM)
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-16-06 02:26 PM, in ASM hack idea. (Sprite graphics related) Link
I like it.

I think the actual modifications that would make the game use this system wouldn't be terribly hard, either. Well, assuming there is some decent amount of free memory and thre are universal sprite loading, unloading, and step functions that we could add some code to.

Presumably, you'd store the starting location of each sprite's graphics and a count of how many of each sprite is in use in RAM, and a list of how long each sprite's graphics are in ROM.

The part that would actually be difficult would be hacking each of the individual sprite routines to get the starting location of its graphics from the new, changing location. But there might be some hackish way around that. If we stored something that said where the start of the original sprite graphics was for each sprite, could we subtract that amount from all the tile indexes it uses and add the amount the new system gave it after each sprite call?

And then there's the question of things like parakoopas. They shouldn't need their own graphics if koopas are already loaded. I know you could hack the sprite routines to manually add one to the koopa count and have the actually parakoopa graphics just be wings. But it seems like there should be a better way.

And I disagree with the idea of shrinking the palettes. It should be possible to try to get things to re-use palettes, and if we end up needing more than we can handle we can stop letting new sprites load. It's completely graceless, but we're going to have to do it when we run out of room for sprites already, so we might as well.


(edited by Squash Monster on 08-16-06 01:27 PM)
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-16-06 07:55 PM, in Sound in Java. Link
I just found out that I got into the second round of a game design contest, and now I have about two weeks to make a fully featured game. But I've never made any programs that play sounds in Java.

I remember looking through the API trying to figure out how to do it a long time ago without figuring it out, so I thought I'd ask...

Does anyone know the simplest or fastest way to get a Java program to play sounds?
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-16-06 07:58 PM, in The "What's your IQ thread?" Link
I picked grapes because they were the only one that came from vines.

But I'm sure there are tons of other criteria you could've used that'd still only work for one of the choices.

Because this is not a good test at all.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-17-06 06:54 AM, in Kinsie gives you GFX in this thread! Link
Originally posted by The Kins
Originally posted by icegoom
I do enjoy the viruses. Which SMW enemy would they replace, though?
Either classic-style Goombas (or something similar) or a custom sprite.
They're begging to be made nearly industructable versions of SMW-goombas that detonate when thrown into same-colored viruses.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-17-06 06:57 AM, in 9? Link
Nine is the square number that doesn't really seem like it should be square.

Always confused me, really.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-17-06 07:02 AM, in August 2006 ACS Rankings Link
Haha! ROM hacking dude on top!
I like it.


In other news, is it bad if I've been lurking so long that posting twice a day feels like spreeing to me?
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-17-06 08:47 AM, in 9? Link
It did, but 7's bullemic.

Look at it. Stick thin. It's disgusting.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 08-18-06 10:41 PM, in Would you like to go out sometime? Link
Originally posted by Coby
(Completely misguided nonsense.)
You'll notice that I started that section of my post with "if I used actual pickup lines," which, along with the completely different approach I had already said I used, should hint that I don't use those lines. Besides, I like nerdy chicks. And I always get the cute ones. Though I've only ever managed two at the same time once, so I'm sure there's room for improvement.

Mind you, I plan to actually use those pickup lines soon. I'm going to a highly technology/science orriented university.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 09-18-06 10:43 PM, in Don't Ye Forget! Link
My birthday is on international talk like a pirate day.

You have to admit, that makes me more badass than the lot of you.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 10-17-06 01:27 AM, in Post your clipboard! Link
http://www.rrrrthats5rs.com/games/dont-shoot-the-puppy/
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 10-26-06 05:39 PM, in Ban Dihydrogen Monoxide Link
This was old the last three times we did it too.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 10-30-06 02:17 AM, in Acmlm's first "official" costume competition!! Link
What the heck is a custome?
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 11-11-06 03:38 AM, in Pirates vs Ninjas Link
If ninjas beat pirates in this poll then this forum really has jumped the shark.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6333 days
Last view: 6326 days
Posted on 11-11-06 03:49 AM, in The "Owned by" thread... Link
This finger owned by finger trap.
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Acmlm's Board - I3 Archive - - Posts by Squash Monster


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