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06-16-24 12:03 AM
Acmlm's Board - I3 Archive - - Posts by Smallhacker
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Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-25-06 12:16 PM, in Wikipedia Maze Link
Winners of round 8:
||bass
Tommathy

Scoreboard:
NSNick 10
||bass 6
Dragon master 3
Heian-794 1
Tommathy 1


Round 9:

Idiot
to
Jack Thompson
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-25-06 05:56 PM, in Vertical Auto Scroll? Link
A similar thread can be found on the second page.

No solution was given, though.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-25-06 06:01 PM, in Text box Link
Uh... What?

Anyway. There's how to edit textboxes:

1) Place the text box in a level.
2) Check if there's a 1 or 2 in the corner of the text box.
3) Check what level number the level's main level is. (That is, the level number you enter from the overworld)
4) Open the text box editor (in the overworld window)
5) Find the level number you got in step 3. Each level number have got two messages. (You found out which one to change in step 2)
6) Edit, Save, Test
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-26-06 01:48 AM, in save changes Link
...and then reinsert them.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-27-06 02:13 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by VL-Tone
Pardon my ignorance, but what is VGDC? I guess that the VG means Video-Game, but the DC... DreamCast?

Video Games Director's Cuts
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
Last view: 6327 days
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Posted on 01-27-06 10:47 AM, in Wikipedia Maze Link
Yeah. Sorry about that.

Winners of round 9:
Heian-794

Scoreboard:
NSNick 10
||bass 6
Heian-794 4
Dragon master 3
Tommathy 1


Round 10:

This round will be a bit special. (It's a modified version of a suggestion made by ||bass.)

Patch (synthesizer)
to
Mt Everest
and then back to
Patch (synthesizer)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-27-06 02:01 PM, in Please help Link
SMW Clean ROM Verifier can be found here.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-27-06 02:34 PM, in The Pac Man concept Link
It reuses tiles.

However, don't fear. 184F8 is the start of the Big Boo (Both normal and boss) tilemap.

It's stored like this:

(Please ignore the green palette)

The frames are like this: Normal, Turning 1, Turning 2, Hiding

The first three ones are stored like this:
Eyes, Mouth, Arm 1, Body, Arm 2
The last one is like this:
Arm 1, Arm 2, Eyes, Mouth, Body

(Each byte controls a 16x16 block)

The body is stored like this:
AEIM
BFJN
CGKO
DHLP
Where A is the first body byte and P the last.

(Note that the screenshot does not show the flipping, since it's stored somewhere else)


(edited by Smallhacker on 01-27-06 01:35 PM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-27-06 06:02 PM, in The Pac Man concept Link
Originally posted by Bloodstar
Eh...? What's this, an unreleased program?

It's a very very very very very very very very very very very very very very very early version of Sprite Paint 3. (No. It's not done. It's can't even edit anything. It have only got one palette. It haven't even got a GUI.)
Originally posted by Bloodstar
And the halves of Torpedo Ted... Pretty confusing.

That's the crap stored after the tilemap.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-27-06 07:05 PM, in Three can play the language game! Link
Ge mig en mening på engelska så översätter jag den till svenska eller vice versa.
Give me a sentence in english and I'll translate it into swedish or vice versa.

Nej, den här tråden är inte direkt menad att vara seriös.
No, this thread isn't really supposed to be serious.


Till alla svenskar:
Skriv meningar (på svenska) innehållandes namn på kända medlemmar och ett (eller flera) ord som stavas likadant som ett... dåligt... engelskt ord. På så sätt skapar vi ovisshet och till slut totalt kaos, vilket kan leda oss till världsherravälde. BWAHAHAHAHAHAHA!

*cough* Sorry about that.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-28-06 05:13 AM, in SMWOE - Progress and release thread Link
Offset editor, Hex editor, IPS replacement... Interesting...

Suggestion:
Make it read the offsets from an external file (.ini or something).
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-28-06 11:07 AM, in Super Mario Claustrophobia 1 - The Secret Of Level 00 Link
Sorry. ROM links aren't allowed here. Please post an IPS patch instead.

(Read more here)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-28-06 07:58 PM, in SMWOE - Progress and release thread Link
Originally posted by Techokami
Suggestion: For knowing offsets, have an option to download the offset listing from SMW Central and save it in an external file

If you do that, I can ask Boom.dk to make a special offset list without the normal formatting (to make it easier to get the data).
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-29-06 04:12 PM, in General ideas thread. Link
One pointless thread is better than a hundred pointless threads.

I'm stickifying this thread unless it turns out to be a bad idea.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 01-30-06 05:03 PM, in Questions Link
Okay.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 02-01-06 12:18 PM, in Invisible Objects..? Link
I dunno about the first two ones, but the Top Secret Area one is caused by the "Side Exit Enabled" sprite.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 02-01-06 05:15 PM, in Bowser Help Link
GFX21.bin or $21000 in AllGFX.bin.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 02-01-06 05:28 PM, in Gonna try to post the pi number again... Link
Pi is my favourite number. Right now, I've memorized Pi to 80 decimal places.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
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Posted on 02-02-06 05:21 PM, in YY-chr help Link
Read the FAQ.

Oh, right. I haven't done the Graphics section yet... Damnit...

How to edit graphics:
1) Make sure that Options > Use Joined GFX Files is checked
2) Click on the red mushroom button in LM. (Decompresses all graphics and writes them to a file)
3) In the ROM's directory, you should find a directory called Graphics.
4) In Graphics, there's a file called AllGFX.bin. Open it in a tile editor.
5) Make the changes and save.
6) Click on the green mushroom button in LM. (Reads the new graphics, compresses them and inserts them to the ROM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6329 days
Last view: 6327 days
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Posted on 02-03-06 01:56 AM, in The testing/spamming thread Link
Idea:

The problem is keeping the attachments when moving on to the preview page, right?

How about editing the Preview button a bit? Instead of making it jump to another page, it opens a preview of the post in a popup window, without moving to another page in the main window.

Problem solved?
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Acmlm's Board - I3 Archive - - Posts by Smallhacker


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Acmlmboard 1.92.999, 9/17/2006
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