Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
Acmlm's Board - I3 Archive - - Posts by Smallhacker |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 |
User | Post | ||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Winners of round 8:
||bass Tommathy Scoreboard:
Round 9: to Jack Thompson |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
A similar thread can be found on the second page.
No solution was given, though. |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Uh... What?
Anyway. There's how to edit textboxes: 1) Place the text box in a level. 2) Check if there's a 1 or 2 in the corner of the text box. 3) Check what level number the level's main level is. (That is, the level number you enter from the overworld) 4) Open the text box editor (in the overworld window) 5) Find the level number you got in step 3. Each level number have got two messages. (You found out which one to change in step 2) 6) Edit, Save, Test |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
...and then reinsert them. | |||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Originally posted by VL-Tone Video Games Director's Cuts |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Yeah. Sorry about that.
Winners of round 9: Heian-794 Scoreboard:
Round 10: This round will be a bit special. (It's a modified version of a suggestion made by ||bass.) to Mt Everest and then back to Patch (synthesizer) |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
SMW Clean ROM Verifier can be found here. | |||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
It reuses tiles.
However, don't fear. 184F8 is the start of the Big Boo (Both normal and boss) tilemap. It's stored like this: (Please ignore the green palette) The frames are like this: Normal, Turning 1, Turning 2, Hiding The first three ones are stored like this: Eyes, Mouth, Arm 1, Body, Arm 2 The last one is like this: Arm 1, Arm 2, Eyes, Mouth, Body (Each byte controls a 16x16 block) The body is stored like this: AEIM BFJN CGKO DHLP Where A is the first body byte and P the last. (Note that the screenshot does not show the flipping, since it's stored somewhere else) (edited by Smallhacker on 01-27-06 01:35 PM) |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Originally posted by Bloodstar It's a very very very very very very very very very very very very very very very early version of Sprite Paint 3. (No. It's not done. It's can't even edit anything. It have only got one palette. It haven't even got a GUI.) Originally posted by Bloodstar That's the crap stored after the tilemap. |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Ge mig en mening på engelska så översätter jag den till svenska eller vice versa.
Give me a sentence in english and I'll translate it into swedish or vice versa. Nej, den här tråden är inte direkt menad att vara seriös. No, this thread isn't really supposed to be serious. Till alla svenskar: Skriv meningar (på svenska) innehållandes namn på kända medlemmar och ett (eller flera) ord som stavas likadant som ett... dåligt... engelskt ord. På så sätt skapar vi ovisshet och till slut totalt kaos, vilket kan leda oss till världsherravälde. BWAHAHAHAHAHAHA! *cough* Sorry about that. |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Offset editor, Hex editor, IPS replacement... Interesting...
Suggestion: Make it read the offsets from an external file (.ini or something). |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Sorry. ROM links aren't allowed here. Please post an IPS patch instead.
(Read more here) |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Originally posted by Techokami If you do that, I can ask Boom.dk to make a special offset list without the normal formatting (to make it easier to get the data). |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
One pointless thread is better than a hundred pointless threads.
I'm stickifying this thread unless it turns out to be a bad idea. |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Okay. | |||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
I dunno about the first two ones, but the Top Secret Area one is caused by the "Side Exit Enabled" sprite. | |||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
GFX21.bin or $21000 in AllGFX.bin. | |||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Pi is my favourite number. Right now, I've memorized Pi to 80 decimal places. | |||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Read the FAQ.
Oh, right. I haven't done the Graphics section yet... Damnit... How to edit graphics: 1) Make sure that Options > Use Joined GFX Files is checked 2) Click on the red mushroom button in LM. (Decompresses all graphics and writes them to a file) 3) In the ROM's directory, you should find a directory called Graphics. 4) In Graphics, there's a file called AllGFX.bin. Open it in a tile editor. 5) Make the changes and save. 6) Click on the green mushroom button in LM. (Reads the new graphics, compresses them and inserts them to the ROM) |
|||||||||||||||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
| ||||||||||||||
Idea:
The problem is keeping the attachments when moving on to the preview page, right? How about editing the Preview button a bit? Instead of making it jump to another page, it opens a preview of the post in a popup window, without moving to another page in the main window. Problem solved? |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 |
Acmlm's Board - I3 Archive - - Posts by Smallhacker |