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06-10-24 01:41 PM
Acmlm's Board - I3 Archive - - Posts by Adamant
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Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 10-24-06 04:04 PM, in First-hand Wii impressions Link
It's awesome.

Including WiiSports with the console is a brilliant move by Nintendo - this game truly shows what the Wii is capable of, and how much fun one can have with the console in way that will not be possible on anything else for a long time. The Tennis game has to be one of the greatest pick-up-and-play multiplayer games ever, and while I didn't have access to a manual of any sorts, it's easy enough to figure out. Moving the wiimote right, left up and down initiates forehand, backhand, lob and drop shots (are those the correct names? Not really into tennis here), while the characters move towards the ball on their own. Only real problem I had with it is that these guys move at an annoyingly slow pace, slowly making their way towards a ball they have no hope of getting. Argh.
The game obviously shines in multiplayer, and if you're not playing with 4 players, I advice giving all 4 players manual control - the computer teammates are no fun to play with.
Moving on, we have Baseball, where everyone had a real problem hitting that damn ball - strikes and fouls occurred constantly, and you pretty much have to swing the bat on instinct - not much of a pick-up-and-play game, newbies will have a hard time with it.
Bowling, on the other hand, was way too easy, very few rounds ended with pegs still standing, and nearly half the throws ended in strikes. A moving cursor would work nice, or no cursor at all, anything to make it somewhat possible to miss the pegs.


....Zelda review upcoming, stay tuned. Posting this from an internet cafe that's closing now.


(edited by Adamant on 10-24-06 03:05 PM)
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 10-25-06 04:48 AM, in First-hand Wii impressions Link
No, but I mod the official norwegian Nintendo forum, and that job comes with cool perks such as this.

However, while I did get to test the Wii, I also had to spend 19 of the last 27 hours on a train (as the Wii was located on the other side of the country), and that was considerably less fun.

I forgot to mention Boxing, which was incredibly hard to control. Again, I didn't read any manual, so I probably missed the finer points, but I had a really hard time hitting the other guy. And unlike the baseball, the boxer is standing pretty much still.

So, Zelda. It was... well, interesting, though the controls do take some time getting used to, since you need to shift between the analog control and the wiimote at times... aiming is done with the wiimote, but you turn Link while aiming with the analog stick. Aiming upwards, however, is done with the wiimote. Uh. Swordfighting also involves swinging the wimote, and was somewhat hard to get a feeling for. Nontheless, it was still easy enough to quickly get out the bow and fire an arrow in the face of a boss while he's rushing towards you.
Item management is simple enough, you press a direction on the D-pad to equip it, and then, if the item is useable (ie not the Iron Boots), you press B to use it.
The camera, however, is an ass, and I hope the fix it before release. You can't control the camera itself, and it's not very cooperative when following Link around, preferring to move as little as possible instead of staying behind him. By pressing the C button, you enter first person view, which, when exited, centers the camera behind you. Of course, this is cumbersome as hell, and hopefully will be fixed.
As for fishing, here's a tips, Nintendo: When making a demo, try to make it somewhat more playable - searching out the ONE fish you put in that massive ocean of yours is not fun (neither is that "hit the switches in the correct order, and no, we won't give you any hints as to what that order is" puzzle you put in the dungeon demo, but luckily it can be skipped with the hookshot/craneshot/whatever you called it). The fishing itself works nicely enough, though, but much like Baseball on Wiisports, the Wiimote has some trouble registering me moving it backwards to throw the line (and to a lesser extent, when tightening the line as you pull a fish in).
And yes, in case anyone were wondering, you DO look like an idiot while moving the nunchuck in circles to reel in the line. Fun, though.
Oh, and it's physically impossible to not exaggerate your movement to the extreme, no matter what Nintendo says. Twisting the wiimote a tad to the right might have the same effect as swinging it like a real racket while playing Wiisports Tennis, but you will always be doing the latter. Always.

Only got to test Trauma Center for about five minutes (we only had 5 controllers, and they were mostly used for 4-player Wiisports Tennis and Zelda), and since I haven't played the DS original (shame on me, I know) I can't compare it to it, but at least I can say that the control is very good, and much better for this kind of games than an analog stick. The Wii will be perfect for console conversions of computer games dependant on a mouse (like realtime strategy games and point-and-clicks, and possibly even online RPGs (though the lack of a keyboard will pose a problem) - here's hoping for a Lucasarts compilation and a Myst collection).

Wario Ware was also available, but I didn't personally test it (due to the lack of controllers, as mentioned above - the only time a saw a controller connected to it, I was explaining Zelda's controls to a reporter), but it looks as brilliant as in the videos we've seen.

I got some pictures, but I have no clue how to get them from my cell phone to a computer, so those'll have to wait a couple decades until I figure out.

(and yes, I am aware that I'm writing like an ass here. I've had very little sleep the last 48 hours.)


(edited by Adamant on 10-25-06 03:50 AM)
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 10-25-06 05:03 AM, in Lik-Sang shuts doors thanks to Sony lawsuits Link
Thank you Sony, for cancelling my Wii preorder now that it's probably too late to place another one. Let's hope this leads to a massive boicott.
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 10-25-06 09:16 AM, in Do you have a "Stuff" Folder? Link
No "stuff" folder, but I have "D:/new folder" with some random images, and "D:/comics/trash" for all the sprite comics stuff I worked on at a point.

My Documents and D:/ are pretty much filled with random unorganized crap, though.
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 10-25-06 10:20 PM, in First-hand Wii impressions Link
Yeah, it was a beta console - no operative system or anything, just a machine that played whatever Wii game you put in it. The Nintendo of Europe representative claimed the operative system hadn't even been completed yet (and thus, there aren't a single complete Wii anywhere yet), though I'm not completely sure of that - it's not that long before launch.
Zelda was also a demo, similiar to the one shown at E3, which you've seen a dozen videos from, I bet, but this one had the new controls I described in the review, while the E3 demo had wiimote-control for firing the bow, while the sword was swung with the press of a button.

Trauma Center seemed like the complete game, as for Wiisports, I think the finished will use Mii characters created on the Wii, while this version let us simply choose from 6 predetermined Miis. Again, never got to try Wario Ware, so I don't know. I'll pass on the questions.


(edited by Adamant on 10-25-06 09:22 PM)
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-01-06 01:54 PM, in Wii Launch Games/VC Titles Revealed! Link
Originally posted by fabio
I was expecting more for the SNES than just 2 games. I was hoping the Donkey Kong Country Series would make the cut. I've been playing those 3 games lately and haven't gotten bored yet.



DKC is confirmed for Europe. Will probably make it overseas to you guys before long.

Originally posted by Colin
(Thoughts: Bonk is good. Bomberman is good. I've never played the rest but Dungeon Explorer was developed by Atlus so I may have to take a peek.)


Super Star Soldier is pretty good. Worth a purchase if you like space shooters.
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-02-06 08:57 AM, in Wii Launch Games/VC Titles Revealed! Link
In other news, the japanese VC kicks our VC's ass on so many levels it's not even funny.

Super Mario Bros. A Link to the Past. Super Mario World. Contra 3. Fire Emblem. Gradius. Super Castlevania. Street Fighter II.




(edited by Adamant on 11-02-06 07:57 AM)
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-03-06 08:44 PM, in Wii Launch Games/VC Titles Revealed! Link
And the bloody game was developed in the UK anyway. We deserve SOME perks for living here, don't we?
(restricted)
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-08-06 10:14 PM, in It\'s not a rom its a SMC files patch Link
...with both threads being in the wrong forum, in addition to being against the rules. Go read the FAQ, buddy.


(edited by Adamant on 11-08-06 09:14 PM)
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-19-06 08:38 PM, in It's almost Thanksgiving... Link
My college will be arranging a thanksgiving dinner, so I'll be attending that. Other than that, no idea. Maybe I'll have my Wii by then.
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-20-06 08:33 AM, in Sonic Genesis Link
Originally posted by Xkeeper
I have the game, Colin.

It sucks.


But do you have the CD-i games? I do. They don't suck.

Much.
Well, except that cheap ass knight boss in Faces of Evil, he was the very incarnation of annoyingness. Felt really good to utterly own him during the endgame rematch when you have the best sword.

Oh, and Zelda II is awesome. And this is also coming from a person who didn't play it until '99 or so.
(restricted)
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-20-06 09:04 AM, in Sonic Genesis Link
Originally posted by Xkeeper
Also, don't forget, there's a difference between being a different game (Super Mario Bros 2 was different from every other game in the SMB series, but it was still awesome), and being a different game that was done badly (hello Castlevania 2).



Fixed
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-21-06 11:34 AM, in Zelda II Link
Originally posted by Moppy
It did have a bit of freedom in terms of general exploration, but the "palaces" basically had to be completed in the order given, unlike most other Zelda games.



Uh, don't you mean "like all other Zelda games"? While the original game has a couple dungeons you didn't have to do in order, you needed the raft from 3 to access 4, the ladder from 4 to beat most (all?) dungeons with a higher number, the recorder from 5 to access 7 and I think to beat some other dungeons (Digdogger appeared as a mini boss later, right?), the bow from 1 to beat 6, and the red candle from 7 to access 8 unless you knew exactly where it was or had way too much time on your hands. Hardly nonlinear. Sure, you didn't have to complete the dungeons to access story events which would take you to the next dungeon, but that was not the case with Zelda 2 either.
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-21-06 11:36 AM, in Wii Link
DVDBoxoffice has been saying "Order will be processed shortly" since launch. Let's hope I don't have to wait TOO long.
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-21-06 06:29 PM, in Zelda II Link
Originally posted by Moppy
Originally posted by Adamant
Uh, don't you mean "like all other Zelda games"?


Every Zelda game admittedly follows this dungeon linearity model, as it's usually the only main source of linearity and progression. What I was trying to get at, however, is that Zelda 2's overuse of this little theme brings about too much linearity and over-limits the player a bit.



Yeah? Zelda 3: Need to beat 1 to gt boots to get book to get into 2. Need glove from 2 to get to 3. Need pendants from1, 2 and 3 to get sword to get to 4. Need to beat 4 to reach 5, and need pearl from 3 to get anywhere in the vicinity of 5. Need hammer from 5 to reach 6. Need hookshot from 6 to reach 7 and 8. Need glove from 8 to reach 9 and 10. Need staves from 7 and 10 for some required puzzles somewhere (and staff from 10 to get anywhere in 11. Need crystals from 5-11 to reach 12. Apart from 9, which can be completed at any time after reaching it, and 7, which I can't remember when must be done (it must be done before 11, at least).

And then came Zelda 4, which had a whole slew of events only taking place after the death of a certain boss, required to reach the next dungeon (or just piss you off, like the ghost). These stuck ever since (yeah, there was a single one in Zelda 3. 4 made them a lot more common.
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-21-06 06:35 PM, in Pokemon Red Trainer's Project Link
Yeah, game should be split up a little more than just between gym leaders - The distance between Blaine and Giovanni, for instance, is a lot shorter than the distance between Erika and Sabrina/Koga.

But yeah, I'll join.
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-21-06 06:51 PM, in Zelda II Link
Originally posted by Thexare

Adamant: I covered most of LttP.


For some reason, I managed to stop reading the thread and start writing my reply right after reading his post. Odd.

But okay, here's Zelda 4: Need feather and event from 1 to reach 2, need bracelet and event from 2 to reach 3, need boots (I think) and event from 3 to reach 4, need flippers from 4 to reach 5, need hookshot from 5 to reach 6 (might be possible with some fancy jumping), need bracelet and/or event from 6 to reach 7, need shield from 7 to reach 8, need instruments from 1-8 to reach 9.

Real sense of freedom, right.

And since everyone does it, here's my list:

LttP > OoT > MM > LoZ > OoA > AoL > LA > FS+ > WW > OoS > WoG > FoE

Not played Twilight Princess, Minish Cap, Zelda's Adventure, Four Swords or the Zelda G&W.

While I'm not completely sure if you need the Hover Boots to reach Spirit Temple or not, I know for sure you need the Mirror hield to reach Turtle Rock in LA. There's this flame-spitting eye inside a cave you cannot pass without it.


(edited by Adamant on 11-21-06 05:54 PM)
Adamant

Buzz Blob
Staff
Wii have Wii








Since: 11-17-05
From: Norway

Last post: 6321 days
Last view: 6321 days
Posted on 11-22-06 07:19 AM, in Pokemon Red Trainer's Project Link
Originally posted by ibz10g
Beat Lt. Surge, finish SS Anne, navigate through rock tunnel, catch/evolve 2 pokemon



I'll take this one, then.
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Acmlm's Board - I3 Archive - - Posts by Adamant


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