Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
Acmlm's Board - I3 Archive - - Posts by TotenKopf |
Pages: 1 2 |
User | Post | ||
TotenKopf Goomba Gah. Little flamebaiting shit. Since: 02-02-07 Last post: 6335 days Last view: 6339 days |
| ||
it essentially has the same graphics as the gamecube (technically they're better but so far nod eveloper has shown it), and its softwar elineup basically consists of a bunch of mini games and a zelda game thats also available on the gamecube. On top of it the controller to me is uncomfortable and ackward to handle and its weird having to standup and sue two hands at the same time while tuiring yourself out. On the other hand the gamecube was just as innovative with the donka konga drum controller that they could have used more, as well as the original nintendo with the powerglove, and the ps2 with the eye toy. So whats the big deal about it? The virtual boy imo was more impressive and innovative. | |||
TotenKopf Goomba Gah. Little flamebaiting shit. Since: 02-02-07 Last post: 6335 days Last view: 6339 days |
| ||
you guys do know that sega had motion sensivity technology in the works for the saturn right for the sequel to nights? thats hwo the 3d controller had some plug in the back of it. Also there was a pelican controller for the ps1 that was motion censored, and the pc has alot more innovative technology with the shutter glasses. Whats so innovative about an uncomfortable controller and a system that doesnt even have body motion censing unlike the eye toy. | |||
TotenKopf Goomba Gah. Little flamebaiting shit. Since: 02-02-07 Last post: 6335 days Last view: 6339 days |
| ||
apperently there is going to be a new level:
http://pspupdates.qj.net/Koji-Igarashi-The-Dracula-X-Chronicles-interview/pg/49/aid/81804 |
Pages: 1 2 |
Acmlm's Board - I3 Archive - - Posts by TotenKopf |