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06-15-24 06:14 PM
Acmlm's Board - I3 Archive - - Posts by Zachio
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User Post
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-13-06 12:01 PM, in My new game! Link
Oh, ANOTHER Acmlm RPG. Just like the others, it will be scrapped eventually, but I think this one will go a little while. just one question.
What's "enslazed"?

Would there be Gaming systems for ROM Hacking?
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-13-06 01:41 PM, in Hack Database Link

Koopa's Quest

Author: Zachio
Status: Almost Complete
Exits: ~75
Description: Iggy has been kidnapped and a little koopa tries to rescue him.
Difficulty: starts easy-medium, then gets hard in the last three worlds
Locked: Will Be for Final Release
FAQ: Scroll down in my profile.
Demo: N/A
Custom: Blocks, OW, ExGFX
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-15-06 03:52 PM, in News from PitmkČ [SS] Link
Wow, I can't believe it, but I'm the first one to comment that it is extremely hard to view the screenshots with your layout the way it is.

But, the screens look incredible. If this game is less... violent... then the previous one, then I'll certainly play.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-29-06 05:14 PM, in SMW: The Revenge of Bowser Link
The blue box is still there. and what's with the coin trail heading up to nowhere?
and what is that blue box supposed to be, anyway?
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-29-06 05:18 PM, in A layout featuring ANGRY SUN Link
looks pretty good. I like the Nes-type font up in the top-left, and I agree with Xk about it needing clouds.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-29-06 06:21 PM, in Wierd Finding(Bonus Game) Link
You know the thing in the Mario World game that, if you enter level 0/100 manually (without collecting 100 Bonus Stars) that the game goes on endlessly, right?

well, if you have a character other than the normal Mario/Luigi, the game WON'T go on forever! (Keep reading, I'm not crazy. )

What do I mean? if you set the RAM Value x7E0DB3(Character) to a number above decimal value 19, then the bonus game won't go on endlessly!

This really dosn't help alone, because the character starts at a random position on the OW, and is a wierd color when the character is other than mario or luigi.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-30-06 11:31 AM, in 2nd super mario land hack! Link
Originally posted by Dan
Originally posted by ghettoyouth
looks good, but the title is a little bit strange


Not just strange, but totally fake.

Seconded.

I haven't played SML2 before, so I can't judge the screens very well.

and legoman, do you mean your second SML2 hack or the second EVER SML2 Hack?
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-30-06 12:11 PM, in Questions Link
1. Why don't you just look for the value 'A' in the 10-time block and chage it to 14(20) or 1E(30)?
2/3: What do you mean?
the only thing I know is I saw a Game Genie code that read:
Mario drives without benefit of a car I can't remember what it is.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-30-06 02:05 PM, in Wierd Finding(Bonus Game) Link
Originally posted by peter_ac
I doubt it Link. Those extra players, I'm assuming, are just glitched versions of Mario and Luigi by tweaking the RAM address. Totally different to the powerup, which is 7E0019xx.


Yeah, by different characters I meant glitched palette mario/luigis.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-30-06 02:08 PM, in Questions Link
Originally posted by RPG Eater

009E32A9
009E33A5
009E34EA
009E3585

Mario drives without benefit of a car

Those are PAR codes. I think they trick the game into thinking Mario is riding on Yoshi, when he isn't. The Yoshi graphics don't appear, and I don't think the tongue works.

ah, yeah, that's it! it's invisible yoshi. I know that, because when I was recently tweaking RAM stuff, I got that to occur when I set it to that mario was riding yoshi, but has a null value for what color it was.

so maybe you CAN have a car, but you would have to get rid of the tounge.

EDIT: by that I mean change the yoshi GFX into a car.


(edited by Zachio on 01-30-06 01:09 PM)
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-30-06 02:38 PM, in A tutorial? Link
No, there isn't, but it's really simple, actually. first, press control+delete to delete all of the objects, and add the objects and sprites(Enemies, Power-ups, the stuff that doesn't always stay in one place) to make your new level.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-30-06 02:40 PM, in 2nd super mario land hack! Link
Originally posted by insectduel
Where do you find the data from. I can tell that you use the HEX editor to edit your hack. Good work.


there is an editor here: http://www.marcas.de.vu/
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-30-06 02:44 PM, in A tutorial? Link
Originally posted by Koopaboy
Thanks for the help.And now how do I make exits,doors and pipes?

http://smwcentral.pure-text.com/?p=faq&s=entrance
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-30-06 03:10 PM, in A tutorial? Link
Layer 1 editor, 16x16 tile editor and Show layer 1 mario paths.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-30-06 03:47 PM, in Custom Blocks ??? Link
Things are always best with a quote. this time from my blocktool tutorial n the old board.
Originally posted by TapTap
How to use custom Graphics:

If You are using regular Graphics:

1. Edit your graphics and Insert them with LM's green Mushroom Toolbar Button.
2. if you don't know already, find the tile numbers that the tiles use. If you hold your mouse over the tile, it will say in the editor's stattus bar what tile you have your mouse over.
3. Go back to the Map16 Editor, and in the 16x16 Attributes, set the Text boxes that have "Tile 1(Upper Left), Tile 2(Upper Right), Tile 3(Lower Left), Tile 4(Lower Right)" to the tiles you want.
I've circled the ones you need to change.

4. If you click OK, the Tile in the Bottom-Left hand corner will be how your tile will look.

5.If it's the wrong color, go back to the 16x16 attributes Window, and set the Pallate Box to a different number. If no color you want is there, you'll have to use a custom pallate.
6.Right Click on the Tile you aer going to insert it to, so if you originallly picked tile 20A, it should go back at tile 24A's position.
7.Press F9 on the keyboard to save your changes.

If you use ExGFX:
Same as before, except press the Yellow Mushroom on the status bar, and you'll have to set up the GFX Bypass before using the graphics.

NOTE: the Tiles' Graphics will not transfer from one tileset to another. For example, if you have a Ghost house open when you make the Graphics, you won't see it in a Forest Tileset later. you have to do it over for the forest.


Note: before anyone says TAPTAP DID IT U IDIOT, that was my name at the most recent backup of the old board.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-30-06 08:53 PM, in I'm never eating at Taco Bell again. Link
Taco Bell Tacos = Win

if there's no lettuce

My favorite packet is "If you throw me, will I be a flying saucer?"

...
I know, it sucks.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-31-06 03:01 PM, in Not-so-Lost Thread #7, which is still alive even after two hack attacks Link
There should only be a limit if people spam in a thread, but if someone ACTUALLY ADDS INFO, like answering questions in a thread about a hack, there should be exceptions.
But that's just my puny opinion
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-31-06 03:16 PM, in Nes SMB or Snes SMB? Link
NES Version.

Minus World.

'Nuff Said.

and, you can hack it easier, too.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 01-31-06 03:21 PM, in Who's better, Mario or Luigi? Link
Luigi.

Sure he has slick handling in TLL, but can you beat the game without him? I think not. Can you beat the game without "Super" Mario? Sure you can! I was so sad when Luigi was not in SM64.

Luigi's Mansion was really fun, too, until I beat it 4 times.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6359 days
Last view: 6358 days
Posted on 02-01-06 11:23 AM, in Invisible Objects..? Link
http://themushroomkingdom.net/images/bugs/smw_invobj1.gif
http://themushroomkingdom.net/images/bugs/smw_invobj2.gif
http://themushroomkingdom.net/images/bugs/smw_invobj3.gif

I have a feeling you just took this from TMK and posted it here just because you can. If not... uh... Look, a cow!

To be on topic, it looks like it would have to do with the rotating platforms, but that last picture screws that idea, so i don't know.
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Acmlm's Board - I3 Archive - - Posts by Zachio


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