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Acmlm's Board - I3 Archive - - Posts by KPhoenix |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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* Buys a Thank You card for Pac *
Awesome! I can't wait to see these tutorials, it would really help with some of the things I'm trying to do. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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I have a folder I pretty much have open 24/7. It is my life source.
And this is my folder for SMW Hacking: And finally, my ginormous folder for my current SMW hack: Super Mario World: The Whistle Theif: (edited by KPhoenix on 11-01-06 07:24 PM) |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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Originally posted by pikaguy900Originally posted by Pac Actually, there is a demo of a hack he started that he never locked, that has nearly all of the OW Graphics. (I know too much ) The only thing missing was some palettes and 16x16 Layer 1 Tiles. But... I don't think he ever said people could use them. :\ The only thing different from how he does his SMB3 Overworlds now is that now, he puts the basic Land tiles on Layer 2, and everything else on Layer 1. I do not know why. (Yes, I unlocked his hack, but only for use of viewing some of the Graphics and setup, and observing his excellent work. I never actually steal things from people's hacks, maybe just a palette or two. ) If you want to see this hack, it can be found in the archives in a post I think is called something like "Hack Database" or something. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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Why can't we just compose music using Mario Paint, then do an SPC dump, then use hex to put it in the SMW Rom? | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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The main problem with all hacks that have no ExGFX is that it gives the players the feel of playing just a Super Mario World hack.
What you want to try and aim for is to design your levels in a different manner than Nintendo did, and majorly to add some ExGFX to your hack. ExGFX give the hack a new theme and makes people interested in your hack. Palettes also play a major role, too. Don't try to stick with SMW's original palettes, because quite frankly, they suck. Point made, have a good day. Originally posted by ZTaimat Hmm... That gives me an idea *Starts removing the magical force called gravity from a test hack* |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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Valve time?? What's the point of using Valve time. I don't see how it can work, unless 60 seconds in valve time is really 500 seconds in... normal time.
So whens it to be completed then? The last time I've heard him announce when it should be complete was about a year ago. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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More screenies, please. | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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...Uh......Sorry I'm so stupid. Maybe it's because I'm a freshmen in highschool, or becuase I'm just plain stupid. I don't know.
If blackhole89 isn't going to complete Solar Soundtrack, maybe he should just release it as is. I've seen a screenshot of it in it's beta form, so I'm sure it would work at least a little bit. It's better than nothing. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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Please contact him via PM and ask him as soon as possible. I am pretty eager to try any kind of editing to SMW's music, maybe even SMAS SMB3 music on my hack _¬ | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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How many hours do you spend oozing your brain into you computer?
Most people spend around 10 - 15 hours a week. I spend about 30 hours a week on my computer. And now it's your turn. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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______......... _______..........._____
..........|......................\..................| ..........|..........________|................| ........./ ........./..............|.............../ ......../...........\............./............../ ........|..............._____................| (edited by KPhoenix on 11-03-06 12:27 AM) (edited by KPhoenix on 11-03-06 12:28 AM) (edited by KPhoenix on 11-03-06 12:30 AM) (edited by KPhoenix on 11-03-06 12:30 AM) |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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Do normal girls act horny because my girlfriend is hornier than me and it makes me feel like I don't "wear the pants" in our relationship. She is always telling me about her dirty fantasies about me, and she says stuff and makes me feel "violated". (This is no joke.) | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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I'd say all you have to do is bribe her with chocoloate cake. | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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Okay, don't laugh. Promise?
Sexy feet turn me on ALOT. I don't know why. (Not guys' feet, though) |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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Yep. KPhoenix made a suit powerup.
I only have the heads done, and the standing frame. More to come. The cape will be replaced by a jetpack as soon as I finish doing the tileset. This is the one I started making in MSPaint. The palette is different because I didn't bother getting it exact. Please give opinions. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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You read my mind.
I am going to make it so there is no vertical movement, and add some speed to that sucker. But I'm still debating on if it should be an actual laser shot, because a straight line looks pretty dull. I was thinking on making electricity graphics, or even just a blue energy ball. I forgot to mention that the jetpack will make Mario float upward when floating would normally take place, and flight will be disabled, although he will still be able to accend into the sky. I would have made the gun longer, but I'm limited to the 16x16 range. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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I'm having some trouble with making the Cape Mario powerup use the Fireball. I tried changing 05282 to 02, but it doesn't do anything. I tried out the other Mario forms with the fireball and they worked fine.
Small Mario - 00 Big Mario - 01 Cape Mario - 02 Fire Mario - 03 And I need to know what I need to change in hex to make Fire Mario to do the Cape spin instead of Cape Mario. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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I already found a post of Bio's that had what offsets I needed to change. I couldn't reply to say my problem was solved, because I have to wait 24 hours before double posting. But thanks anyway for the help, I'll still look to see what Bio's patch is and does. | |||
KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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Originally posted by pikaguy900 Yes, that is true, but the patch makes it so power-ups are stackable. That isn't what I was looking for. Anyway, I didn't want the cape spin on Cape Mario because I find the cape spin very annoying in certain situations. Anyway, a cape spin with a jetpack doensn't look good. I might post a patch of this power-up soon. All I need to do left is correct where the fireball comes out of Mario, to make the Jetpack's graphics, to disable flight, the tileset, and a few other modifications. |
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KPhoenix Koopa Since: 08-01-06 From: USA Last post: 6333 days Last view: 6328 days |
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My computer crashed so I won't be able to continue this project until my files are restored.
I already got the laser where it moves fast enough, (after trial and error watching the laser go 20000 mph), and I've had no problems with it hitting sprites. It's perfect, (pretty much). For the tileset, I'm limiting it. For example, since Mario's hand in Laser Mario mode isn't up, (it's down holding the gun), it has the same jumping and falling Graphics. That saves me 2 tiles. I also plan on maybe removing some of the tiles Mario uses in cinimatics, like when he gets burnt or is looking at the castle fly away, and use regular Mario tiles instead. I still don't know how to make Cape Mario use different tiles for spin jumping than Big Mario and Fire Mario. Right now, Fire Mario has the original Mario palette, and none of Fire Mario's abilities, so it seems as if Fire Mario is Big Mario, and I made the Mushroom give Mario the Fire Mario power-up. Therefore, Big Mario would seem to have the correct palette. And the fireflower sprite is now useless, unless I can find some other use. The sad part about this is that since Laser Mario is a seemingly ass-kicking power-up, it is the only power-up. I might change around Laser Mario's palette, so Small Mario would look half-way decent. |
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Acmlm's Board - I3 Archive - - Posts by KPhoenix |