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06-11-24 08:34 PM
Acmlm's Board - I3 Archive - - Posts by donrayiv
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donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-03-06 11:18 PM, in Super Mario 64 GameShark Link
Yeah, that's what I'm using, the right formats in the right places, but that doesn't explain why the longer one frezzes up on 1964. Sorry if I'm confusing you, it could just be the emulator... I even tried Yoshi. Froze up.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-04-06 01:00 AM, in Super Mario 64 GameShark Link
Originally posted by bombchicken: "80195C54: ?"

I have found what that does, you turn into the castle spire




(edited by donrayiv on 07-04-06 12:01 AM)
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-04-06 01:24 AM, in Super Mario 64 GameShark Link
Whoops. Here's the Code:

D134B89E-0860
8134B89E-8019
D134B89E-0860
8134B89E-5C54

Basically take the last four digits of the code and put it to this one. Note that you can only see it by pausing.


(edited by donrayiv on 07-04-06 12:26 AM)
(edited by donrayiv on 07-04-06 12:46 AM)
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-04-06 01:42 AM, in Super Mario 64 GameShark Link
Hmm, it works fine on my PJ64 v.1.2. Also, I think that is the one from the courtyard, so I don't think you can play as the castle.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-04-06 01:50 AM, in Super Mario 64 GameShark Link
I use the older version to write GS codes easier. Also, the spire you are, I think it's somewhat bigger than the one in the front outdoor area. Also, it has no windows and shows no part of being connected to the castle.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-04-06 03:00 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Finally, an easier look at textures with TileMolester! I have been spending a good amount of time looking for more than scrambled pixels, and here it is! Coming soon, as in how soon?
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-04-06 08:01 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Anyway... back on topic. I forgot about the ROM extender and Text Wrangler, so I downloaded them, and the extended rom works on 1964, but on PJ 64, the game is in a sort of Turbo Mode. Can someone help? By the way, your Text Wrangler is perfect, VL-Tone! It's keepin me occupied until TT64 comes out! I already have the text for my hack all ready. One thing, is there an updated version? Because I can't edit the pause menu, or the Star names. I'm sorry if this was all explained before, if it was, just ignore me, don't flame me.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-04-06 09:19 PM, in Super Mario 64 GameShark Link
It's okay with me. I knew some didn't work. Did you get those from the Code Creators Club? I used to go there before I came here and saw the good working codes! I'm still trying to find out some of those unkown model codes, when I find them, I'll be sure to post!
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-05-06 02:11 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Wow! Thanks, VL-Tone! I'm currently using this to edit Bob-Omb Battlefield's painting. This is really helpful!
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-05-06 02:17 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I am using your texture list and enjoying it, VL-Tone. But where are the textures for Chain Chomp or others like Goombas, Stars, and Bob-Ombs?


(edited by donrayiv on 07-05-06 01:18 PM)
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-05-06 05:16 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
This is the splash-screen: http://s26.photobucket.com/albums/c105/Starxxon/?action=view¤t=TT64-splash.jpg&refPage=&imgAnch=imgAnch1
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-05-06 05:49 PM, in Super Mario 64 GameShark Link
Ehh, I don't really feel like finding out which of those codes don't work... I sort of realized that I meant this to be for all the codes we've been decoding and creating and working on, sort of about the new ones we discovered. I'm trying to find a way to make some of those model codes work globally.


(edited by donrayiv on 07-05-06 04:54 PM)
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-05-06 11:09 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I made a space background for the Bowser 3 level using Tile Molester and VL-Tone's Texture List.
Cool, huh? I still have to find out how to either eliminate the blue on the stars or make the stars more white.


(edited by donrayiv on 07-05-06 10:11 PM)
(edited by donrayiv on 07-05-06 10:12 PM)
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-05-06 11:37 PM, in Wii, 360 or PS3? Link
Wii. I have way too many reasons, but some are: Innovative playability, not having to go on eBay or elsewhere to get older games (except gamecube), and Super Mario Galaxy looks awesome! Also, I have been waiting forever for Twilight Princess.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-06-06 12:51 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
I am currently working on making nighttime versions of the BGs, and just curious, Doritokiller, but how did you get that better looking version of the HUD at the top and bottom right of the screen? Thanks for the info, Doritokiller.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-06-06 01:25 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
I plan to have the moon in there, just copy/paste from BBH. Where do you get that texture pack, and where on TM do you edit the things on the HUD? Oh, and VL-Tone, thank you for the list, you were right, it will keep me occupied until the editor is released!
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-06-06 02:44 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I for one hope VL-Tone takes all the time he wants on his editor. It's better to have a delayed but awesome editor than to have a rushed and crappy editor. I'm not saying take a break from the editor because how do we know if he wants to work on it or not? If we just keep telling him to take days or weeks off, it won't get done. We should just leave VL-Tone alone and let him decide wether or not to work on his editor. I hope this isn't gonna get me flamed... Oh. And lighten up on jens. So what if he likes the texture packs, you don't need to flame him. I'm sorry for bringing it up, I just never heard of these texture packs before. I think we should get back on topic before this gets out of hand.


(edited by donrayiv on 07-06-06 01:48 PM)
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-06-06 03:25 PM, in Hack Ideas (Got an Idea? Post it here!) Link
I have a few boss ideas for SM64. None involve Mario's favortie pastime enemy.
First, I want to say that this is what I hopeto do in the future when the editor comes out. If not, then I'll wait for future versions. Please don't flame me or my ideas.

First boss: Chagma the Chomp. Chagma is a red fire-brething Chain Chomp that has taken Peach's castle and it's up to Mario (or Luigi) to stop him. The Chagma battle arena will be Bowser One's. To defeat him, fight him like Bowser. His name is derived from 'chomp' and 'magma' making 'Chagma'.

Second boss: Buck the Banzai Bill. Buck is a Banzai Bill who is more intelligent than Chagma. Buck is the one who ordered Chagma to take the castle. Buck's battle arena will consist of: a somewhat large square platform in the middle, on it is a wing cap to fly to the four smaller squares surrounding it. On one of them is a Metal cap. To defeat Buck, you have to hit him three times while having the metal cap on. Buck flies around, so you need the wing cap to reach him.

Final Boss: Ztar the Black Star. Ztar is an evil enitity who took the form of a Power Star but with a darker outlook. Ztar is the Mastermind behind the capturing of the Princess's castle. Ztar is Buck's and Chagma's leader. Ztar's battle arena will consist of: a square the same size of the main one in Buck's arena, with four cages around it. To get to the cages, you need the Wing cap and Vanish cap. To defeat Ztar, you have to hit him five times with the Metal cap. He flies around faster than Buck, so you really need the wing cap. He will fly inside the cages, so, the vanish cap is needed.

I know probably all of this will be impossible, but it's nice to think that you CAN, but only if you're awesome at hacking.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-06-06 05:40 PM, in Mario's Lost World, first screens Link
I haven't liked much SMW Hacks since SDW: TLC! I'm really looking foward to playing this! It's awesome!
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6404 days
Last view: 6357 days
Posted on 07-06-06 06:09 PM, in Hack Ideas (Got an Idea? Post it here!) Link
A SM64 Hack with Raccon Mario, starman (instead of Metal Mario), and Fire Mario, oh, and uh, Vanish cap.
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Acmlm's Board - I3 Archive - - Posts by donrayiv


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