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05-05-24 08:54 PM
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D 2007
D


 





Since: 02-19-06

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Posted on 01-01-07 12:31 PM Link | Quote


Or, background version:



I made these "by hand" (Okay, more like I coded a program in PHP and spent some time in Paint putting it together and Irfanview to recolor the BG).

It's pretty nifty, especially since the program that made it only follows a few basic rules.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
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Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 01-01-07 12:34 PM Link | Quote
Similar to my Cool Star Thing, which is part of a picture of a star or something, mirrored and flipped so it tiles:



and Weird Shit which is the same done to a scribble in Paint with random Photoshop effects/filters added:



Susprising how easy these are to make.

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(edited by Alice on 01-01-07 06:34 AM)
Danielle

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Since: 11-17-05
From: California
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Posted on 01-01-07 09:57 PM Link | Quote
I like Xk's background version best D:

It's a pretty awesome design.
Dr. Sophie

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Since: 06-30-06

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Posted on 01-02-07 12:34 AM Link | Quote
Both versions look really cool, Xk.
Out of curiosity, how long did it take you to make that?
D 2007
D


 





Since: 02-19-06

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Posted on 01-02-07 07:40 AM Link | Quote
0.437 sec.


Here are some others:



Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

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Posted on 01-02-07 07:47 AM Link | Quote
I never really did like the flipped/rotate effect. I'd be nice if you could make a few that just plain tile on their own without flipping/rotating.
D 2007
D


 





Since: 02-19-06

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Posted on 01-02-07 07:48 AM Link | Quote
That'd be much harder, though. =(
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

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Posted on 01-02-07 07:50 AM Link | Quote
Isn't the basic rule "the more effort you put into something, the better it will look" and "don't post half assed shit here noobs >=(," though?


(edited by setz on 01-02-07 01:52 AM)
D 2007
D


 





Since: 02-19-06

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Posted on 01-02-07 07:51 AM Link | Quote
Originally posted by setz
Isn't the basic rule "the more effort you put into something, the better it will look" and "don't post half assed shit here noobs >," though?

I put a lot of effort into this, it's just with the new "version" of it, it'd get a lot more complex to do this stuff.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

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Posted on 01-02-07 07:55 AM Link | Quote
what exactly is the process? (or at least a rough idea of it) I'm not sure what I'm even looking at. I'm guessing you could just add a few more rules to the program to make sure the sides align?
D 2007
D


 





Since: 02-19-06

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Posted on 01-02-07 07:56 AM Link | Quote
I suppose thinking back I could fix it, but I need ot fix some other issues first (that are far more crippling).

I'll seee about making it tile later.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

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Posted on 01-02-07 07:57 AM Link | Quote
yay.

Because I actually like them, I just can't stand the flipping effect. the blue and the purple color schemes especially.
Dr. Sophie

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Since: 06-30-06

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Posted on 01-02-07 12:20 PM Link | Quote
Originally posted by D 2007
0.437 sec.

I meant more like how long did it take you to write the program, not how long it took the program to generate the image (and I don't think you wrote that in 0.437s, even if you are fast with coding things like this)

Oh, and I really like the red/blue thing.
Silvershield

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Since: 11-19-05
From: Emerson, New Jersey

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Posted on 01-02-07 12:46 PM Link | Quote
Very cool, all of them, but I think I'd like to see them asymmetrical rather than perfectly symmetrical as they appear now. Too neat and perfect-looking, if you ask me. I want them more random. I dunno how hard that would be technically though, so you could disregard that remark if it's unrealistic.

Edit for a typo.


(edited by Silvershield on 01-02-07 06:58 AM)
Xkeeper
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Since: 11-17-05
From: Henderson, Nevada

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Posted on 01-02-07 12:49 PM Link | Quote
If I ever finish v2 of this, I'll probably add support for naturally tiling ones too. It's finishing it that's hard, since the new drawing method is a lot more complex and requires a lot of fixing

It took me about a half our to get the first one working (or so, probably more like a full hour), but I was doing a lot of other things at the time.
Sin Dogan

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Since: 11-17-05

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Posted on 01-03-07 06:04 PM Link | Quote
Originally posted by Silvershield
Very cool, all of them, but I think I'd like to see them asymmetrical rather than perfectly symmetrical as they appear now. Too neat and perfect-looking, if you ask me. I want them more random. I dunno how hard that would be technically though, so you could disregard that remark if it's unrealistic.

Edit for a typo.


Yea totally. The first one seems the best though because it has a futuristic/lost technology vibe to it just with those colors.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

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Posted on 01-04-07 01:11 AM Link | Quote
Not-so-backgrounds, but other trippy stuff I've made using a combonation of this and a little filtering in Irfanview:




I really, really fucked it up last night (trying to program something in it) and I ended up doing this.

For example, the current version:

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