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05-02-24 01:38 PM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda: Parallel Worlds *Released!* New poll | |
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User Post
Orochimaru









Since: 11-18-05

Last post: 6299 days
Last view: 6283 days
Posted on 01-02-07 06:13 AM Link | Quote
From this statement, it is clear that this hack is not finished, and the author is aware of that fact. This is, therefor, not an actual release, but a public beta

>> OK, open beta it is if you want. That's what most companies do today anyway.

Playing it from this angle, it is a lot easier to put up with the multitude of oversights and other detractors in the game. (It also gives a perfectly valid excuse for cheating your way through, seeing as anyone who plays it is just testing it for bugs, anyways).

>> I can't deny for a fact I've cheated myself to test out for bugs so it's fine by me =]

My first suggestion for when you put together the actual release: Don't rely on your testers to tell you where your grammar needs improvement. You have the entire script at your disposal -- give it to someone who's willing to proofread it for you. Heck, I'd probably be willing to give it a shot, after you've fixed some of the more important issues.

>> The thing with the monologue is that it contains all the major spoilers in the game. Unless you really wanna be spoiled for real, you might pass out on that one.

Another thing you should do is add actual dungeon maps. I know, that would take a whole lot of work, but seeing as you've got a lot of work to do before this hack is finished anyways, you may as well go for it. The hiding layer 2 thing is an interesting touch, but it's nowhere near as useful as a frigging MAP would be, and if you can code the game to hide an entire layer like that, there's no excuse for not being able to code it to do both that and show a map too.

>> The new feature is especially usefull it the later dungeons. The problem with map editing is that the map function doesn't save the maps at all in the latest version of HM, so we had to think of an alternative option.

As for the actual game, itself, you need to do is redesign the guardhouse.
Yeah. Clearly you need to fix something there. Make the layout a little less random and a LOT less sadistic. Make the location of important items a little more obvious. And make sure it's impossible to miss the damn sword, like I did, or get to that heart piece without the hookshot like so many others.
Also, in this room, the south door looks like crap in with the wall, and the tops of the barrels could use some fixing, too. With all the new graphics you added, I'm quite sure you can spare two 8x8 tiles to fix those up.


>> If Euclid had the time to go through 3 revisions of each dungeon then yeah it'll be as good as the overworlds. I guess only Zelda 3 hackers knows how much work this is. The tops of the barrels were like that in the original. The thing with dungeons is that if you change the objects graphics in one tileset it affects all the other tilesets. Hence more bugs

Once I got past the guardhouse, the level design went from insane and frustrating to generic and boring. The sewers are as straightforward as could possibly be -- except for the part where you have to backtrack to the very beginning (AGAIN) to get the Boomerang - and I see there's already been a handful of people who completely forgot to go back for it.
If nothing else, you should add a way back into the sewers for people who missed it -- even the original LTTP had a means of doing that.


>> This has never come to my attention that you can't go back to the sewers if you missed on the boomerang. This is annoying. A hole to get there after the intro would suffice. As for that backtracking, it should disappear completely.

Continuing back to the village, I found this little design oversight (and the lol infinite conversation bug that's already been reported).

>> A solution would be to remove that sprite or place it in an area which he can run towards the screen without walking through solid objects.

As for Nayru's Bay, well. I got the palette errors, just like everyone else. But there are a few more things I feel inclined to point out.
For starters, unless you can get the Magic Cape before the Bay, and I just missed it (like the sword.. and the boomerang..) you need to do something about these bumpers. Not everyone is going to know that you can squeeze diagonally along the edge past it, there. Even just a sign saying "You can get past one of these bumpers, if you're careful enough" would be a huge improvement. Also, when going down the stairs in that room, when Link goes behind the stair tiles, part of his hat can still be seen above the wall.


>> The palette errors can be easily fixed using Reshaper's asm patch. Those bumbers could be removed altogether..

Now, for the flooded basement.. I'll admit, that was a really good design. I liked that a lot. And having the flying floor tiles in there was an interesting challenge, as well. The problem is that there's more than just floor tiles under the water, and when parts of the wall and the corners of treasure chest start randomly vanishing, it makes your really good design end up looking like crap. You should redesign the stuff underwater a bit so that it doesn't end up looking quite so bad.

>> Yes this one is weird, but it could be easily fixed.

The third thing is the invisible bridge before the Armos Knights. This is another issue with your clues (the few that actually exist) being too subtle. The fact is, even in the original, the "invisible" bridges were still visible if you looked hard enough. Now, I can understand why you might prefer to leave yours invisible as an added challenge, but at least make the sign say something more obvious than "you need something solid".

>> Those invisible bridge are clearly different from the one seen in other places. The clue should be easy for most people to understand.

Oh, also, I'm assuming the torches in Waterfall Cave are just for decoration, but even if they are, you should still be able to light them with your torch.
And while I was in Waterfall Cave, the entire Layer 1 palette went wacky for no apparent reason, but that only happened once.


>> The torches in the waterfall cave can't be lighted because that's an overworld area. Replacing them with already lighted torches would be easy.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6284 days
Last view: 6282 days
Posted on 01-02-07 09:28 AM Link | Quote
If you guys are willing to spend some more time fixing and improving your hack, then that's cool. It won't take that much effort overall (apart from redesigning dungeons), and it'll make your hack that much better, ensuring people will keep and remember your game, or something.
Beauford

Octorok


 





Since: 08-02-06
From: Arizona... yeah.

Last post: 6283 days
Last view: 6282 days
Posted on 01-02-07 10:22 AM Link | Quote
@Euclid, Orochimaru:

I emailed you guys under the name The5thHerring, offering to completely go over your script and polish all the grammar/spelling issues. I don't know how often you check those accounts, so I'm offering again here. If you could send me the script, I would have it back and corrected within a day.

If that would be too much trouble, you could just give me some accurate table files, and I would dump, fix, and reinsert the text myself and send you an IPS for review.

I really would like to work on this. Please let me know.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6284 days
Last view: 6282 days
Posted on 01-02-07 10:37 AM Link | Quote
How come those red soldiers with a spear, who need 4 hits to be killed with the first sword, also need 4 hits with the second sword ?
Orochimaru









Since: 11-18-05

Last post: 6299 days
Last view: 6283 days
Posted on 01-02-07 11:05 AM Link | Quote
Originally posted by Beauford
@Euclid, Orochimaru:

I emailed you guys under the name The5thHerring, offering to completely go over your script and polish all the grammar/spelling issues. I don't know how often you check those accounts, so I'm offering again here. If you could send me the script, I would have it back and corrected within a day.

If that would be too much trouble, you could just give me some accurate table files, and I would dump, fix, and reinsert the text myself and send you an IPS for review.

I really would like to work on this. Please let me know.

Crap I had turned on my spam filter for my msn contacts only

OK, well I wouldn't mind sending you a full script, however that'll take some time. I'll email you back later this week when I've got more time since I've gotta go to work tommorow (Yes end of vacancy for me already)

@ Stifu: I have no idea


(edited by Orochimaru on 01-02-07 05:05 AM)
(edited by Orochimaru on 01-02-07 05:05 AM)
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 6297 days
Last view: 6293 days
Posted on 01-02-07 11:10 AM Link | Quote
So far, I've actually enjoyed this quest. I'm not going to let a silly little thing like a guard house stop me from having my brain cells worked on for this quest.

I'm in the Snow Land right now, and I've somehow managed to get through 6 of the 7 main dungeons (I'm still missing Sheik's main item though). The one palace that's causing my trouble, surprisingly, is Ruto's.

After you beat Kholdstare, you get access to a key, which leads to what I believe to be another section where you have to light a bunch of torches in a row. The hopeful prize, based on what I've seen in the room, is a small key.


The room layout is very roughly like so:


+---D---+------+
| | |
| | |
| D |
| | |
+---D---+ |
| | |
| | |
| D |
| | |
+---D---+------+


After doing run after run and hookshot after hookshot, here is what I've noticed:

1) The Fire Rod is practically required for this. ? somehow had a strange sense of dungeon order exploring when he chronicled his book, for the dungeon that has it comes later.

2) Lit torches stay lit for about 15 seconds. It takes at least that long, if not longer, to go from the south end of the tall room to the north end.

3) Some of the skull pots can't be removed or hookshoted, adding to the difficulty.

4) While heading north in the tall room, I have to hookshot a pot, and then lift it up to proceed. Should I loop back in the room immediately, that pot is still gone. I have to go back to the main lobby to reset it.

Is there anything I'm missing, such as which torch I should be going for first, or how to cut across that tall room in a shorter time?
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6289 days
Last view: 6282 days
Posted on 01-02-07 12:46 PM Link | Quote
you do not need to light torches in that room, in the old versions you have to, but since it got broken the torches are moved and the closed door removed.

About the key(s) you might be missing, you will find them elsewhere in the dungeon, one is around where the big chest is, the other you'll have to enter through the bottom left door in the "room of chaos coming from a hole" (I'm sure you know which one).
DurfarC

Micro-Goomba


 





Since: 11-18-05
From: Norway

Last post: 6319 days
Last view: 6290 days
Posted on 01-02-07 01:11 PM Link | Quote
I'm currently finished with the two first dungeons (Nayru's Bay + Din's Catacombs), and I'm really impressed so far. The difficulty is sometimes frustrating me though, but the hack itself is very well made.

Now, I'm not sure why only I got stuck now, but where am I going after I've finished the Catacombs? I was in the Lost Woods, but all I found was a house full of holes, with Ganon's music playing in the background, and I found it impossible trying to cross any of the holes (I tried by using save states as well, but no - I couldn't find any invisible grounds).

Am I at the right place? Is this the right place, or am I supposed to go somewhere else?


Edit: Nevermind, I found the third dungeon.


(edited by DurfarC on 01-02-07 11:38 AM)
MogGuy

Kabu


 





Since: 12-03-05
From: Look behind you...

Last post: 6322 days
Last view: 6289 days
Posted on 01-02-07 01:19 PM Link | Quote
And...beaten. Still far from finished though. That fight with Ganon was the most exilerating fight for an SNES game that I have ever played. I barely managed to get through with no save-states.

A warning for people: Make sure you bring as much Magic Potion as you can get.

I'm still missing a few items, and I'm gonna go on a search for them, particularly the Master Sword. I got the level 3 sword, though.

Found the Ocarina, which should make it much easier though.

A few questions/comments: The "very difficult puzzle" is Parallel Tower. What are you supposed to do? There's not much you can do in that room.

Having to go up Parallel Tower multiple times was a bad idea. I went up three times total (Once the initial time, once to get the Big Chest treasure, which I couldn't get to at the end of the initial climb, and a third time in the real world). First time it was fun and challenging, but after that, it just got annoying, especially with those three worm enemies popping up.

I loved the graphics. They were fantastic.

The map button switch was a great idea. For a minute I thought I was gonna have a heart attack and have to climb the Tower again, then I accidently did the thing and breathed a sigh of relief.

Overall, I'd say this was an excellent hack. It started off pretty hard, got easier, then gradually got harder. The only things I would change are the Guardhouse and the mltiple climbs of the Tower.

b)'')b


(edited by MogGuy on 01-02-07 07:20 AM)
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6289 days
Last view: 6282 days
Posted on 01-02-07 01:38 PM Link | Quote
Originally posted by MogGuy
And...beaten. Still far from finished though. That fight with Ganon was the most exilerating fight for an SNES game that I have ever played. I barely managed to get through with no save-states.

A warning for people: Make sure you bring as much Magic Potion as you can get.

I'm still missing a few items, and I'm gonna go on a search for them, particularly the Master Sword. I got the level 3 sword, though.

Found the Ocarina, which should make it much easier though.

A few questions/comments: The "very difficult puzzle" is Parallel Tower. What are you supposed to do? There's not much you can do in that room.

Having to go up Parallel Tower multiple times was a bad idea. I went up three times total (Once the initial time, once to get the Big Chest treasure, which I couldn't get to at the end of the initial climb, and a third time in the real world). First time it was fun and challenging, but after that, it just got annoying, especially with those three worm enemies popping up.

I loved the graphics. They were fantastic.

The map button switch was a great idea. For a minute I thought I was gonna have a heart attack and have to climb the Tower again, then I accidently did the thing and breathed a sigh of relief.

Overall, I'd say this was an excellent hack. It started off pretty hard, got easier, then gradually got harder. The only things I would change are the Guardhouse and the mltiple climbs of the Tower.

b)'')b

I don't get it, you climb the tower 3 times and you still don't have master sword? But anyway I think I'll make it so it's 2 times (open the door so you have access to the big chest on your initial climb), saves the "backtracking" as a lot of people seem to hate.

Magic potions? I myself use silver arrows from second climb onwards, saves lots of time, use the upgrades as a way to replenish your arrows.

Also glad you liked Ganon's fight... master sword + cape kills ganon 10x faster . Have you found all the tablets? It'll answer your question as to why a boss is missing from the original game.

The "very difficult puzzle" requires a very hard hit with the hammer (at a specific spot, check the arrows), then you have one of the most optional and "hard" room to get through, which requires more skill than brawns. You should at least find the pond recipies before you go in there (it's written... somewhere hard to find in the game.), halls of pain is painful but I suppose you figured out it's do-able.

heh, the final few rooms of the tower scared you there I'm surprised you have no problems with the keys either.

Also... can I ask for your final play time?
MogGuy

Kabu


 





Since: 12-03-05
From: Look behind you...

Last post: 6322 days
Last view: 6289 days
Posted on 01-02-07 01:45 PM Link | Quote
9:42. Note that I did use save states in the overworl while exploring, so it's actually higher than that.

So is the Master Sword in/around the Tower?

And for the Magic Potions, I meant for the final fight, due to all the torch lighting that goes on in there.

I think the only Tablet I missed was in Ruto's Palace, but I'm gonna go find it. I was wondering why that boss wasn't in it.

And...pond recipes?
Ramon

Bullet Bill


 





Since: 11-25-05

Last post: 6282 days
Last view: 6282 days
Posted on 01-02-07 01:52 PM Link | Quote
Maybe that's just me, but I found the Guardhouse quite enjoyable but I got the problem with the big chest too...
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6289 days
Last view: 6282 days
Posted on 01-02-07 01:54 PM Link | Quote
Originally posted by MogGuy
9:42. Note that I did use save states in the overworl while exploring, so it's actually higher than that.

So is the Master Sword in/around the Tower?

And for the Magic Potions, I meant for the final fight, due to all the torch lighting that goes on in there.

I think the only Tablet I missed was in Ruto's Palace, but I'm gonna go find it. I was wondering why that boss wasn't in it.

And...pond recipes?

Master sword has always been sitting in Ancient Ruins, if you have all 3 jewels go and grab it! (you can enter the pyramid)

yes... torch lighting, lets just leave it at that, it'll be a nice surprise for people.

Pond receipes (like what to put into the pond to get what etc) are written in a secret room,
Spoiler:
in a special dungeon with different music. Bring a cape though as the armos knights won't be very nice the second time around. I think that's enough clues for you to find it.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6282 days
Last view: 6282 days
Posted on 01-02-07 03:21 PM Link | Quote
Originally posted by ICheatAtGolf
dont try to tell us you havent died once, especially on the armos knights. unless your playing with slowdown, your lying out your ass.


Spoiler (boss hint):There's actually a spot in that room where the armos knights can't even hit you.


Originally posted by Deflaktor
omg the maze was horrible! i had to backtrack 4 times in there!!! FOUR times through the same shit

Spoiler (quick hint):Or you could've just left the dungeon and re-entered to get the hookshot.


Originally posted by Ramon
Maybe that's just me, but I found the Guardhouse quite enjoyable but I got the problem with the big chest too...

That is not a problem.

I just got through the maze myself, did abit of exploring, 6.25 hearts. I love it =]


(edited by setz on 01-02-07 09:22 AM)
Aft Dread Pressure



 





Since: 08-13-06
From: France

Last post: 6306 days
Last view: 6329 days
Posted on 01-02-07 04:45 PM Link | Quote
OK, so I'm one of those who screwed up and didn't get the Boomerang in the sewers. Since there's no way back there, my question is, is this item required to beat the game or can I just go on even I don't have it ?

Other than that I'm really enjoying this hack, sure there was backtracking but I liked the fact that I had to Solid Snake my way in.
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6322 days
Last view: 6287 days
Posted on 01-02-07 06:14 PM Link | Quote
Originally posted by Aft Dread Pressure
OK, so I'm one of those who screwed up and didn't get the Boomerang in the sewers. Since there's no way back there, my question is, is this item required to beat the game or can I just go on even I don't have it ?

Other than that I'm really enjoying this hack, sure there was backtracking but I liked the fact that I had to Solid Snake my way in.

I think no the hookshoot is obtainable early in this hack, and its more useful.
Spoiler (Where i am):Now i'm in the "parallel world" and in ? house says i need to go lake ruins first, but i can't acsess the level

Off-topic: How to put photos on a post or a signature?


(edited by sergio on 01-02-07 12:17 PM)
ICheatAtGolf

Rat








Since: 01-01-07

Last post: 6305 days
Last view: 6288 days
Posted on 01-02-07 06:57 PM Link | Quote
where is the mirror? where is the cape? i have no idea where to look for these things.
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 6297 days
Last view: 6293 days
Posted on 01-02-07 09:02 PM Link | Quote
It's actually funny...I just found that "chaos hole" as you put it. Inside contained the two keys I was missing.

Hmm...I just realized. I have beat all seven of the bosses. And yet...where is Trinnex? I haven't had to fight him yet.


Oh well...I'll worry about it later. For now, I have no other clue as to what to do...except perhaps scale that parallel tower. So, off I go. I want to get back into my own reality again!


To ICheatAtGolf: The Cape is actually a "minor" treasure in one of the dungeons. Of course, I won't say which one.


(edited by CluelessOne on 01-02-07 03:09 PM)
Beauford

Octorok


 





Since: 08-02-06
From: Arizona... yeah.

Last post: 6283 days
Last view: 6282 days
Posted on 01-02-07 09:09 PM Link | Quote
Originally posted by Orochimaru
Crap I had turned on my spam filter for my msn contacts only

OK, well I wouldn't mind sending you a full script, however that'll take some time. I'll email you back later this week when I've got more time since I've gotta go to work tommorow (Yes end of vacancy for me already)


Excellent, thanks! My email is of course in my profile.

Pity about it being the end of vacation already. Gives me a little more time to play the game through, though.
eternaldragonx

Goomba
gtfo


 





Since: 02-18-06

Last post: 6329 days
Last view: 6290 days
Posted on 01-02-07 10:38 PM Link | Quote
, just out of curiousity are yous guys actually going to make a patch to this one(newer version) to fix minor things like the sewer problem or are you just gonna let it fly as is? thanx in advance


(edited by eternaldragonx on 01-02-07 04:49 PM)
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