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05-02-24 07:03 AM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda: Parallel Worlds *Released!* New poll | |
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User Post
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6288 days
Last view: 6282 days
Posted on 01-01-07 01:13 PM Link | Quote
Zsnes 1.5 run, took about the same time as Orochimaru's, uses some of the exploits.

Again same warning as Orochimaru's, backup your saves before playing this.

Also attached a church save srm, for thsoe who can't get the video working/can't be stuffed watching the video.

Attachments

Zsnes_1.5_Guardhouse_Video.rar (11709b) - views: 50
Parallel_Worlds_church_save.rar (296b) - views: 29
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6282 days
Last view: 6282 days
Posted on 01-01-07 03:09 PM Link | Quote
Originally posted by Metal Man88
I'm not a bad gamer, ya see, but the first part of the ghame left me no hints to go find item #1, and it definately didn't tell me where to look for yet another important passageway to that guardhouse. And once I got in there, it went from pointless wandering to constant death.


Welcome to Zelda, bitch.

That goes for all of you. I don't recall this much bitching over ZeldaC or any other difficult hack, zelda games are about going back and forth searching and so-on, big key on exploration and solving puzzles, thats what this hack has been about.

This isn't your mother's Zelda 3.
Kailieann



 





Since: 11-18-05

Last post: 6282 days
Last view: 6282 days
Posted on 01-01-07 05:32 PM Link | Quote
For the people who keep saying that going back and exploring is part of every Zelda game:

Any official Zelda game I've ever played, I never had to backtrack through an entire dungeon more than two, maybe three times, and I always enjoyed the process. And there is always some clue, or some logical design about how to proceed, if you pay enough attention.

As opposed to this hack, where I had to go through the entire part of the guardhouse I'd already done five times, was sick of it after the second time, without the slightest hint on where to look for anything.
I've heard that the key I missed was under a random pot somewhere. I should point out that the average player is going to stop checking under every pot, because there aren't enough pots to kill all the guards, which means it's safer (and faster) to just run past past them without giving the pots a second thought. And you really should've considered that well before releasing this.

And as for Euclid, complaining about people not giving the rest of the game a chance when they don't like the beginning? Welcome to the real world.

People only ever say that about things they like anyways, but if you got a new game, and you hated the first ten minutes, would you stick around for the next ten?

If a new TV show started, and the first two episodes were crap, would you care that it got better around episode 5?

And, I would seriously like to ask if you had anyone outside the development team playtest this, and if so, where you got them, and how much information you gave them beforehand.
Because if you had gotten a reasonable mix of people testing this instead of just handpicking a bunch of people who are experts anyways, you would've known that you would've gotten this kind of reaction, and you could've saved yourself a lot of trouble, either by making the going a little easier, or, as I mentioned earlier, BIG GIANT LETTERS THAT SAY "FOR EXPERTS ONLY".


(edited by Kailieann on 01-01-07 11:33 AM)
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6318 days
Last view: 6282 days
Posted on 01-01-07 06:20 PM Link | Quote
woow this game is sooo frickin awesome after i got out of the guardhouse! shortly after that i got the crystal for swimming! this game is soooooo coool!!!! i really like the quests with that keys! great work you two!!!!
richyawyingtmv

Bouncy


 





Since: 11-18-05
From: England

Last post: 6284 days
Last view: 6282 days
Posted on 01-01-07 06:53 PM Link | Quote
I admit, I did find the guardhouse frustrating and annoying. And this is coming from someone who finished ALTTP when he was 5. I literally almost gave up and only got out of it by sheer luck. After finally getting through it, I had no desire whatsoever to continue playing due to the fact that it just was not fun. And fun is why I play games. Even the dungeons in OOT: Master Quest were fun. To be honest, if there was a SMW equivalent of the guardhouse level released in the SMW hacking forums it would have been torn to shreds. Absolutely no hacks should make the user rely on savestates and be impossibly hard just for the hell of it. The number one aim of a hack should be enjoyable gameplay. And I'm sorry to say, but that first level was most definately not that. It was gaming hell.

However, since getting out of there, aside from the numerous grammar mistakes, it has improved drastically. The overworld design is stunning, and what you would expect from Nintendo themselves. I just hope dungeon two matches the exceptionally high standard set by the overworld (which IMO the first one did not).


(edited by richyawyingtmv on 01-01-07 12:57 PM)
MogGuy

Kabu


 





Since: 12-03-05
From: Look behind you...

Last post: 6322 days
Last view: 6289 days
Posted on 01-01-07 07:14 PM Link | Quote
I have a question!

In the Parallel World, do I just go after the items in dungeons? I just found the item in Impa's Ways (cool dungeon, by the way) and a tablet. Anything else I need there?

Also, are there any clues in-game about the Lost Woods or Endless Beach? Is it those 4 tiles in front of the rock in the quarry?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6282 days
Last view: 6282 days
Posted on 01-01-07 08:15 PM Link | Quote
Why do people insist on using 1.36?
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6322 days
Last view: 6287 days
Posted on 01-01-07 08:37 PM Link | Quote
Yeah, finally a Zelda 3 complete hack. I don't think its too much "frustating" to pass the game actually have a complety guide to pass the guardhouse without problems, the level goes easy when you got the sword and the 1st dungeon is very easy, the only hard part is those armos and the 2nd dungeon boss is very easy. I think the consider a game fun or frustating depends the person playing the game.
P.d: I can't find the second dungeon item, i have the key, but i can't find it.
Edit: It's me or actually the map button disables the layer 2?


(edited by sergio on 01-01-07 02:39 PM)
MogGuy

Kabu


 





Since: 12-03-05
From: Look behind you...

Last post: 6322 days
Last view: 6289 days
Posted on 01-01-07 08:38 PM Link | Quote
Hmmmm...Rauru's Ruins has me stumped. I've got a Tablet and the Big Chest Key, but I can't find the Big Key to open some of the doors. Any hints?
richyawyingtmv

Bouncy


 





Since: 11-18-05
From: England

Last post: 6284 days
Last view: 6282 days
Posted on 01-01-07 09:34 PM Link | Quote
So yeah. I've given this hack to a few friends to play through, and they left me some comments:


i got to the guard house and got killed by a guard outside of it.. then i hit save and continue and woke up in my fucking bed

fuck that.



im at the first dungeon, after you talk to saharsalahashaaha, or the guy at the docks, and ive decided i wont play this game anymore. its absurdly difficult. its so hard its not fun, just plain annoying.

for example, it just took me 15 minutes to kill those jumping vikings in the first dungeon just to find out i need the big key in the next room to continue, which i dont have, which means i have to kill these vikings again after i get the key, which im not planning to do.

seriously, what was this guy thinking? the overworld is awesome, but the insane difficulty completely ruins everything.


I really agree with this. The dungeons just let the entire game down, and its a real shame.


(edited by richyawyingtmv on 01-01-07 03:35 PM)
Kailieann



 





Since: 11-18-05

Last post: 6282 days
Last view: 6282 days
Posted on 01-01-07 09:42 PM Link | Quote
Seems as though everyone likes Orochimaru's contributions to the hack, and.. three people like Euclid's.
Perhaps Orochimaru should consider a solo career. I'm sure everyone would appreciate that.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6302 days
Last view: 6287 days
Posted on 01-01-07 09:46 PM Link | Quote
I seem stuck as to what to do next. I found some weird arrows on the floor near a heart piece on the way to the docks. Speaking of docks, I can't seem to get there since I need the flippers to reach it.

I admit that trying to play though this game is a lot like trying to read the mind of an Omnipotent God, but it's still fun to see things the way they are.

Elcuid, do you know how to create a dark cave room, or is the pallete bug there as a result of somthing else?
richyawyingtmv

Bouncy


 





Since: 11-18-05
From: England

Last post: 6284 days
Last view: 6282 days
Posted on 01-01-07 09:52 PM Link | Quote
Originally posted by Kailieann
Seems as though everyone likes Orochimaru's contributions to the hack


But how could anyone not? They are pretty much at a very professional standard - no joke. When I first started playing this hack, it felt like something Nintendo had made themselves - the overworld is that polished. But as soon as I got to the guardhouse, it just somehow inexplicably turned into a sub-mediocre attempt of a hack. Like something someone would come up with during their first attempt at Hyrule Magic. I'm not usually this harsh, but when one part of a hack lets down the other so, so, badly it's pretty much inexecusable.

And it's not just the first dungeon that is inexcusably bad. I've looked through the rest (using a gameshark code), and each one is just...poorly designed. And stupidly hard.

If this hack had the same overworld but better dungeons, it would be an amazing, near-perfect hack. But right now, to me (and to a whole load of other people it seems), its damn near unplayable.


(edited by richyawyingtmv on 01-01-07 03:53 PM)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6284 days
Last view: 6282 days
Posted on 01-01-07 09:55 PM Link | Quote
Jigglysaint:
Spoiler:
Remember the combination the arrows give you. You'll need them later. As for the flippers item, if I remember correctly, you should search around Merchant's Way.


My progress? I'm about to enter Din's Catacombs.


(edited by asdf on 01-01-07 03:56 PM)
(edited by asdf on 01-01-07 03:56 PM)
ICheatAtGolf

Rat








Since: 01-01-07

Last post: 6305 days
Last view: 6288 days
Posted on 01-01-07 10:03 PM Link | Quote
asdf:

you are about to enter an extremely frustrating dungeon.

if you beat it, PLEASE dear god help me with this part:

SPOILERS:
.
.
.
.
.
.
.
(sorry, i dont know how to hide spoilers =/ im new)
i have gotten two keys: the key at the very beginning from the sand monster, and the key from the torch in the long verticle room, which you need to ram to knock the key down. I have looked everywhere, and there is an L shaped room which still has a locked door in it. the boss is dead. i have found the BIG CHEST, but i do not have the key for it. it seems i am missing a small key somewhere in the dungeon and i have literally searched every corner. dont bother not getting the item in the big chest, i have already tried exploring the entire overworld without it. whatever it is, you need it. and this is pissing me off.
Amano

Paragoomba








Since: 05-15-06
From: USA

Last post: 6314 days
Last view: 6307 days
Posted on 01-01-07 10:06 PM Link | Quote
Amazing. I'd like to extend a big thanks to Elucid and all the folks that had the patience and dedication to finish such a project. I'm reading alot of bitching and whining posts just like i did when Super Metroid: Redesign was released so i know it must be good.

To those that complain about needing to use save states should consider that maybe you're just bad at video games and the use of save states is a choice that you made because you're spoiled by easy (and free) games.

I'll post some feedback when i get home tomorrow.


(edited by Amano on 01-01-07 04:12 PM)
ICheatAtGolf

Rat








Since: 01-01-07

Last post: 6305 days
Last view: 6288 days
Posted on 01-01-07 10:09 PM Link | Quote
Originally posted by Amano
Amazing. I'd like to extend a big thanks to Elucid and all the folks that had the patience and dedication to finish such a project. I'm reading alot of bitching and whining posts just like i did when Super Metroid: Redesign was released so i know it must be good.

To those that complain about needing to use save states should consider that maybe you're just bad at video games and the use of save states is a choice that you made because you're spoiled by easy (and free) games.


i CANNOT believe you just said that. have you ever considered the possibility that we dont want to waste time with the death screen and starting at the beginning of the dungeon, having to fight bosses to get through their rooms again? thats why i use save states. also, i find it funny that you can call us bad at video games, considering the fact that the average gamer will NOT be able to defeat 3 sand worms with beefed up health and at the same time being shot at by a machine gun (it shoots 3-4 times a second, for me anyways)

save states ARE a necessity, in this hack.
D 2007
D


 





Since: 02-19-06

Last post: 6329 days
Last view: 6329 days
Posted on 01-01-07 10:10 PM Link | Quote
Originally posted by Amano
To those that complain about needing to use save states should consider that maybe you're just bad at video games and the use of save states is a choice that you made because you're spoiled by easy (and free) games.
ICheatAtGolf

Rat








Since: 01-01-07

Last post: 6305 days
Last view: 6288 days
Posted on 01-01-07 10:11 PM Link | Quote
dont try to tell us you havent died once, especially on the armos knights. unless your playing with slowdown, your lying out your ass.
Omega45889

Shyguy


 





Since: 11-18-05

Last post: 6315 days
Last view: 6330 days
Posted on 01-01-07 10:11 PM Link | Quote
Nice work! Ive supported you guys from the beginning, and im very happy to see a completed piece of work of such quality.

Congratulations and thank you. I personally know how much time goes into a Zelda 3 hack, so i for one really do appreciate it.
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda: Parallel Worlds *Released!* |


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