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05-02-24 03:53 AM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda: Parallel Worlds *Released!* New poll | |
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Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6318 days
Last view: 6282 days
Posted on 01-13-07 01:30 AM Link | Quote
Originally posted by zenigata
I think perhaps this has been posted but didn't see it, I believe this is one of the parallel world keys, but there is also a glitch that allows you to walk through the wall.

it's supposed to be like that, else you wont get out again. just deacitvate the BG 2 and you see.
Apophis

Ropa








Since: 11-17-05

Last post: 6282 days
Last view: 6282 days
Skype
Posted on 01-13-07 01:37 AM Link | Quote
Originally posted by Deflaktor
Originally posted by zenigata
I think perhaps this has been posted but didn't see it, I believe this is one of the parallel world keys, but there is also a glitch that allows you to walk through the wall.

it's supposed to be like that, else you wont get out again. just deacitvate the BG 2 and you see.


Why would anyone make a hack that requires you to use an emulator to find a path? Some people like to play hacks on the actual hardware
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6282 days
Last view: 6282 days
Posted on 01-13-07 02:21 AM Link | Quote
Guardhouse is NOT the hardest dungeon. I've played it several times and not died, but I have died on later dungeons. I stop dying again about the time bubbles start showing up, though

Also, Apophis, you don't have to do that. There's a function in the game that lets you see those things without doing that. At the time you are getting those keys, you should know it.


(edited by Alastor on 01-12-07 08:23 PM)
zenigata
Newcomer


 





Since: 01-13-07

Last post: 6309 days
Last view: 6308 days
Posted on 01-13-07 02:52 AM Link | Quote
Originally posted by Deflaktor
Originally posted by zenigata
I think perhaps this has been posted but didn't see it, I believe this is one of the parallel world keys, but there is also a glitch that allows you to walk through the wall.

it's supposed to be like that, else you wont get out again. just deacitvate the BG 2 and you see.


Actually you can get out by using the book of mordur (spelling?). That is how I got out at least and I tried walking everywhere else in the wall and could not leave that area.
Apophis

Ropa








Since: 11-17-05

Last post: 6282 days
Last view: 6282 days
Skype
Posted on 01-13-07 03:42 AM Link | Quote
Originally posted by Alastor
Guardhouse is NOT the hardest dungeon. I've played it several times and not died, but I have died on later dungeons. I stop dying again about the time bubbles start showing up, though

Also, Apophis, you don't have to do that. There's a function in the game that lets you see those things without doing that. At the time you are getting those keys, you should know it.


Spoiler:
you mean the button that used to be for the map? the one they also said worked to find the secret passage in the library? didn't do shit in the library
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6282 days
Last view: 6282 days
Posted on 01-13-07 04:04 AM Link | Quote
Spoiler:
Hold X and L or X and R, not just X.
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6283 days
Last view: 6317 days
Posted on 01-13-07 10:15 AM Link | Quote
Love the revisions. I too got all the way to the Sky area and had to turn back thanks to the rocks that I couldn't lift.

(But getting to the Sky area, with those enemies on thin ledges tat you could smack off into te abyss, was a fun challenge!)
ICheatAtGolf

Rat








Since: 01-01-07

Last post: 6305 days
Last view: 6287 days
Posted on 01-13-07 10:21 AM Link | Quote
Really? i prefer to levetate over that whole part (the thin path with the enemies) they are the most annoying creatures of any video game, expecially the red ones.
Black Telomeres

Gator


 





Since: 10-12-06

Last post: 6286 days
Last view: 6282 days
Posted on 01-13-07 11:00 AM Link | Quote
Guardhouse is NOT the hardest dungeon.

I would definitely agree with this. I actually found every dungeon after the guardhouse, with the possible exception of Din's Catacombs, much harder.
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6290 days
Last view: 6283 days
Posted on 01-13-07 04:52 PM Link | Quote
Okay, I began playing this hack a few days ago, and despite all the challenging areas, I'm impressed at the work done.

I got myself through Nayru's Bay and Din's Catacombs, getting both jewels from the bosses, and so far for items, I have:

Blue Boomerang
Bombs
Lamp
Magic Powder (from getting one of the two Mushrooms)
Magic Hammer
Flippers
Pegasus Shoes

Anyway, being quite new to this hack (for me, playing is definitely about exploring everywhere I can), I've found myself to be at a bit of a loss for finding a couple of items in order to reach the third dungeon, which are most likely the Hookshot, and the Gauntlets (are they this hack's version of the Power Glove from the original LTTP?). Could someone please tell me where each item is, please, or at least point me in the right direction for at least the Gauntlets?

Thanks in advance.

BTW, to the creators of this hack, thanks. Being a long-time fan of Legend of Zelda games, I had been awaiting a full LTTP hack to try out.

Edit: n/m, I managed to find the Gauntlets, third dungeon and Hookshot all on my own, and I got my first sword tempered. Can it now destroy the barrier blocking a Piece of Heart at the Pyramid area?

One other thing, in the Pyramid Falls, I found a cave area much like the one in the original where you can drain the water by pulling a switch, however, this time around I saw three switches, no matter what order I pull them in, nothing happens. What's supposed to give here, if anything?


(edited by Knight of Time on 01-13-07 03:06 PM)
Beauford

Octorok


 





Since: 08-02-06
From: Arizona... yeah.

Last post: 6283 days
Last view: 6282 days
Posted on 01-13-07 06:53 PM Link | Quote
Excellent work on the new dungeon, I have to say. ZPW v2.0 will be a really polished hack.

Still, though, things like putting the sword in the entryway feel like they're taking a little of the personality out of the game. The nasty, dangerous, baroque dungeon design in 1.0 can be really satisfying when you finally complete it without dying... I'm not saying I think nothing should be done to the dungeons. I'm just saying I think all versions of the hack should remain available after the revisions, since I'm enjoying the challenge of the first version a great deal.
ICheatAtGolf

Rat








Since: 01-01-07

Last post: 6305 days
Last view: 6287 days
Posted on 01-13-07 10:32 PM Link | Quote
the fact is, when challenge is based on luck its not a challenge at all.

which is exactly what the guardhouse is.

running through a room hoping a soldier won't notice you. there's no way to tell when he will.
Orochimaru









Since: 11-18-05

Last post: 6298 days
Last view: 6282 days
Posted on 01-13-07 10:52 PM Link | Quote
Originally posted by Beauford
I'm not saying I think nothing should be done to the dungeons. I'm just saying I think all versions of the hack should remain available after the revisions, since I'm enjoying the challenge of the first version a great deal.

Well 1.0 should still have it's uses, even after 2.0, think of it as a hard-type hack...
mrtame
Newcomer


 





Since: 01-13-07

Last post: 6317 days
Last view: 6313 days
Posted on 01-13-07 11:37 PM Link | Quote
I am stuck in Rauru's dungeon. I have the big key, big chest key and the tablet, i got the item from the big chest. I beat the eyeball mid-boss and I cannot progress.

There is an upper level with raised yellow blocks, but I can't find a way up there after hitting the block switch next to the teleporter in the room with two ledges on the top and bottom. This raises the blue blocks, which prevents me from progressing past the room with the falling floor, at the top of the stairs after I use the teleporter.

EDIT: I found the key I was missing, it was one I thought I had, so I must not have saved after getting it before. But I still cannot progress, the door leads to the room with the three muldorm in it, which leads back in a big circle to the teleporter room. I just cannot figure out how to get upstairs without having the blue blocks lowered.


Also, some comments for the revision. Can we PLEASE get a break from the flying floor tiles. Seriously. It happened so seldom in the original LttP that it was novel and exciting. But it is so overused in this hack that it is excrutiatingly annoying. "Oh great another room where I have to run around in circles for 45 seconds dodging tiles so that I can wait and see if a door opens or chest appears." I swear these things must be in at least 1/4 of every room in every dungeon.

Otherwise, I rather like the hack. I abused the hell out of save states for the guardhouse, but I don't think putting your uncle (or whoever he is in this story) in the very first room is right. It just kills the challenge. I think if you removed some of the spikes, and maybe a couple of the mace guards and sword guards, it would be completely possible to get through this using stealth and what pots you can find, which is how it feels the game was intended. The biggest problem i had came from the fact that there were not enough pots lying around to kill all the enemies you are presented with, which when comined with the lack of heart refills and excessive backtracking, creates an extremely frustrating first experience.

thanks!


(edited by mrtame on 01-13-07 05:52 PM)
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6291 days
Last view: 6283 days
Posted on 01-14-07 12:47 AM Link | Quote
First off, let me say that the presentation, graphics, and new menus are great. I got to the part in the guardhouse where there was a big hole and one tile in the middle , and I didn't know what to do since I didn't have bombs or the pegasus boots. So I took the save state someone posted here and contuned on to the first dungeon. Aside from the outside glitches already posted , the dugeon difficulty is what made me quit playing (although I didn't see what was so hard about the armos knights). I just didn't have any fun in these parts, which is the core of ANY zelda game or a hack for that matter. Also, although disabling the layer to find secrets (simiular to the lens of truth in OOT) is cool, I absulutly HATE not getting a dungeon map or compass. making dugeon exploration even less fun and a hella tedious and fustrating. After all those dark rooms in Nabooru's Hole and cheap hits left and right AND bomb jumping puzzles when I only had one heart left. I gave up. I wasn't having fun.

I am in no way bashing this game, the graphis and overworld and SOME dugeons are nice. I do respect the time that Euclid and Orochimaru put into this hack, it's was just too hard for me, and not fun-hard, but fustrating-hard. Only the best can pass this without cheating ,and yeah I knew it was hard from the start, I read the first post .

My suggestions in v2.0 is that all of those bomb jumping parts shoud be eliminated altogether. And please, if possible, add a dugeon map and compass back in the dugeons. (maybe even add a little sound where there is a key in rooms like Link's Awakening's compass) and most of all try to make the hack fun. Anyways, great job, and i'm looking forward to the next release whenever it may be.

EDIT: this post bothered the hell out of me

Originally posted by zenigata
I am starting to get upset as well with all the negativity by those who complain of level design. This guy spent three years working on this for free, while you sat on you behind eating cheese doodles so show some respect. Euclid you are the man I have waiting for this forever and it is well worth the wait.


So the F**K what. He could have spent 400 years on this, If a game (I'm talking about all games and hacks) has flaws, gliches and poor execution of it's features, then it sucks, no matter how much time was put in it. It sucks more because with all that time, those problems should have been tested and fixed. No excuses.




(edited by Link2006 on 01-13-07 07:05 PM)
(edited by Link2006 on 01-13-07 07:08 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6295 days
Last view: 6282 days
Posted on 01-14-07 01:24 AM Link | Quote
Originally posted by Link2006
First off, let me say that the presentation, graphics, and new menus are great. I got to the part in the guardhouse where there was a big hole and one tile in the middle , and I didn't know what to do since I didn't have bombs or the pegasus boots. So I took the save state someone posted here and contuned on to the first dungeon. Aside from the outside glitches already posted , the dugeon difficulty is what made me quit playing (although I didn't see what was so hard about the armos knights). I just didn't have any fun in these parts, which is the core of ANY zelda game or a hack for that matter. Also, although disabling the layer to find secrets (simiular to the lens of truth in OOT) is cool, I absulutly HATE not getting a dungeon map or compass. making dugeon exploration even less fun and a hella tedious and fustrating. After all those dark rooms in Nabooru's Hole and cheap hits left and right AND bomb jumping puzzles when I only had one heart left. I gave up. I wasn't having fun.

I am in no way bashing this game, the graphis and overworld and SOME dugeons are nice. I do respect the time that Euclid and Orochimaru put into this hack, it's was just too hard for me, and not fun-hard, but fustrating-hard. Only the best can pass this without cheating ,and yeah I knew it was hard from the start, I read the first post .

My suggestions in v2.0 is that all of those bomb jumping parts shoud be eliminated altogether. And please, if possible, add a dugeon map and compass back in the dugeons. (maybe even add a little sound where there is a key in rooms like Link's Awakening's compass) and most of all try to make the hack fun. Anyways, great job, and i'm looking forward to the next release whenever it may be.

EDIT: this post bothered the hell out of me

Originally posted by zenigata
I am starting to get upset as well with all the negativity by those who complain of level design. This guy spent three years working on this for free, while you sat on you behind eating cheese doodles so show some respect. Euclid you are the man I have waiting for this forever and it is well worth the wait.


So the F**K what. He could have spent 400 years on this, If a game (I'm talking about all games and hacks) has flaws, gliches and poor execution of it's features, then it sucks, no matter how much time was put in it. It sucks more because with all that time, those problems should have been tested and fixed. No excuses.



?!?! I, for one, like the fact that there's no map or compass. It returns the feel of the Z1 overworld, where you had no clue where to go until you found it (I actually spent hours in the Classic NES Series version just trying to find LEVEL 2), and it makes you wonder "Did I forget something in the dungeon?". With a map and compass, you generally KNOW if you forgot something. Plus, you know where the dungeon ends, so you try to make a beeline for it. If you have no clue where everything is, you spend more time searching. This usually leads to you finding something you hadn't planned on finding, but it's good anyways (like a strong item or something). So there. Plus, saying that a game is terrible because it has glitches is just DOWNRIGHT WRONG. ALL games have glitches. Even Nintendo's originals. It's just limitations, okay? They're not that big of a deal. Instead, what SHOULD'VE been said was "design glitches/flaws". THOSE are big deals, not the ones that come with the game's engine itself. Just a note.

I like this game. I have Sword, Shield, Boomerang, Flippers, Bombs, and Lamp. I'm going to find that first dungeon later, since I've been abusing savestates since I began. I keep dying when I go to Lake Saria, though. I hate the Crows constantly zooming for me faster than I can get them with my boomerang, and it seems that the Zoras keep firing before I can get away from them. Ugh... Still, nice hack. I can't wait to finish!
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6291 days
Last view: 6283 days
Posted on 01-14-07 02:04 AM Link | Quote
.........Maybe I wasn't clear (or you didn't understand what I posted):

I didn't mean game engine glitches like like bomb jumping and such that you have to dig hard to find when you're bored. I ment visible glitches like falling through platforms, clipping gliches, hit-detection gliches, and getting stuck in invisble things,like in X2 Wolverine's Revenge for example. This destroys any fun you're having and turns it into fustration.

As for the "like the fact that there's no map or compass" thing. In my opinion, no, just no. You're talking to a Zelda-worshipper here. A compass and map in Zelda is like a save station in Metroid, there very helpful when found. unless you like aimless wandering around and finding important things to your quest not by cleverly implemented clues (like all zelda games) but by dumb luck. "Hey, after three hours of going through the same room over and over, I finally found the key, Yay."

I , for one don't.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6295 days
Last view: 6282 days
Posted on 01-14-07 02:37 AM Link | Quote
Originally posted by Link2006
.........Maybe I wasn't clear (or you didn't understand what I posted):

I didn't mean game engine glitches like like bomb jumping and such that you have to dig hard to find when you're bored. I ment visible glitches like falling through platforms, clipping gliches, hit-detection gliches, and getting stuck in invisble things,like in X2 Wolverine's Revenge for example. This destroys any fun you're having and turns it into fustration.

As for the "like the fact that there's no map or compass" thing. In my opinion, no, just no. You're talking to a Zelda-worshipper here. A compass and map in Zelda is like a save station in Metroid, there very helpful when found. unless you like aimless wandering around and finding important things to your quest not by cleverly implemented clues (like all zelda games) but by dumb luck. "Hey, after three hours of going through the same room over and over, I finally found the key, Yay."

I , for one don't.

...Let's continue this discussion via PM, okay?

I'm at Nayru's Bay, but, uh... There's something right below it on the overworld. Should I save this area for a later time? Or can I get through it fully after clearing Nayru's Bay?
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6288 days
Last view: 6282 days
Posted on 01-14-07 02:54 AM Link | Quote
forget about the Waterfall caves for now, you won't like it in there.

As for the whining about the map and compass, you think i didn't do my best to preserve them? It was only about a month ago we decided to overwite its gfx because we had no way of editing them without crashing the whole rom, not to mention nearly all of the tiles are pre-defined and Hyrule Magic is being a bitch and disabled the editing of these things in the latest official version.
/rant

as for map in 2.0, we'll see.
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6291 days
Last view: 6283 days
Posted on 01-14-07 03:08 AM Link | Quote
I kinda figured that the reason there wasn't one was because you either could'nt edit the original maps or it would simply crash the game if touched. I just wished there was one, and if you could implent in, please do.

....and since when do suggesting considered "whining". I know it was posted by someone already, I was just telling my partake in it.
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda: Parallel Worlds *Released!* |


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